ESO Build Data
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
LEVEL
50
CHAMPION POINTS 1727
ALDMERI DOMINION RANK
Orc Templar (Stamina)
0 Magicka
24 Health
40 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 242
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
237 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming critical damage by 15
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2745 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
19675
Health over 4
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5663 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
10 seconds
Duration
2745 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1366
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3334 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 5104
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
25
%.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Assault Skills
PASSIVES
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
237 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
22411
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7438 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
Also increases the range of abilities with a range greater than
50
%. Does not affect Leap, Move Position, and Pull abilities.Also increases the range of abilities with a range greater than
20
meters by 7
meters.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7438 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
2881 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
5 seconds
Duration
4873 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 3
seconds.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
237 Ultimate
Cost
Turn into a living cyclone, dealing
7875
Physical Damage every 0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9055
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12075
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6300
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage by 20
%, your Stamina Recovery by 30
%, and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10000
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4360 Magicka
Cost
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
While active, whenever the shield absorbs damage, you restore
2908
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
0
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
0
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
0
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
0
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
0
.Spell Warding 2
Prodigy
Increases your Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
0
.Prodigy 2
Concentration
Increases your Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
0
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2955 Stamina
Cost
Shroud yourself in mist to gain
While this effect is active, when you take damage from a direct area of effect attack you gain
Each piece of Medium Armor worn increases the duration of this ability.
Major Evasion
, reducing damage from area attacks by 20
% for 16
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 20
seconds, increasing your Movement Speed by 2
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
Current bonus:
219
for each piece of Medium Armor equipped.Current bonus:
438
.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
8
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
4
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
14
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
10
%.Improved Sneak 2
Agility
Increases your Weapon Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
4
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
6
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
8
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2955 Stamina
Cost
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
Also grants you immunity to knockback and disabling effects for
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 6
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
3
%Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
1715
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
20
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
540
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
10
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
20
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
5
%Rapid Mending 2
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
Enemies in your path will be hit for
11289
Magic Damage to all nearby enemies and an additional 5008
Magic Damage every 2
seconds for 6
seconds.Enemies in your path will be hit for
60
% more damage.Crescent Sweep
SKILLS
Biting Jabs
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2111 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
Each strike reduces the Movement Speed of the closest enemy by
Activating this ability grants you
4108
Physical Damage to the closest enemy and 1580
Physical Damage to all other enemies.Each strike reduces the Movement Speed of the closest enemy by
40
% for 1
second.Activating this ability grants you
Major Savagery
, increasing your Weapon Critical rating by 2629
for 8
seconds.Biting Jabs
Binding Javelin
Instant
Cast Time
Enemy
Target
2955 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
This attack ignores the enemy's Resistances.
6010
Physical Damage and stunning them for 4
seconds.This attack ignores the enemy's Resistances.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3334 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
Interrupts the target if they were casting.
3743
Magic Damage, stunning them for 3
seconds, and setting them Off Balance.Interrupts the target if they were casting.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
10 seconds
Duration
3591 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
An ally near the spear can activate the
6127
Magic Damage to enemies in the area and an additional 559
Magic Damage every 1
second for 10
seconds.An ally near the spear can activate the
Blessed Shards
synergy, restoring 3960
Magicka or Stamina, whichever maximum is higher.Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4104 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
4737
damage for 6
seconds. This portion of the ability scales off your Max Health.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
30
% of the damage it absorbed to nearby enemies.Blazing Shield
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%. Increases your damage done to blocking targets by
10
%.Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by 5
%.Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability
4
times in rapid succession, you deal 5817
Physical Damage or 3509
Magic Damage to your target, whichever is higher.Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by 2640
.Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
8 seconds
Duration
213 Ultimate
Cost
Call down a fragment of the sun, dealing
An ally near the fragment can activate the
5008
Magic Damage every 1
second for 10
seconds to enemies in the area and applying Major Maim to them for 10
seconds, reducing their damage done by 10
%.An ally near the fragment can activate the
Supernova
synergy, dealing 12262
Magic Damage to all enemies in the area and stunning them for 3
seconds.Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
5 meters
Radius
10 seconds
Duration
2821 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
Upon activation you gain
3403
Flame Damage, an additional 6582
Flame Damage over 12
seconds, and reducing their Movement Speed by 40
% for 5
seconds.Upon activation you gain
Major Prophecy
, increasing your Spell Critical rating by 2629
.Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
2565 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
While this ability is active you gain
1497
Magic Damage every 2
seconds for 10
seconds.While this ability is active you gain
Empower
, increasing the damage of your Light and Heavy Attacks by 40
%.Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
6 seconds
Duration
1564 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
Maximum copied damage:
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
5008
Physical Damage to them and copying all their damage taken from you for 6
seconds and releasing 20
% of it as additional Physical Damage to them.Maximum copied damage:
14525
.Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for 9
seconds.Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
4 seconds
Duration
4104 Magicka
Cost
Envelop an enemy in a lightless sphere for
Their first attack reduces their movement speed by
6
seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.Their first attack reduces their movement speed by
30
% for 4
seconds and deals 1274
Magic Damage, their second attack immobilizes them for 3
seconds and deals 2551
Magic Damage, and their third attack stuns them for 3
seconds and deals 5104
Magic Damage. The effects can activate once every 1
second.Unstable Core
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
2802 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
Also deals up to
6192
Magic Damage over 1.8
seconds. Deals up to 480
% more damage to enemies below 50
% Health.Also deals up to
20
% more damage in proportion to your current Magicka.Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every 6
seconds.Prism 2
Illuminate
Casting a Dawn's Wrath ability grants
Minor Sorcery
to you and your group for 20
seconds, increasing your Spell Damage by 10
%.Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
8 seconds
Channel Time
Area
Target
20 meters
Radius
8 seconds
Duration
118 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
You cannot move while channeling, but you gain immunity to all disabling effects.
