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LEVEL
50
CHAMPION POINTS 846
ALDMERI DOMINION RANK
Breton Dragonknight (Magicka)
Vampire
41 Magicka
23 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 251
Skyshards:
0 / 3
Assault
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
3103 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
26214
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
8347
Physical Damage every 0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9598
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
13524
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7056
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage by 20
%, your Stamina Recovery by 30
%, and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10600
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4268 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
3821
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
16
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
12
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
16
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
8
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
2904
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
876
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
3756
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
3341 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by 20
% for 20
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 2
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
4
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
8
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
4
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
14
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
10
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
4
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
6
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
8
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3341 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 5
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
343
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
4
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
1
%Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
270 Ultimate
Cost
Call down a battle standard, dealing
Standing in the area increases your damage done and reduces damage taken by
An ally near the standard can activate the
4923
Flame Damage every 1
second for 20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16
%. Standing in the area increases your damage done and reduces damage taken by
15
%.An ally near the standard can activate the
Shackle
synergy, dealing 12561
Flame Damage to enemies in the area and immobilizing them for 5
seconds.Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
1067 Magicka, 1193 Stamina
Cost
Lash an enemy with flame, dealing
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
17878
Flame Damage.If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next Molten Whip
by 20
% and your Weapon and Spell Damage by 100
for 15
seconds. This effect stacks up to 3 times.Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2762 Magicka
Cost
Slash an enemy with flame, dealing
You heal for
Enemies hit by the initial hit are afflicted with the Burning status effect.
5908
Flame Damage and an additional 24720
Flame Damage over 24
seconds. You heal for
102
% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3103 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
8684
Poison Damage and an additional 21264
Poison Damage over 24
seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3515 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
Hitting the target grants you Major Expedition, increasing your Movement Speed by
If the target cannot be pulled, you restore
This attack cannot be dodged or reflected.
7323
Flame Damage.Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for 4
seconds.If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.This attack cannot be dodged or reflected.
Unrelenting Grip
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2008 Magicka
Cost
Activate an aura of flames which launches a fireball at
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
3
enemies every 5
seconds, dealing 9154
Flame Damage.While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Flames of Oblivion
Ardent Flame Skills
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
When you apply Burning to an enemy, you restore
50
%.When you apply Burning to an enemy, you restore
1000
Magicka. When you apply Poisoned to an enemy, you restore 1000
Stamina. These effects can occur once every 3
seconds, individually of each other.Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for 3
seconds.Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
25
% and the duration by 4
seconds.Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.World in Ruin 2
Draconic Power
ULTIMATES
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
118 Ultimate
Cost
Launch yourself at an enemy, dealing
22484
Physical Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.Take Flight
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2511 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You release a spray of fiery spikes around you, causing enemies hit to take
While active, the armor returns
This ability scales off your Physical and Spell Resistance.
5948
for 20
seconds. You release a spray of fiery spikes around you, causing enemies hit to take
11693
Flame Damage over 20
seconds.While active, the armor returns
577
Flame Damage to any enemy that uses a direct damage attack against you in melee range.This ability scales off your Physical and Spell Resistance.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3264 Magicka
Cost
Call forth talons from the ground, dealing
Enemies hit are afflicted with Minor Maim, reducing their damage done by
An ally near the talons can activate the
8408
Flame Damage to enemies near you and immobilizing them for 4
seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by
5
% for 10
seconds. An ally near the talons can activate the
Ignite
synergy, dealing 13567
Flame Damage to all enemies held within them.Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4017 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
13112
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Coagulating Blood
Protective Plate
Instant
Cast Time
Self
Target
6 seconds
Duration
3264 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
Gain immunity to snares and immobilizations for
50
% for 6
seconds.Gain immunity to snares and immobilizations for
4
seconds.Protective Plate
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
3264 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
After
4203
Flame Damage to nearby enemies and healing you for 153
% of the damage caused.After
2.5
seconds, you exhale fire, dealing 8408
Flame Damage to nearby enemies and restoring 10
% of the ability's cost for each enemy hit as Magicka.Draw Essence
Draconic Power Skills
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.Burning Heart 2
Elder Dragon
Increases your Health Recovery by
Current bonus:
Increases range of your melee attacks by
5
% for each Draconic Power ability slotted.Current bonus:
5
%.Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a 5
meter range.Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
1650
.Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
3
% of your Max Health and dealing 1588
Poison Damage to nearby enemies each second for 12
seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Corrosive Armor
SKILLS
Stone Giant
0.6 seconds
Cast Time
Area
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2386 Stamina
Cost
Crush the earth beneath you, dealing
Activating the ability again allows you to launch part of the debris at an enemy, dealing
Each hit applies Stagger, increasing damage taken by
10707
Physical Damage to all enemies within 6
meters of you. Debris ripped from the ground is held around you for 12
seconds.Activating the ability again allows you to launch part of the debris at an enemy, dealing
11313
Physical Damage, up to 3
times. The final cast stuns for 3
seconds.Each hit applies Stagger, increasing damage taken by
65
per stack for 6
seconds.Stone Giant
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
60 seconds
Duration
4017 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 1
minute.Igneous Weapons
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3766 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
You also gain Major Mending, increasing your healing done by
1324
damage. This portion of the ability scales off your Max Health.You also gain Major Mending, increasing your healing done by
16
% for 8
seconds.Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3766 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
6102
Flame Damage and you are healed for 10155
Health.This stun cannot be blocked or dodged.
