Daggerfall:Alteration Spells

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This page lists Spells in the school of Alteration.

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Jumping Magic Caster only - - 3 + 1/per level Jumping
(at twice natural capacity)
[this spell is broken in v2.13, but fixed by a third-party patch]
Medusa's Gaze Magic Target at Range - 1 + 8/per level 1 + 1/per level Paralyze
Paralysis Magic On Touch - 25 + 2/per level 3 + 1/per level Paralyze
Resist Cold Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Frost
(or half the damage if unsuccessful)
Resist Fire Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Fire
(or half the damage if unsuccessful)
Resist Poison Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Poison
(or half the damage if unsuccessful)
Resist Shock Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Shock
(or half the damage if unsuccessful)
Shield Magic Caster only (1-12) + 1/per level - 5 + 2/per level Shield
(absorbs melee damage up to the spell's limit)
Slowfalling × Magic Caster only - - 3 + 1/per level Slowfall
Spider Touch Magic On Touch - 5 + 15/per level 1 + 1/per level Paralyze
Water Breathing Magic Caster only - - 5 + 2/per level Water Breathing
Wizard Rend ± Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
×You are unable to jump while Slowfalling is active.
±Enemies can cast Wizard Rend at range.