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LEVEL
50
CHAMPION POINTS 160
EBONHEART PACT RANK
Deliverance
Imperial Templar (Magicka)
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 286
Skyshards:
0 / 3
Light Armor
PASSIVES
Evocation
Reduces the Magicka cost of spells by
Current bonus:
3
% per piece of Light Armor equipped. Current bonus:
0
%.Evocation 3
Recovery
Increases Magicka Recovery by
Current bonus:
4
% per piece of Light Armor equipped. Current bonus:
0
%.Recovery 2
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
Current bonus:
0
.Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.Concentration 2
Medium Armor
PASSIVES
Wind Walker
Increases Stamina Recovery by
Also reduces the Stamina cost of abilities by
4
% per piece of Medium Armor equipped. Current bonus: 0
%.Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus: 0
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Reduces the size of your detection area while Sneaking by
7
% per piece of Medium Armor equipped. Current bonus: 0
%.Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus: 0
%.Improved Sneak 2
Athletics
Increases your movement speed while using Sprint by
Current Roll Dodge bonus:
3
% and reduces the cost of Roll Dodge by 4
% per piece of Medium Armor equipped. Current Roll Dodge bonus:
0
%.Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
Current bonus:
0
.Resolve 3
Constitution
Increases Health Recovery by
Also restores Magicka and Stamina each time you are hit, but only once every
4
% per piece of Heavy Armor equipped. Current bonus: 0
%.Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus: 0
.Constitution 2
Juggernaut
Increases Max Health by
Current bonus:
2
% per piece of Heavy Armor equipped. Current bonus:
0
%.Juggernaut 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2437 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
The nearest enemy takes
Also heals you for
373
Magic Damage with each strike.The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by 70
% for 2
seconds on the final hit.Also heals you for
35
% of the damage done.Puncturing Sweep
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by 10
%.Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra 572
Physical Damage or 1206
Magic Damage, whichever is higher. This effect can occur once every 0.5
seconds.Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by 2640
.Balanced Warrior 2
Dawn's Wrath
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2229 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
1402
Flame Damage, an additional 2444
Flame Damage over 6.5
seconds, and reducing their Movement Speed by 40
%.Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.Reflective Light
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2674 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
Also grants you Empower, increasing the damage of your next attack by
4019
Magic Damage.Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for 6
seconds.Also grants you Empower, increasing the damage of your next attack by
20
%.Dark Flare
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3789 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
Targets below
5617
Magic Damage over 2.8
seconds. Deals up to 20
% additional damage in proportion to your current Magicka.Targets below
50
% Health take up to 330
% additional damage.Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every 6
seconds.Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r
Grants Minor Sorcery to you and your group, increasing Spell Damage by
Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for 20
seconds.Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.Restoring Spirit 2
Restoring Light
SKILLS
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
3789 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
Also heals one other injured target for
2913
Health.Also heals one other injured target for
1457
Health.Breath of Life
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
4
seconds after leaving them you gain Major Mending, increasing your healing done by 25
%.Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
Healing Ritual grants
Channeling Rite of Passage grants a
Increases the duration of Restoring Aura by
20
%. Healing Ritual grants
2
Ultimate to allies under 60
% Health.Channeling Rite of Passage grants a
16500
bonus to your Armor.Light Weaver 2
Master Ritualist
Increases resurrection speed by
Resurrected allies return with
Gives you a
20
%. Resurrected allies return with
100
% more Health. Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.Keen Eye: Ore 1
Miner Hireling
A miner hireling will send you more ore and possibly better items every day.
Miner Hireling 2
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.Keen Eye: Cloth 1
Outfitter Hireling
An outfitter hireling will send you will send you more cloth or leather and possibly better items every day.
Outfitter Hireling 2
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
20
meters or closer.Keen Eye: Rune Stones 1
Hireling
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones.
Hireling 2
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
When you go offline, a hireling will find Food or Drink ingredients for you. Your hireling has a higher chance of returning Spices or Flavorings. Your hireling can be used every 24 hours.
Hireling 2
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.Keen Eye: Wood 1
Lumberjack Hireling
A lumberjack hireling will send you more wood and possibly better items every day.
