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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
Argonian Templar (Health)
Vampire
0 Magicka
64 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 118
Skyshards:
0 / 3
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
Also siphons
2074
Magic Damage to nearby enemies every 1
second.Also siphons
1322
Health from each affected enemy and gives it to you.Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1668 Magicka
Cost
Consume an enemy's life force, dealing
When you activate the drain, the enemy is stunned for
2627
Magic Damage, restoring 20
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds. When you activate the drain, the enemy is stunned for
3
seconds.Invigorating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3503 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
75
% and granting you Major Expedition, increasing your Movement Speed by 30
% for 4
seconds.Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for
4
seconds.Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health. Lower health increases the effect, reducing damage by up to
33
%.Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.Dark Stalker 1
Assault
SKILLS
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3263 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2800
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of 250
% increased damage.Proximity Detonation
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after capturing a Lumber Mill, Farm, Mine, or Keep.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep.Any ability with a range greater than
15
meters is affected.Reach 2
Combat Frenzy
Grants an additional
20
Ultimate when killing an enemy player.Combat Frenzy 2
Support
PASSIVES
Magicka Aid
Increases Magicka Recovery by
10
% for each Support ability slotted.Magicka Aid 2
Combat Medic
Increases the effectiveness of healing you initiate by
20
% when near a Keep.Combat Medic 2
Battle Resurrection
WHILE IN PVP AREAS
Reduces the time it takes to resurrect another player by
30
%.Battle Resurrection 2
Light Armor
PASSIVES
Evocation
Reduces the Magicka cost of spells by
Current bonus:
3
% per piece of Light Armor equipped. Current bonus:
6
%.Evocation 3
Recovery
Increases Magicka Recovery by
Current bonus:
4
% per piece of Light Armor equipped. Current bonus:
8
%.Recovery 2
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
Current bonus:
726
.Spell Warding 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
Current bonus:
1811
.Resolve 3
Constitution
Increases Health Recovery by
Also restores Magicka and Stamina each time you are hit, but only once every
4
% per piece of Heavy Armor equipped. Current bonus: 20
%.Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus: 930
.Constitution 2
Juggernaut
Increases Max Health by
Current bonus:
2
% per piece of Heavy Armor equipped. Current bonus:
10
%.Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for 6
seconds when you take damage, stacking up to 10
times.Wrath 2
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by 50
%.Rapid Mending 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2378 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
The nearest enemy takes
Also heals you for
589
Magic Damage with each strike.The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by 70
% for 2
seconds on the final hit.Also heals you for
35
% of the damage done.Puncturing Sweep
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2828 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
if the enemy hit is casting, they are interrupted and set off balance for
3109
Magic Damage and stunning them for 2.4
seconds.if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.Toppling Charge
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3480 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
18
% of your Max Health for 6
seconds.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
66
% of the damage absorbed to nearby enemies.Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by 10
%.Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra 1571
Physical Damage or 2073
Magic Damage, whichever is higher. This effect can occur once every 0.5
seconds.Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by 2640
.Balanced Warrior 2
Dawn's Wrath
SKILLS
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3698 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
Targets below
8962
Magic Damage over 2.8
seconds. Deals up to 20
% additional damage in proportion to your current Magicka.Targets below
50
% Health take up to 330
% additional damage.Radiant Oppression
PASSIVES
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every 6
seconds.Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r
Grants Minor Sorcery to you and your group, increasing Spell Damage by
Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for 20
seconds.Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.Restoring Spirit 2
Restoring Light
SKILLS
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3698 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
Healing anyone who is below
7786
Health. Healing anyone who is below
75
% Health restores 60
% of the ability's cost over 8
seconds as Magicka.Honor The Dead
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3045 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5
harmful effects from yourself immediately and healing you and nearby allies for 835
Health every 2
seconds for 24
seconds.Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
4245
Health.Extended Ritual
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1523 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
8
seconds after leaving it.The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8
% and reducing your damage taken by 8
%.Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
4
seconds after leaving them you gain Major Mending, increasing your healing done by 25
%.Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
Healing Ritual grants
Channeling Rite of Passage grants a
