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LEVEL
50
CHAMPION POINTS 630
EBONHEART PACT RANK
Dragon Aspect
Argonian Templar (Health)
Vampire
0 Magicka
64 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 496
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
39 seconds
Duration
240 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
10
% and granting Minor Toughness, increasing your Max Health by 10
% for 39
seconds.You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for 39
seconds.Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7614 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
30
% and Mounted Speed by 30
%.Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for 8
seconds.Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3301 Stamina
Cost
Renew your forces' resolve, healing yourself for
4753
Health over 5
seconds and nearby allies for 3667
Health over 5
seconds.Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3301 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
When the ball of caltrops initially explodes it deals an immediate
554
Physical Damage every 1
second and reducing Movement Speed by 30
%.When the ball of caltrops initially explodes it deals an immediate
679
Physical Damage and reduces the Movement Speed of enemies hit by 70
% for 3
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3807 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2193
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of 250
% increased damage.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep.Any ability with a range greater than
15
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
The wards also heal you and your allies for
17668
damage.The wards also heal you and your allies for
10413
Health over 30
seconds.Reviving Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7987 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
Also increases the range of abilities with a range greater than
35
%.Also increases the range of abilities with a range greater than
20
meters by 7
meters.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7614 Magicka
Cost
Cleanse yourself and your group, removing
If a negative effect is removed, the target is healed for
2
negative effects and reducing the duration of any further negative effects by 50
% for 6
seconds.If a negative effect is removed, the target is healed for
18
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3808 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1776 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take 8223
Flame Damage over 3
seconds, and cannot return to stealth or invisibility for the duration.Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
10
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4315 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
While active, up to three times when spell damage is absorbed, you restore
5053
damage over 6
seconds.While active, up to three times when spell damage is absorbed, you restore
356
Magicka. Each piece of Light Armor worn increases the Magicka restored by 6
%.Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
4
%.Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
Current bonus:
2
% for each piece of Light Armor equipped.Current bonus:
2
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
363
for each piece of Light Armor equipped. Current bonus:
363
.Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
26.45 seconds
Duration
4061 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
Each piece of Medium Armor worn increases the duration of this ability by
15
% for 23
seconds.Each piece of Medium Armor worn increases the duration of this ability by
5
%.Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
Current bonus:
328
for each piece of Medium Armor equipped.Current bonus:
329
.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
4
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
2
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% per piece of Medium Armor equipped. Current bonus:
7
%.Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
5
%.Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
3
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
4
%.Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
4569 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
Also grants you immunity to knockback and disabling effects for
Each piece of Heavy Armor worn increases the duration of this ability by
5280
for 15
seconds.Also grants you immunity to knockback and disabling effects for
5
seconds.Each piece of Heavy Armor worn increases the duration of this ability by
5
%.Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
362
for each piece of Heavy Armor equipped.Current bonus:
1811
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
20
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
541
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
10
%.Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for 5
seconds when you take damage, stacking up to 20
times.Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%. Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.Rapid Mending 2
Aedric Spear
ULTIMATES
Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
Also reduces damage dealt to you by
3321
Magic Damage to all nearby enemies and an additional 1565
Magic Damage every 2
seconds for 6
seconds.Also reduces damage dealt to you by
15
% for 10
seconds, plus an additional 4
% for each enemy hit.Empowering Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2775 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
The nearest enemy takes
Also heals you for
445
Magic Damage with each strike.The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by 70
% for 2
seconds on the final hit.Also heals you for
37
% of the damage done.Puncturing Sweep
Binding Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3236 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
1774
Physical Damage, stunning them for 3.5
seconds, and knocking them back 8
meters.Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3300 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
if the enemy hit is casting, they are interrupted and set Off Balance for
2436
Magic Damage and stunning them for 2.4
seconds.if the enemy hit is casting, they are interrupted and set Off Balance for
5
seconds.Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
3046 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
While active, an ally can activate the Blessed Shards synergy, restoring
1727
Magic Damage to enemies in the area and an additional 442
Magic Damage every 1
second for 8
seconds.While active, an ally can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4061 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
37
% of your Max Health for 6
seconds.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
48
% of the damage absorbed to nearby enemies.Blazing Shield
PASSIVES
Piercing Spear
Increases your Critical Damage done and your damage against blocking targets by
10
% while you have an Aedric Spear ability slotted.Piercing Spear 2
Spear Wall
Increases the amount of damage you can block from melee attacks by