Lumberjack Hireling 2
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for 12
seconds after killing a Citizen.Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.Intimidating Presence 1
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.Banish the Wicked 3
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
Grants you
After impact, enemies in the target area take
3958
Flame Damage to all enemies in the area and knocking them back.Grants you
12
Ultimate for each enemy hit.After impact, enemies in the target area take
1412
Flame Damage every second for 10
seconds.Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4458 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted, your Max Magicka is increased by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by 2191
.Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1337 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Also grants you Major Sorcery, increasing your Spell Damage by
While slotted, your Max Health is increased by
2550
Magic Damage over 14.4
seconds and restoring 526
Health to you and an additional 526
Health every 6
seconds.Also grants you Major Sorcery, increasing your Spell Damage by
20
% for 20
seconds.While slotted, your Max Health is increased by
8
%.Structured Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within 5
seconds.Might of the Guild 2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
Heat is decreased by
115
after 3 minutes.Heat is decreased by
64
after 3 seconds.Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.Veil of Shadows 1
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
466
Health, 417
Stamina, and 718
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
0
%.Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
Increases your gold gained by
15
%.Increases your gold gained by
1
%Diplomat 1
Tough
Increases your Max Health by
12
%.Tough 3
Conditioning
Increases your Max Stamina by
10
%.Conditioning 3
Red Diamond
Your melee attacks have a
10
% chance to restore 6
% of your Max Health.Red Diamond 3
Dual Wield
PASSIVES
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
Each mace causes your attacks to ignore
Each sword increases your damage done by
Each dagger increases your Weapon Critical rating. Current bonus:
Each axe gives your melee attacks a
8
% chance to bleed enemies for 1469
Physical Damage over 6
seconds.Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance. Each sword increases your damage done by
2.5
%.Each dagger increases your Weapon Critical rating. Current bonus:
0
.Twin Blade and Blunt 2
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
240 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
Gains a new effect depending on your staff type:
Fiery Rage increases the damage by
Icy Rage affected targets are immobilized.
Thunderous Rage increases the duration by
2
seconds then lays waste to all enemies in the area, dealing 2604
Magic Damage every 1
second for 7
seconds.Gains a new effect depending on your staff type:
Fiery Rage increases the damage by
10
%. Icy Rage affected targets are immobilized.
Thunderous Rage increases the duration by
2
seconds.Elemental Rage
SKILLS
Unstable Wall of Elements
Instant
Cast Time
6 seconds
Duration
2674 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
Unstable Wall of Fire deals extra damage to burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Unstable Wall of Storms sets concussed enemies off balance.
548
Magic Damage to enemies in the target area every 1
second then explodes for 877
Magic Damage.Unstable Wall of Fire deals extra damage to burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Unstable Wall of Storms sets concussed enemies off balance.
Unstable Wall of Elements
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
While the effect is active, attacks with Flame, Shock, or Frost Damage restore
5280
for 21
seconds.While the effect is active, attacks with Flame, Shock, or Frost Damage restore
232
Magicka to the attacker.Elemental Drain
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully-charged Flame Heavy Attacks deal
Fully-charged Frost Heavy Attacks grant a damage shield that absorbs
Shock Heavy Attacks damage nearby enemies for
Fully-charged Flame Heavy Attacks deal
12
% additional damage.Fully-charged Frost Heavy Attacks grant a damage shield that absorbs
933
damage.Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.Tri Focus 2
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Allows your Destruction Staff spells to ignore
10
% of an enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by
100
%.Elemental Force 2
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Reduces the time it takes to charge a Heavy Attack by
10
%.Ancient Knowledge 2
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
Restores
3600
Magicka when you kill a target with a Destruction Staff spell or weapon attack.Destruction Expert 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.Kickback 4
Soul Magic
PASSIVES
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 2
Soul Lock
Your weapon kills have a
10
% chance of automatically filling a soul gem.Soul Lock 2
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1819 Magicka up to three allies within 2.5 meters of the enemy.
10 Blessed
Increases the effectiveness of healing done by 5%.
85 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 22.3%.
35 Elfborn
Increases damage and healing dealt by Spell Criticals by 12%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
10 Spell Erosion
Increases Spell Penetration by 647.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
43 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 13.9%.
43 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 13.9%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 363 for 8 seconds after you resurrect them.
91 Quick Recovery
Increases the effectiveness of healing received by 15.1%.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
97 Arcanist
Increases your Magicka Recovery by 24.5%.
Master Gatherer
Reduces gathering times by 50%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
47 Thaumaturge
Increases effectiveness of your damage over time effects by 14.7%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
10 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 4.2%.
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
10 Resistant
Increases your Critical Resistance by 340.