10972
Health every 1
second for 8
seconds.You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
4360 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
Also heals one other injured target for
8237
Health.Also heals one other injured target for
2834
Health.Breath of Life
Hasty Prayer
Instant
Cast Time
Area
Target
10 meters
Radius
4745 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
Affected targets gain Minor Expedition, increasing their movement speed by
6178
Health.Affected targets gain Minor Expedition, increasing their movement speed by
15
% for 5
seconds.Hasty Prayer
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
While slotted, you gain
3000
Health and restoring 3000
Stamina to you for each corpse nearby.While slotted, you gain
Minor Fortitude
, Minor Endurance
, and Minor Intellect
, increasing your Health, Stamina, and Magicka Recovery by 15
%.Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4617 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies in the area can activate the
This ability scales with your highest offensive stats.
5
harmful effects from yourself immediately and healing you and nearby allies for 2937
Health every 2
seconds for 24
seconds.Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for 7424
Health.This ability scales with your highest offensive stats.
Extended Ritual
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
844 Stamina
Cost
Create a rune of celestial protection and gain
Standing within the rune heals you for
Major Resolve
for 20
seconds, increasing your Physical Resistance and Spell Resistance by 5948
. You also recover 242
Stamina every 1
second over the duration.Standing within the rune heals you for
1932
Health every 1
second, which scales off your Max Health.Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
Also increases the amount of damage you can block by
4
seconds after leaving them you gain Minor Mending, increasing your healing done by 8
%.Also increases the amount of damage you can block by
10
% for the duration.Sacred Ground 2
Light Weaver
When you heal an ally under
While you are channeling Rite of Passage, you gain
50
% Health with a Restoring Light ability, you grant them 2
Ultimate.While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.Light Weaver 2
Master Ritualist
Increases resurrection speed by
Resurrected allies return with
Gives you a
20
%. Resurrected allies return with
100
% more Health. Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
16934
Physical Damage to enemies in front of you, an additional 16932
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
2948 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
6208
Physical Damage, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3580 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 832
every 0.5
seconds.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4001 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5
% .Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
60 seconds
Duration
2316 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 1
minute.When triggered, the trap deals
5008
Bleed Damage, an additional 9105
Bleed Damage over 10
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
3
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
121 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
4 seconds
Duration
6123 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2117 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 9312
Physical Damage and heal you for 28
% of the damage done.If the power is not consumed in time, you restore
1629
Stamina.Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2843 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 12
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
4249
.Your Heavy Attacks heal for
3777
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
50
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
1800
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
The spell charges must be generated within
5
spell charges, you launch a spell orb at the closest enemy to you dealing 2923
Magic Damage or 4848
Physical Damage, whichever is higher.The spell charges must be generated within
10
seconds of each other or all charges will be lost.Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
5000
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
Increases your crafting inspiration gained by
15
%.Increases your crafting inspiration gained by
10
%.Craftsman 1
Brawny
Increases your Max Stamina by
1000
.Brawny 3
Unflinching Rage
Increases your Max Health by
When you deal damage, you heal for
1000
.When you deal damage, you heal for
2125
Health. This can occur once every 4
seconds.Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
Reduces the cost of Sprint by
258
.Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by 10
%.Swift Warrior 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
142 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
You are immune to all disabling, snare, and immobilization effects for the duration.