Increases the duration of Restoring Aura by
20
%. Healing Ritual grants
2
Ultimate to allies under 60
% Health.Channeling Rite of Passage grants a
16500
bonus to your Armor.Light Weaver 2
Master Ritualist
Increases resurrection speed by
Resurrected allies return with
Gives you a
20
%. Resurrected allies return with
100
% more Health. Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.Master Ritualist 2
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
Grants you
After impact, enemies in the target area take
7034
Flame Damage to all enemies in the area and knocking them back.Grants you
12
Ultimate for each enemy hit.After impact, enemies in the target area take
2331
Flame Damage every second for 10
seconds.Shooting Star
SKILLS
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1305 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Also grants you Major Sorcery, increasing your Spell Damage by
While slotted, your Max Health is increased by
4068
Magic Damage over 14.4
seconds and restoring 1364
Health to you and an additional 1364
Health every 6
seconds.Also grants you Major Sorcery, increasing your Spell Damage by
20
% for 20
seconds.While slotted, your Max Health is increased by
8
%.Structured Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within 5
seconds.Might of the Guild 2
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
2138
Health, 394
Stamina, and 499
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
4
%.Undaunted Mettle 2
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
Increases your swimming speed by
15
%.Increases your swimming speed by
50
%.Amphibian 1
Resourceful
Increases your Max Magicka by
Whenever you drink a potion you restore
3
%.Whenever you drink a potion you restore
12
% of your Max Health, Magicka, and Stamina.Resourceful 3
Argonian Resistance
Increases your Max Health by
9
% and Poison and Disease Resistance by 1485
.Argonian Resistance 3
Quick to Mend
Increases your healing done and healing received by
5
%.Quick to Mend 3
Dual Wield
PASSIVES
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
Each mace causes your attacks to ignore
Each sword increases your damage done by
Each dagger increases your Weapon Critical rating. Current bonus:
Each axe gives your melee attacks a
8
% chance to bleed enemies for 3674
Physical Damage over 6
seconds.Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance. Each sword increases your damage done by
2.5
%.Each dagger increases your Weapon Critical rating. Current bonus:
0
.Twin Blade and Blunt 2
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1819 Magicka up to three allies within 2.5 meters of the enemy.
36 Blessed
Increases the effectiveness of healing done by 12.2%.
100 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 25%.
10 Elfborn
Increases damage and healing dealt by Spell Criticals by 5%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
26 Spell Erosion
Increases Spell Penetration by 1546.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
5 Shattering Blows
Increases your damage against targets with a damage shield by 3.1%.
20 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 8.1%.
20 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 8.1%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
10 Thick Skinned
Reduces the damage you take from damage over time effects by 4.9%.
100 Bastion
Increases the effectiveness of damage absorbing effects by 25%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
10 Heavy Armor Focus
Increases your Physical Resistance by 647 while wearing 5 or more pieces of Heavy Armor.
Infusion
Increases another player's Magicka Recovery by 363 for 8 seconds after you resurrect them.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
100 Arcanist
Increases your Magicka Recovery by 25%.
2 Healthy
Increases your Health Recovery by 1.6%.
Master Gatherer
Reduces gathering times by 50%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
5 Tenacity
Increases the amount of Magicka and Stamina your Heavy Attacks restore by 2.6%.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
10 Thaumaturge
Increases effectiveness of your damage over time effects by 5%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
25 Shadow Ward
Reduces the cost of blocking by 9.5%.
5 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 2.7%.
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
23 Resistant
Increases your Critical Resistance by 608.
4 Spell Shield
Increases Spell Resistance by 280.
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
50 Magician
Reduces the Magicka cost of spells by 10.5%.
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Dual Wield
ARMOR
Light Armor
Heavy Armor
GUILD
Mages Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Argonian Skills
CRAFT
Alchemy
561 CP
187
The Lord
0
The Lady
0
The Steed
0
187
The Ritual
0
The Atronach
0
The Apprentice
0
187
The Shadow
0
The Lover
0
The Tower
0
The Tower
50
Bashing Focus
Reduces the cost of Bash by
0
%.Sprinter
Reduces the cost of Sprint by
0
%.Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for 3
seconds.Warlord
Reduces the cost of Break Free by
0
%.Unlocked
at 10
at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by 20
% for 3
seconds.Unlocked
at 30
at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.Unlocked
at 75
at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for 3300
Health.Unlocked
at 120
at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
110
Heavy Armor Focus
Increases your Physical Resistance by
1003
while wearing 5
or more pieces of Heavy Armor.Bastion
Increases the effectiveness of your damage shields by
25
%.Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.Quick Recovery
Increases your healing received by
0
%.Unlocked
at 10
at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.Unlocked
at 30
at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for 8
seconds.Unlocked
at 75
at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for 5
seconds.Unlocked
at 120
at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for 15
seconds.The Lady
50