15
% while you have an Aedric Spear ability slotted.Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional 1410
Physical Damage or 1623
Magic Damage, whichever is higher. This effect can occur once every 0.5
seconds.Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by 2640
.Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
An ally can activate Supernova, dealing
1663
Magic Damage each second to enemies. Applies Major Maim to affected foes, reducing their damage done by 30
% and reducing their movement speed by 65
%.An ally can activate Supernova, dealing
3624
Magic Damage to all enemies in the area and stunning them for 2.5
seconds.Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2538 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
1884
Flame Damage, an additional 2929
Flame Damage over 6.5
seconds, and reducing their Movement Speed by 40
%.Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
3046 Magicka
Cost
Scorch enemies around you with a blast of solar energy, dealing
Also grants you Empower, increasing the damage of your next attack by
1881
Magic Damage.Also grants you Empower, increasing the damage of your next attack by
20
%.Solar Barrage
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1777 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
Maximum copied damage:
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1520
Magic Damage to them and copying all their damage taken for 6
seconds and releasing 20
% of it as additional Magic Damage to them.Maximum copied damage:
7132
.When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1155
Health every 2
seconds for 6
seconds.Purifying Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
3.5 seconds
Duration
3808 Magicka
Cost
Place volatile magnetic energy on an enemy which explodes after
3.5
seconds, dealing 3195
Magic Damage to them and nearby enemies.Unstable Core
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4315 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
Also deals up to
5317
Magic Damage over 2.8
seconds. Deals up to 330
% more damage to enemies below 50
% Health.Also deals up to
20
% more damage in proportion to your current Magicka.Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every 6
seconds.Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by 5
%.Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
6 seconds
Channel Time
Area
Target
20 meters
Radius
6 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
You cannot move while channeling, but you gain immunity to all disabling effects.
3566
Health every 1
second for 6
seconds.You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
4315 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
Also heals one other injured target for
4004
Health.Also heals one other injured target for
2103
Health.Breath of Life
Hasty Prayer
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3554 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
You can move at full speed while casting this ability.
4330
Health.You can move at full speed while casting this ability.
Hasty Prayer
Restoring Aura
Instant
Cast Time
Area
Target
12 meters
Radius
15 seconds
Duration
3300 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
15
seconds, causing you and your allies to restore 300
Magicka every 1
second when damaging them.While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.Restoring Aura
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3554 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5
harmful effects from yourself immediately and healing you and nearby allies for 465
Health every 2
seconds for 24
seconds.Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
2415
Health.Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1016 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
8
seconds after leaving it.The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover 120
Magicka every 0.5
seconds.Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
4
seconds after leaving them you gain Minor Mending, increasing your healing done by 8
%.Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
Healing Ritual grants
Channeling Rite of Passage grants you
Increases the duration of Restoring Aura by
20
%. Healing Ritual grants
2
Ultimate to allies healed under 60
% Health.Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.Light Weaver 2
Master Ritualist
Increases resurrection speed by
Resurrected allies return with
Gives you a
20
%. Resurrected allies return with
100
% more Health. Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for 12
seconds after killing a Citizen.Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
4218
Physical Damage to enemies in front of you, an additional 4735
Physical Damage over 5
seconds., and stunning them for 2.5
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2773 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
2179
Physical Damage and reducing their Movement Speed by 40
% for 6
seconds.After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
1907
Physical Damage if they are within 22
meters of you.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6098 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by 20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by 8
% and increasing your Stamina Recovery by 10
%.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4266 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for 6
seconds after you deal Critical Damage from Crouch, increasing your damage done by 8
%.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2987 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
1.5
seconds to arm and lasts for 1
minute.When triggered, the trap deals
1282
Physical Damage, an additional 3476
Physical Damage over 6
seconds, immobilizes the enemy for 6
seconds, and grants you Minor Force, increasing your Critical Damage done by 10
%.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
You generate
5640
Flame Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.After impact, enemies in the target area take
1799
Flame Damage every 1
second for 10
seconds.You generate
12
Ultimate for each enemy hit by the initial blast.Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
2774 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun and reduce the damage from stealth attacks by 50
% for you and nearby allies.Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1280 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Grants you Major Sorcery, increasing your Spell Damage by
While slotted, your Max Health is increased by
3064
Magic Damage over 14.4
seconds and healing you for 758
Health and an additional 758
Health every 6
seconds.Grants you Major Sorcery, increasing your Spell Damage by
20
% for 20
seconds.While slotted, your Max Health is increased by
8
%.Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3200 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 30
seconds.When triggered, the rune blasts all enemies in the target area for
2436
Flame Damage and an additional 1786
Flame Damage over 12
seconds.Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
After the exchange is complete, you gain Major Resolve and Major Ward for