15523
Physical Damage to them and all nearby enemies.This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
2106 Stamina
Cost
Slam an enemy with an upward swing, dealing
Hitting an enemy that is already Off Balance stuns them for
Targets that are immune to Off Balance are snared by
11900
Physical Damage and setting them Off Balance for 7
seconds. Hitting an enemy that is already Off Balance stuns them for
2
seconds.Targets that are immune to Off Balance are snared by
40
% for 2
seconds.Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
2948 Stamina
Cost
Launch across the earth and smash an enemy, dealing
This attack is always a Critical Strike.
6208
Physical Damage. Deals up to 50
% more damage based on the distance traveled.This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2527 Stamina
Cost
Focus your strength into a mighty swing, dealing
You also gain a damage shield that absorbs
8196
Physical Damage to enemies in front of you.You also gain a damage shield that absorbs
3240
damage for 6
seconds. Each enemy hit increases the damage shield's strength by 50
%, up to 300
%.Brawler
Executioner
Instant
Cast Time
Enemy
Target
1684 Stamina
Cost
Spin around and strike an enemy down, dealing
5173
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2948 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
4720
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 50
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.Axes increase your Critical Damage done by
12
%.Maces increase your Armor Penetration by
3300
.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional 10
% damage.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
128 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
1242 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
5173
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Minor Breach
and Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by 2974
and 5948
for 15
seconds.Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
2732 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
You gain
6208
Physical Damage and afflicting them with Minor Maim
, reducing their damage done by 5
% for 12
seconds. You gain
Minor Heroism
, granting you 1
Ultimate every 1.5
seconds for 12
seconds.Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3974 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
While the shield persists, you are healed for
This ability scales off your Max Health.
4894
damage for 6
seconds. While the shield persists, you are healed for
5156
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
3477 Stamina
Cost
Rush an enemy and ram them, dealing
Stuns up to
6010
Physical Damage and stunning them for 4
seconds.Stuns up to
50
% longer based on the distance traveled.Invasion
Power Slam
Instant
Cast Time
Enemy
Target
2484 Stamina
Cost
Strike an enemy full-force with your shield, dealing
While slotted, blocking any attack grants you a stack of
10348
Physical Damage.While slotted, blocking any attack grants you a stack of
Resentment
, which increases the damage of your next Power Slam
by 5
% for 5
seconds. This effect stacks up to 10 times.Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost 40
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2565 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
8232
Magic Damage or 13656
Physical Damage over 10
seconds. The damage dealt is based on your highest offensive stats.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
308 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
While Transformed your Max Stamina is increased by
While slotted, your Stamina Recovery is increased by
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
50 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 35% reduced damage
100 Gifted Rider
Increases your Mount Speed by 2% per stage.Current bonus: 10% Mount Speed
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.Current bonus: 50% time reduction
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
50 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 50% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
75 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 50% cost reduction
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 3% per stage.Current bonus: 15% damage done
20 Bashing Brutality
Increases your Bash damage by 60 per stage.Current bonus: 120 increased damage
50 Boundless Vitality
Grants 28 Max Health per stage.Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
30 Fortification
Increases the amount of damage you can block by 2% per stage.Current bonus: 4% Block mitigation
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.Current bonus: 4% Movement Speed
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
50 Ironclad
Grants 34.6 Armor per stage.Current bonus: 1731 Armor
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.Current bonus: 10% damage reduction
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.Current bonus: 25% reduced duration
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.Current bonus: 6% Movement Speed
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.Current bonus: 200 Health and Magicka Recovery
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.Current bonus: 3 meters
50 Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage.Current bonus: 150 Health, Magicka, and Stamina Recovery
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.Current bonus: 90 cost reduction
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.Current bonus: 40 cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 2% Healing Done
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 2% Healing Taken
50 Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.Current bonus: 10% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 2% per stage.Current bonus: 10% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
50 Master-at-Arms
Increases your damage done with direct damage attacks by 2% per stage.Current bonus: 10% damage done
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
10 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.Current bonus: 2% Healing Done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Two Handed
One Hand and Shield
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
ALLIANCE WAR
Assault
Assault Skills
Support
Volendrung
RACIAL
Orc Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1677 CP
Fitness
542
470
Wind Chaser
16
Survivor's Spite
50
Walking Fortress
6
Warfare
580
270
Mastered Curation
20
Extended Might
210
Staving Death
80
Craft
555
555
Craft
555
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 10
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 50