Shattering Rocks
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
326 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
Summon a scorching cloud of ash at the target location for
15
seconds, reducing enemy Movement Speed by 70
% and healing you and your allies for 2948
every 1
second.Cinder Storm
Earthen Heart Skills
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
51
Health, 50
Magicka, and 50
Stamina for each point of the Ultimate spent.Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
If you are in combat, you also generate
20
seconds, increasing your Weapon Damage by 10
% If you are in combat, you also generate
3
Ultimate. This effect can occur once every 6
seconds.Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
216 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
You generate
19622
Flame Damage to all enemies in the area, knocking them down, and stunning them for 2
seconds.After impact, enemies in the target area take
5302
Flame Damage every 1
second for 11
seconds.You generate
12
Ultimate for each enemy hit by the initial blast.Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3888 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also prevent the stun from stealth attacks for you and nearby allies.Radiant Magelight
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1944 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Excess magic spills out from them, granting you
25298
Magic Damage over 24
seconds.Excess magic spills out from them, granting you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 20
seconds.Degeneration
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2592 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 24
seconds.When triggered, the rune blasts all enemies in the target area for
11212
Flame Damage and an additional 16406
Flame Damage over 26
seconds.Scalding Rune
Balance
Instant
Cast Time
Self
Target
5520 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
After the exchange is complete, you gain
The exchange reduces your healing done and damage shield strength by
3000
Magicka.After the exchange is complete, you gain
Major Resolve
for 25
seconds, increasing your Physical and Spell Resistance by 5948
.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
0
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by 80
% for 10
seconds.Might of the Guild 2
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4374 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 612
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
3103 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 8029
Physical Damage. After 10
seconds the webs explode, dealing 11212
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 11441
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 3283
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2386 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
5656
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 10359
Magic Damage to them over 3
seconds then an additional 10365
Magic Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3818 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4966
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3515 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2145
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 9830
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1263
Health, 580
Stamina, and 983
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
Increases your Alliance Points gained by
15
%.Increases your Alliance Points gained by
1
%.Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
Increases your Magicka Recovery by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by
130
.Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.Magicka Mastery 3
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
145 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
Your One Hand and Shield abilities cost nothing while this effect persists.
8
seconds.Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1404 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
5841
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Minor Breach
and Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by 2974
and 5948
for 15
seconds.Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
3088 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
You gain
7010
Physical Damage and afflicting them with Minor Maim
, reducing their damage done by 5
% for 12
seconds. You gain
Minor Heroism
, granting you 1
Ultimate every 1.5
seconds for 12
seconds.Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4492 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
While the shield persists, you are healed for
This ability scales off your Max Health.