Light Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Light Armor.Thick Skinned
Reduces your damage taken from damage over time effects by
4.78
%.Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
5.46
%.Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
5.46
%.Unlocked
at 10
at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore 3465
Magicka. This effect can occur once every 10
seconds.Unlocked
at 30
at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.Unlocked
at 75
at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every 5
seconds.Unlocked
at 120
at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 80
%.The Steed
27
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Medium Armor.Ironclad
Reduces your damage taken against direct damage attacks by
0
%.Spell Shield
Increases your Spell Resistance by
413
.Resistant
Increases your Critical Resistance by
674
.Unlocked
at 10
at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for 437
Health.Unlocked
at 30
at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for 3
seconds.Unlocked
at 75
at 75
Resilient
When you take Critical Damage, you heal for
87
Health.Unlocked
at 120
at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for 3
seconds. This effect can occur once every 10
seconds.The Ritual
10
Thaumaturge
Increases your damage done with damage over time effects by
4.78
%.Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.Piercing
Increases your Physical Penetration by
0
.Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.Unlocked
at 10
at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals 15
% additional damage.Unlocked
at 30
at 30
Perfect Strike
Increases your Weapon Critical by
3
%.Unlocked
at 75
at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.Unlocked
at 120
at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 20
seconds.The Atronach
5
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.Shattering Blows
Increases your damage done to enemies with a damage shield by
2.45
%.Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.Unlocked
at 10
at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals 30
% additional damage.Unlocked
at 30
at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal 0
Physical Damage to the enemy. This effect can occur once every 5
seconds.Unlocked
at 75
at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below 25
% Health.Unlocked
at 120
at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
172
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
15
%.Spell Erosion
Increases your Spell Penetration by
2388
.Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
4.78
%.Blessed
Increases your healing done by
8.9
%.Unlocked
at 10
at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within 5
seconds will always be a Critical Strike.Unlocked
at 30
at 30
Spell Precision
Increases your Spell Critical by
3
%.Unlocked
at 75
at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by 80
%.Unlocked
at 120
at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore 795
Magicka for up to 3
friendly targets within 2.5
meters of the enemy.The Shadow
30
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.Shade
Reduces the cost of Sneak by
0
%.Shadow Ward
Reduces the cost of Block by
10.98
%.Tumbling
Reduces the cost of Roll Dodge by
2.45
%.Unlocked
at 10
at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.Unlocked
at 30
at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.Unlocked
at 75
at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked
at 120
at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every 5
seconds.The Lover
107
Mooncalf
Increases your Stamina Recovery by
0
%.Arcanist
Increases your Magicka Recovery by
15
%.Healthy
Increases your Health Recovery by
0.61
%.Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
1.49
%.Unlocked
at 10
at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.Unlocked
at 30
at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.Unlocked
at 75
at 75
Master Gatherer
Reduces your gathering time by
50
%.Unlocked
at 120
at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.Champion Point data last updated on 2024-Apr-17 10:15:20.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12486
Health
53447
Stamina
9860
Magicka Recovery
2396
Health Recovery
221
Stamina Recovery
565
Spell Damage
1683
2538
Spell Critical
22%
55%
Weapon Damage
1783
2186
Weapon Critical
9.9%
50%
Spell Resistance
24095
Physical Resistance
19161
Critical Resistance
2672
Spell Penetration
4226
Physical Penetration
2680
Magicka
12486
Health
53447
Stamina
9860
Magicka Recovery
2396
Health Recovery
221
Stamina Recovery
565
Spell Damage
1683
2538
Spell Critical
22%
55%
Weapon Damage
1783
2186
Weapon Critical
9.9%
50%
Spell Resistance
24095
Physical Resistance
19161
Critical Resistance
2672
Spell Penetration
4226
Physical Penetration
2680
Magicka
12486
Health
52048
Stamina
9860
Magicka Recovery
2396
Health Recovery
221
Stamina Recovery
565
Spell Damage
1950
2911
Spell Critical
22%
55%
Weapon Damage
2067
2537
Weapon Critical
9.9%
50%
Spell Resistance
21085
Physical Resistance
16151
Critical Resistance
2414
Spell Penetration
6806
Physical Penetration
5260
Magicka
12486
Health
53447
Stamina
9860
Magicka Recovery
2396
Health Recovery
221
Stamina Recovery
565
Spell Damage
1683
2538
Spell Critical
22%
55%
Weapon Damage
1783
2186
Weapon Critical
9.9%
50%
Spell Resistance
24095
Physical Resistance
19161
Critical Resistance
2672
Spell Penetration
4226
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
12486
Health
53447
Stamina
9860
Magicka Recovery
2396
Health Recovery
221
Stamina Recovery
565
Spell Damage
1683
2538
Spell Critical
22%
55%
Weapon Damage
1783
2186
Weapon Critical
9.9%
50%
Spell Resistance
24095
Physical Resistance
19161
Critical Resistance
2672
Spell Penetration
4226
Physical Penetration
2680
Stats are only correct for bar #1.
Battle Spirit
Boon: The Atronach
Major Mending
Orzorga's Red Frothgar
Stage 4 Vampirism
Weapon Damage Enchantment
Bar 1
Bar 2
Overload
Werewolf
Character data Edited on 2017-01-15 18:34:13
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"