The exchange reduces your healing done and damage shield strength by
6000
Health in exchange for 3000
Magicka.After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by 5280
.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
2
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for 5
seconds.Might of the Guild 2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
Heat is decreased by
115
after 3 minutes.Heat is decreased by
64
after 3 seconds.Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.Veil of Shadows 1
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
4061 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
Allies can also activate the Blood Feast synergy to heal themselves for
630
Health every 1
second when damaging them.Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3301 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
50
%. After 5
seconds the webs burst into venom, dealing 2646
Poison Damage to enemies within.Allies can activate the Arachnophobia synergy against any snared enemy, dealing
3567
Poison Damage to them, fearing them for 3.8
seconds, and summoning 2
spiders to attack for 15
seconds.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3237 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
Grants a
1359
Physical Damage and forcing them to attack you for 15
seconds.Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing 1191
Magic Damage to a target enemy over 2
seconds, and then causing the target to explode for 3456
Magic Damage to all nearby enemies.Inner Beast
Spiked Bone Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3554 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
The Bone Wall synergy lasts
37
% of your Max Health and returning 33
% damage to melee attackers. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
75
% of their Max Health. The Bone Wall synergy lasts
10
seconds and affects up to four nearby allies.Spiked Bone Shield
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4315 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
376
Health every 0.5
seconds to you and nearby allies.An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
2743
Health to nearby allies and restore 3960
Magicka or Stamina to them, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
2701
Health, 405
Stamina, and 475
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
Increases your swimming speed by
15
%.Increases your swimming speed by
50
%.Amphibian 1
Resourceful
Increases your Max Magicka by
When you drink a potion, you restore
3
%.When you drink a potion, you restore
4620
Health, Magicka, and Stamina.Resourceful 3
Argonian Resistance
Increases your Max Health by
9
% and Poison and Disease Resistance by 1485
.Argonian Resistance 3
Quick to Mend
Increases your healing done and healing received by
5
%.Quick to Mend 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
144 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
You are immune to all disabling, snare, and immobilization effects for the duration.
5089
Physical Damage.This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3046 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you Empower for
3948
Physical Damage.Grants you Empower for
5
seconds, increasing the damage of your next attack by 20
%.Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3554 Stamina
Cost
Launch across the earth and smash an enemy, dealing
This attack is always a Critical Strike.
1842
Physical Damage. Deals up to 68
% more damage based on the distance traveled.This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
3046 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
You also gain a damage shield that absorbs
1362
Physical Damage and causing them to bleed for an additional 2323
Physical Damage over 10
seconds.You also gain a damage shield that absorbs
1158
damage for 8
seconds. Each enemy hit increases the damage shield's strength by 100
%.Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2031 Stamina
Cost
Spin around and strike an enemy down, dealing
1323
Physical Damage. Deals up to 350
% more damage to enemies with less than 50
% Health.Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3808 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
% for 33
seconds.You heal for
384
Health every 2
seconds while active, and an additional 624
Health when Rally expires. The final heal is increased by up to 564
%, in proportion to the length of time Rally has been active.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 50
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
Axes grant your melee attacks
Maces cause your attacks to ignore
Swords increase your damage done by
5
%.Axes grant your melee attacks
16
% chance to apply a bleed dealing 3144
Physical Damage over 6
seconds.Maces cause your attacks to ignore
20
% of your target's Physical Resistance.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for 7
seconds.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
96 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
Your One Hand and Shield ability costs are reduced by
7
seconds.Your One Hand and Shield ability costs are reduced by
100
% while active.Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1429 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
2179
Physical Damage and taunting them to attack you for 15
seconds.Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for 12
seconds.Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2495 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
Also afflicts the enemy with Minor Maim, reducing their damage done by
You gain Minor Heroism, granting you
2384
Physical Damage and reducing their Movement Speed by 60
% for 12
seconds.Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for 12
seconds. You gain Minor Heroism, granting you
1
Ultimate every 1.5
seconds for 9
seconds.Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2042 Stamina
Cost
Bolster your defenses, absorbing up to
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
42205
Damage from the next spell projectile cast at you and healing for 15
% of your Max Health.While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by 8
%.Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3176 Stamina
Cost
Rush an enemy and ram them, dealing
Stuns up to
1985
Physical Damage and stunning them for 3
seconds.Stuns up to
88
% longer based on the distance traveled.Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2949 Stamina
Cost
Strike an enemy full-force with your shield, dealing
While slotted, blocking any attack increases the damage of your next Power Slam by
2519
Physical Damage.While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for 5
seconds.Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs 40
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
144 Ultimate
Cost
Slash enemies in front of you, dealing
Each enemy hit increases your damage done by
8717
Physical Damage over 8
seconds and healing you for 50
% of the damage done.Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of 30
% more damage done.Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2538 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
