Arena talk:Combat

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Parry[edit]

So real quick question, the manual says that you can parry, but i've never actually parried anyone. can anyone verify this? — Unsigned comment by 69.4.141.152 (talk) at 16:03 on 10 July 2015‎ (GMT)

Not intending to necro post, but felt it was too related to start something new. Parry actually happens quite often. At least, if you're wildly swinging your weapon like I usually do. Every time you hear the high pitched metal clang sound you have had a parry encounter where neither of you were hit. What I don't know how to do is to do this purposefully. Can anyone elaborate or add more information for that? --Satribe (talk) 17:35, 8 January 2021 (UTC)
I have not been able to locate a mention of "parry" in the Arena Player's Guide or Codex Scientia. While it is calculated to determine if a hit is successful, this is not based on the timing of a players actions. If a monster's attack is unsuccessful, there will be no sound or visual "hit" notification like roll or crosshatch (depending on your setting). If the player's attack is unsuccessful, you will hear the metal "clang" sound (even when using bare fists). I've moved the comments based on player timing from the wiki to here, just in case there is something I overlooked.
"When you and your opponent attack at the same time, you will parry the attack (or the foe will parry yours, depending on your point of view). That is why it is important to always watch the enemy's attack."
"During combat, keep an eye on your enemy. In melee, it will let you know when to attack and when to deflect. In ranged, you will know when to dodge attacks and when to attack to get the maximum effect out of your spells or arrows."
--Satribe (talk) 20:54, 3 March 2021 (UTC)

Directional Attack Bonuses[edit]

On page 75 of the Arena Player's Guide, there is a chart showing how to make the different attacks (slash, chop, thrust, etc.) and records that there are different bonuses associated with these attacks. It describes a Thrust (pushing the mouse upward) as have a +10% to hit and a -4 damage. This seems related to a sentence I've moved from the page; "Stabs are less likely to be deflected, but they leave you open to counterattack." I have tested and can say for certain there is no damage increase/decrease based on the type of attack. A +/- 10% chance to hit is much harder to determine any difference, but my limited testing did not point to any change. With no change to damage, and no mention of any of this on the OpenTESArena pages, I believe it is safe to say that this was either never implemented or was removed at some point. --Satribe (talk) 04:37, 8 March 2021 (UTC)

Just a note on how the mouse is used in an attack. The cursor doesn't have to change. It doesn't even need to be any where near the target. It's really all about the movement in X/Y coordinates. As long as the mouse is moving fast enough, an attack will be activated based on the directional movement. You can put the curser in an upper corner and perform all the attacks with little cursor movement. --Satribe (talk) 21:40, 11 March 2021 (UTC)