4807
damage for 6
seconds. While the shield persists, you are healed for
5064
Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3650 Stamina
Cost
Rush an enemy and ram them, dealing
Stuns up to
6787
Physical Damage and stunning them for 4
seconds.Stuns up to
50
% longer based on the distance traveled.Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2808 Stamina
Cost
Strike an enemy full-force with your shield, dealing
While slotted, blocking any attack grants you
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
11686
Physical Damage.While slotted, blocking any attack grants you
Resentment
, which reduces the cost of your next Power Slam
cast within 10
seconds by 50
%.This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost 50
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
162 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
32115
Bleed Damage over 8
seconds and healing you for 51
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2403 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
Hits:
3357
Bleed Damage and heal you for 33
% of the damage caused.Hits:
3357
, 3357
, 3357
, 3357
(Total 13428
)Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2403 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You heal for
2826
Bleed Damage with each weapon and causing them to bleed for an additional 16050
Bleed Damage over 20
seconds.You heal for
1572
Health anytime this ability deals damage.Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2883 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
8029
Physical Damage to nearby enemies.Steel Tornado
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
3364 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
You also gain Major Expedition for
30
seconds, reducing damage from area attacks by 20
%. Every
2
seconds the shrapnel will pulse, dealing 1836
Physical Damage to all enemies within 5
meters.You also gain Major Expedition for
4
seconds, increasing your Movement Speed by 30
%.Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3364 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
Casting grants you
7010
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
10517
Physical Damage.Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.Each mace increases your Armor Penetration by
1650
.Each sword increases your Weapon and Spell Damage by
142
.Each dagger increases your Critical Chance rating by
812
.Twin Blade and Blunt 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
135 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force for
12693
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by 20
%.Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
3264 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
Increases your Magicka Recovery by
20306
Health over 10
seconds. Increases your Magicka Recovery by
15
for each target affected, stacking up to 20
times.Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2511 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 15912
over 10
seconds.Radiating Regeneration
Blessing Of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
20 seconds
Duration
4519 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants
12980
Health.Also grants
Minor Resolve
, increasing you and your allies' Physical Resistance and Spell Resistance by 2974
for 20
seconds.Blessing Of Restoration
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4268 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
While the shield persists, the target is healed for
5142
damage.The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds. While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
When you or an ally hits the target, they gain
Minor Lifesteal
to an enemy for 30
seconds, healing you and your allies for 612
Health every 1
second when damaging them.When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by 15
% for 4
seconds.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16
%.You also heal yourself or an ally within
15
meters of the target for 51
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Restoration Staff Skills
PASSIVES
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every .25
seconds.Absorb 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2511 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
21395
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
268 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 15
% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Perfect Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
5 meters
Range
1675 Magicka
Cost
Rend an enemy, dealing
Deals up to
If you use this ability while you are under
11686
Magic Damage.Deals up to
33
% more damage based on your missing Health.If you use this ability while you are under
50
% Health, it will always be a Critical Strike.Arterial Burst
Sated Fury
Instant
Cast Time
Self
Target
588 Health<div class='esovsChargeFreq'> / 2s</div>
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every 2
seconds, up to 5
times.While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone other than yourself.When toggled off, you heal for
33
% of the total Health cost you spent while active.Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3153 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
4014
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2759 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
5
seconds if they are facing your direction.This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for 5
seconds.Stupefy
Blood Mist
Instant
Cast Time
Area
Target
5 meters
Radius
985 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
CRIMINAL ACT
Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.While in this form you deal
1738
Magic Damage every 1
second to enemies around you and heal for the damage caused.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Feed 1
Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by
Decreases the time it takes to enter Sneak by
50
%.Dark Stalker 2
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for 6
seconds.Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.If you continuously Sprint for
3
seconds you automatically become invisible.Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
351 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Boundless Vitality
Grants 28 Max Health per stage.
Current bonus: 1400 Max Health
Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Current bonus: 220 cost reduction
Current bonus: 220 cost reduction
20 Hero's Vigor
Grants 280 Max Health per stage.
Current bonus: 560 Max Health
Current bonus: 560 Max Health
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Current bonus: 25% cost reduction
Current bonus: 25% cost reduction
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Current bonus: 40 Block cost reduction
Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Current bonus: 240 cost reduction
Current bonus: 240 cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Current bonus: 25% reduced duration
Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage
Current bonus: 150 Weapon and Spell Damage
50 Celerity
Increases your Movement Speed by 2% per stage.