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
80 Magician
Reduces the Magicka cost of spells by 14%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Dual Wield
Destruction Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Legerdemain
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Thieves Guild
Undaunted
RACIAL
Imperial Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Provisioning
Woodworking
561 CP
187
The Lord
0
The Lady
0
The Steed
0
187
The Ritual
0
The Atronach
0
The Apprentice
0
187
The Shadow
0
The Lover
0
The Tower
0
The Tower
80
Bashing Focus
Reduces the cost of Bash by
0
%.Sprinter
Reduces the cost of Sprint by
0
%.Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for 3
seconds.Warlord
Reduces the cost of Break Free by
0
%.Unlocked
at 10
at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by 20
% for 3
seconds.Unlocked
at 30
at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.Unlocked
at 75
at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for 3300
Health.Unlocked
at 120
at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
91
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Heavy Armor.Bastion
Increases the effectiveness of your damage shields by
0
%.Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.Quick Recovery
Increases your healing received by
14.83
%.Unlocked
at 10
at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.Unlocked
at 30
at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for 8
seconds.Unlocked
at 75
at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for 5
seconds.Unlocked
at 120
at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for 15
seconds.The Lady
86
Light Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Light Armor.Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.Unlocked
at 10
at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore 3465
Magicka. This effect can occur once every 10
seconds.Unlocked
at 30
at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.Unlocked
at 75
at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every 5
seconds.Unlocked
at 120
at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 80
%.The Steed
10
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Medium Armor.Ironclad
Reduces your damage taken against direct damage attacks by
0
%.Spell Shield
Increases your Spell Resistance by
0
.Resistant
Increases your Critical Resistance by
316
.Unlocked
at 10
at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for 437
Health.Unlocked
at 30
at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for 3
seconds.Unlocked
at 75
at 75
Resilient
When you take Critical Damage, you heal for
87
Health.Unlocked
at 120
at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for 3
seconds. This effect can occur once every 10
seconds.The Ritual
47
Thaumaturge
Increases your damage done with damage over time effects by
17.98
%.Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.Piercing
Increases your Physical Penetration by
0
.Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.Unlocked
at 10
at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals 15
% additional damage.Unlocked
at 30
at 30
Perfect Strike
Increases your Weapon Critical by
3
%.Unlocked
at 75
at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.Unlocked
at 120
at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 20
seconds.The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.Unlocked
at 10
at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals 30
% additional damage.Unlocked
at 30
at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal 0
Physical Damage to the enemy. This effect can occur once every 5
seconds.Unlocked
at 75
at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below 25
% Health.Unlocked
at 120
at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
140
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
14.6
%.Spell Erosion
Increases your Spell Penetration by
1003
.Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
14.46
%.Blessed
Increases your healing done by
2.90
%.Unlocked
at 10
at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within 5
seconds will always be a Critical Strike.Unlocked
at 30
at 30
Spell Precision
Increases your Spell Critical by
3
%.Unlocked
at 75
at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by 80
%.Unlocked
at 120
at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore 795
Magicka for up to 3
friendly targets within 2.5
meters of the enemy.The Shadow
10
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.Shade
Reduces the cost of Sneak by
0
%.Shadow Ward
Reduces the cost of Block by
0
%.Tumbling
Reduces the cost of Roll Dodge by
4.78
%.Unlocked
at 10
at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.Unlocked
at 30
at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.Unlocked
at 75
at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked
at 120
at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every 5
seconds.The Lover
97
Mooncalf
Increases your Stamina Recovery by
0
%.Arcanist
Increases your Magicka Recovery by
14.97
%.Healthy
Increases your Health Recovery by
0
%.Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.Unlocked
at 10
at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.Unlocked
at 30
at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.Unlocked
at 75
at 75
Master Gatherer
Reduces your gathering time by
50
%.Unlocked
at 120
at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.Champion Point data last updated on 2024-Apr-17 10:15:20.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17945
Health
11668
Stamina
10429
Magicka Recovery
886
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1428
Spell Critical
22%
62%
Weapon Damage
0
800
Weapon Critical
22%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
340
Spell Penetration
747
Physical Penetration
100
Magicka
17945
Health
11668
Stamina
10429
Magicka Recovery
886
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1428
Spell Critical
22%
62%
Weapon Damage
0
800
Weapon Critical
22%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
340
Spell Penetration
747
Physical Penetration
100
Magicka
17945
Health
11668
Stamina
10429
Magicka Recovery
886
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1428
Spell Critical
22%
62%
Weapon Damage
0
800
Weapon Critical
22%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
340
Spell Penetration
747
Physical Penetration
100
Magicka
17945
Health
11668
Stamina
10429
Magicka Recovery
886
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1428
Spell Critical
22%
62%
Weapon Damage
0
800
Weapon Critical
22%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
340
Spell Penetration
747
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
17945
Health
11668
Stamina
10429
Magicka Recovery
886
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1428
Spell Critical
22%
62%
Weapon Damage
0
800
Weapon Critical
22%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
340
Spell Penetration
747
Physical Penetration
100
Stats are only correct for bar #1.
Boon: The Atronach
Bar 1
Bar 2
Overload
Werewolf
Character data Edited on 2017-01-02 23:19:19
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"