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 0
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 50
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 50
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
580
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 0
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 0
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 0
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 6
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 0
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 2
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 0
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 0
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 0
Weapon and Spell DamageFitness
542
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 0
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 5
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 200
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 0
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
580
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
580
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 20
% damage doneStaving Death
580
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 0
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
542
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 0
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
542
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 0
Health, Magicka, and Stamina RecoveryWalking Fortress
542
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
18772
Health
31585
Stamina
24212
Magicka Recovery
1130
Health Recovery
1064
Stamina Recovery
1548
Spell Damage
3177
4440
Spell Critical
11.4%
72%
Weapon Damage
5959
7489
Weapon Critical
13.4%
72%
Spell Resistance
29458
Physical Resistance
26818
Critical Resistance
2209
Spell Penetration
6720
Physical Penetration
6720
Magicka
18772
Health
31585
Stamina
24212
Magicka Recovery
1130
Health Recovery
1064
Stamina Recovery
1548
Spell Damage
3177
4440
Spell Critical
11.4%
72%
Weapon Damage
5959
7489
Weapon Critical
13.4%
72%
Spell Resistance
29458
Physical Resistance
26818
Critical Resistance
2209
Spell Penetration
6720
Physical Penetration
6720
Magicka
18772
Health
31585
Stamina
25080
Magicka Recovery
1130
Health Recovery
1064
Stamina Recovery
1548
Spell Damage
2941
3882
Spell Critical
11.4%
50%
Weapon Damage
5730
6822
Weapon Critical
16.4%
50%
Spell Resistance
32816
Physical Resistance
30176
Critical Resistance
2209
Spell Penetration
3444
Physical Penetration
3444
Magicka
18772
Health
31585
Stamina
24212
Magicka Recovery
1130
Health Recovery
1064
Stamina Recovery
1548
Spell Damage
3177
4440
Spell Critical
11.4%
72%
Weapon Damage
5959
7489
Weapon Critical
13.4%
72%
Spell Resistance
29458
Physical Resistance
26818
Critical Resistance
2209
Spell Penetration
6720
Physical Penetration
6720
Stats are only correct for bar #1.
Magicka
18772
Health
31585
Stamina
24212
Magicka Recovery
1130
Health Recovery
1064
Stamina Recovery
1548
Spell Damage
3177
4440
Spell Critical
11.4%
72%
Weapon Damage
5959
7489
Weapon Critical
13.4%
72%
Spell Resistance
29458
Physical Resistance
26818
Critical Resistance
2209
Spell Penetration
6720
Physical Penetration
6720
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Lover
Major Brutality
Major Resolve
Minor Endurance
Weapon Damage Enchantment
Bar 1
Binding Javelin
Instant
Cast Time
Enemy
Target
2955 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
This attack ignores the enemy's Resistances.
6010
Physical Damage and stunning them for 4
seconds.This attack ignores the enemy's Resistances.
Power of the Light
Instant
Cast Time
Enemy
Target
6 seconds
Duration
1564 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
Maximum copied damage:
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
5008
Physical Damage to them and copying all their damage taken from you for 6
seconds and releasing 20
% of it as additional Physical Damage to them.Maximum copied damage:
14525
.Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for 9
seconds.Executioner
Instant
Cast Time
Enemy
Target
1684 Stamina
Cost
Spin around and strike an enemy down, dealing
5173
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Biting Jabs
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2111 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
Each strike reduces the Movement Speed of the closest enemy by
Activating this ability grants you
4108
Physical Damage to the closest enemy and 1580
Physical Damage to all other enemies.Each strike reduces the Movement Speed of the closest enemy by
40
% for 1
second.Activating this ability grants you
Major Savagery
, increasing your Weapon Critical rating by 2629
for 8
seconds.Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2948 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
4720
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
16934
Physical Damage to enemies in front of you, an additional 16932
Physical Damage over 6
seconds, and stunning them for 2
seconds.Bar 2
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4617 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies in the area can activate the
This ability scales with your highest offensive stats.
5
harmful effects from yourself immediately and healing you and nearby allies for 2937
Health every 2
seconds for 24
seconds.Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for 7424
Health.This ability scales with your highest offensive stats.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2745 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
19675
Health over 4
seconds.Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
844 Stamina
Cost
Create a rune of celestial protection and gain
Standing within the rune heals you for
Major Resolve
for 20
seconds, increasing your Physical Resistance and Spell Resistance by 5948
. You also recover 242
Stamina every 1
second over the duration.Standing within the rune heals you for
1932
Health every 1
second, which scales off your Max Health.Pierce Armor
Instant
Cast Time
Enemy
Target
1242 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
5173
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Minor Breach
and Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by 2974
and 5948
for 15
seconds.Race Against Time
Instant
Cast Time
Self
Target
2843 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 12
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
128 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.Overload
Werewolf
Character data Edited on 2021-06-02 23:48:54
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"