Current bonus: 10% Movement Speed
Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 4% Movement Speed
Current bonus: 4% Movement Speed
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Ardent Flame
Ardent Flame Skills
Draconic Power
Draconic Power Skills
Earthen Heart
Earthen Heart Skills
WEAPON
One Hand and Shield
Dual Wield
Restoration Staff
Restoration Staff Skills
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Volendrung
RACIAL
Breton Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
846 CP
Fitness
386
220
Wind Chaser
66
Survivor's Spite
100
Walking Fortress
0
Warfare
460
210
Mastered Curation
20
Extended Might
160
Staving Death
70
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 0
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 0
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 0
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 0
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 0
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 0
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 0
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
460
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 0
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 0
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 0
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 6
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 0
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 0
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 0
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 0
Weapon and Spell DamageFitness
386
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 0
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 0
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 0
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 0
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 0
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 0
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 0
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 0
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
460
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
460
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 0
% damage doneStaving Death
460
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 0
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 0
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 0
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
386
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
386
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 0
Health, Magicka, and Stamina RecoveryWalking Fortress
386
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
24660
Health
31029
Stamina
15393
Magicka Recovery
1324
Health Recovery
168
Stamina Recovery
1518
Spell Damage
4759
7272
Spell Critical
33.4%
54%
Weapon Damage
6831
8489
Weapon Critical
33.4%
54%
Spell Resistance
28967
Physical Resistance
23753
Critical Resistance
2640
Spell Penetration
9394
Physical Penetration
9394
Magicka
24660
Health
31029
Stamina
15393
Magicka Recovery
1324
Health Recovery
168
Stamina Recovery
1518
Spell Damage
4759
7272
Spell Critical
33.4%
54%
Weapon Damage
6831
8489
Weapon Critical
33.4%
54%
Spell Resistance
28967
Physical Resistance
23753
Critical Resistance
2640
Spell Penetration
9394
Physical Penetration
9394
Magicka
24660
Health
31029
Stamina
15393
Magicka Recovery
1324
Health Recovery
197
Stamina Recovery
1518
Spell Damage
4221
5804
Spell Critical
21.4%
54%
Weapon Damage
6138
6718
Weapon Critical
21.4%
54%
Spell Resistance
28967
Physical Resistance
23753
Critical Resistance
2640
Spell Penetration
4456
Physical Penetration
4456
Magicka
24660
Health
31029
Stamina
15393
Magicka Recovery
1324
Health Recovery
168
Stamina Recovery
1518
Spell Damage
4759
7272
Spell Critical
33.4%
54%
Weapon Damage
6831
8489
Weapon Critical
33.4%
54%
Spell Resistance
28967
Physical Resistance
23753
Critical Resistance
2640
Spell Penetration
9394
Physical Penetration
9394
Stats are only correct for bar #1.
Magicka
24660
Health
31029
Stamina
15393
Magicka Recovery
1324
Health Recovery
168
Stamina Recovery
1518
Spell Damage
4759
7272
Spell Critical
33.4%
54%
Weapon Damage
6831
8489
Weapon Critical
33.4%
54%
Spell Resistance
28967
Physical Resistance
23753
Critical Resistance
2640
Spell Penetration
9394
Physical Penetration
9394
Stats are only correct for bar #1.
Battle Spirit
Boon: The Serpent
Major Brutality
Major Prophecy
Major Resolve
Major Savagery
Minor Brutality
Minor Courage
Minor Resolve
Orzorga's Smoked Bear Haunch
Vampire Stage 3
Bar 1
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
1067 Magicka, 1193 Stamina
Cost
Lash an enemy with flame, dealing
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
17878
Flame Damage.If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next Molten Whip
by 20
% and your Weapon and Spell Damage by 100
for 15
seconds. This effect stacks up to 3 times.Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2762 Magicka
Cost
Slash an enemy with flame, dealing
You heal for
Enemies hit by the initial hit are afflicted with the Burning status effect.
5908
Flame Damage and an additional 24720
Flame Damage over 24
seconds. You heal for
102
% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3103 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
8684
Poison Damage and an additional 21264
Poison Damage over 24
seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3766 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
6102
Flame Damage and you are healed for 10155
Health.This stun cannot be blocked or dodged.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2008 Magicka
Cost
Activate an aura of flames which launches a fireball at
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
3
enemies every 5
seconds, dealing 9154
Flame Damage.While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
118 Ultimate
Cost
Launch yourself at an enemy, dealing
22484
Physical Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.Bar 2
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2511 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 15912
over 10
seconds.Blessing Of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
20 seconds
Duration
4519 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants
12980
Health.Also grants
Minor Resolve
, increasing you and your allies' Physical Resistance and Spell Resistance by 2974
for 20
seconds.Protective Plate
Instant
Cast Time
Self
Target
6 seconds
Duration
3264 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
Gain immunity to snares and immobilizations for
50
% for 6
seconds.Gain immunity to snares and immobilizations for
4
seconds.Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2511 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You release a spray of fiery spikes around you, causing enemies hit to take
While active, the armor returns
This ability scales off your Physical and Spell Resistance.
5948
for 20
seconds. You release a spray of fiery spikes around you, causing enemies hit to take
11693
Flame Damage over 20
seconds.While active, the armor returns
577
Flame Damage to any enemy that uses a direct damage attack against you in melee range.This ability scales off your Physical and Spell Resistance.
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4017 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
13112
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
3
% of your Max Health and dealing 1588
Poison Damage to nearby enemies each second for 12
seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Overload
Werewolf
Character data Edited on 2022-10-03 19:06:27
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"