The final hit deals
339
Physical Damage. The final hit deals
300
% more damage and heals you for 60
% of the damage caused.Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
2031 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You also heal for
685
Physical Damage with each weapon and causing them to bleed for an additional 3202
Physical Damage over 9
seconds.You also heal for
418
Health every 2
seconds for the duration.Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3554 Stamina
Cost
Launch yourself into a lethal spin, dealing
1362
Physical Damage to nearby enemies. Deals up to 100
% more damage to enemies based on each percentage of their missing Health.Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3554 Stamina
Cost
Create a ring of floating razors around you, dealing
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
821
Physical Damage to all nearby enemies every 3
seconds for 15
seconds.The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2792 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
Also grants Major Brutality, increasing your Weapon Damage by
2319
Physical Damage and reducing their Movement Speed by 50
% for 6
seconds.Also grants Major Brutality, increasing your Weapon Damage by
20
% for 20
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for 3144
Physical Damage over 6
seconds.Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.Each sword increases your damage done by
2.5
%.Each dagger increases your Weapon Critical rating. Current bonus:
0
.Twin Blade and Blunt 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
96 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force and Major Protection for
3635
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by 15
% and reducing their damage taken by 30
%.Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3300 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
You restore
842
Health and an additional 842
Health every 1
second for 3
seconds. You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of 3
targets.Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2031 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
If you or your allies fall below
2
nearby allies for 6190
over 20
seconds. If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate 2244
Health and removes 1
harmful effect.Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3554 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
2165
Health.Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by 1320
for 8
seconds.Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4315 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
When the shield expires, the target is healed for
2408
damage while also healing the target for 1035
Health.The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.When the shield expires, the target is healed for
100
% of the ward's remaining strength.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1777 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
20
seconds, healing you and your allies for 630
Health every 1
second when damaging them.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25
%.You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.Kickback 4
Soul Magic
ULTIMATES
Shatter Soul
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
2.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
Enemies affected by this ability are revealed for
16708
Magic Damage over 2.5
seconds and reducing Movement Speed by 70
%.Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility. If the target is killed, it explodes for 5316
Magic Damage to nearby enemies.Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2538 Magicka
Cost
Lay claim to enemy souls, dealing
Fills an empty Soul Gem and restores
2433
Magic Damage to the target and one other nearby enemy over 10
seconds.Fills an empty Soul Gem and restores
10
% of your Max Health, Magicka, and Stamina if an affected enemy dies.Consuming Trap
PASSIVES
Soul Shatter
If your Health drops below
This effect can only be triggered once every
20
%, your soul explodes, dealing 7700
Magic Damage to nearby enemies.This effect can only be triggered once every
2
minutes.Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.Soul Lock 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
192 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
The bats heal you for
1663
Magic Damage to nearby enemies every 1
second for 5
seconds.The bats heal you for
1154
Health for each enemy they damage.Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1971 Magicka
Cost
Consume an enemy's life force, dealing
When you activate the drain, the enemy is stunned for
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
1979
Magic Damage and restoring 21
% of your missing Health every 1
second for 3
seconds. When you activate the drain, the enemy is stunned for
3
seconds.When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for 20
seconds.Accelerating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4140 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
75
% and granting you Major Expedition, increasing your Movement Speed by 30
% for 4
seconds.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance and stunned for
4
seconds.Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below 50
% Health.Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.Dark Stalker 1
Arcane Well
When you kill an enemy, you have a 20% chance to restore 2588 Magicka for up to 3 friendly targets within 2.5 meters of the enemy.
75 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by 14%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
70 Spell Erosion
Increases your Spell Penetration by 4804.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block an attack, you have a 15% chance to deal 3150 Physical Damage to the enemy. This effect can occur once every 5 seconds.
65 Shattering Blows
Increases your damage done to enemies with a damage shield by 21.91%.
25 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 6.63%.
25 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 6.63%.
Shield Expert
Increases the armor of any Shield you equip by 75%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
100 Bastion
Increases the effectiveness of your damage shields by 25%.
Determination
When you drink a potion, you gain a damage shield that absorbs 1287 damage for 15 seconds.
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 517 for 8 seconds.
20 Quick Recovery
Increases your healing received by 5.46%.
Revival
When you are resurrected by another player, you gain a damage shield that absorbs 10230 damage for 5 seconds.
75 Arcanist
Increases your Magicka Recovery by 14%.
Master Gatherer
Reduces your gathering time by 50%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
75 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 14%.
Windrunning
Increases your Movement Speed and Mounted Speed by 2%.
Increases your Health and Magicka Recovery by 10% while Sprinting.
Increases your Health and Magicka Recovery by 10% while Sprinting.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
2 Shadow Ward
Reduces the cost of Block by 1%.
28 Tumbling
Reduces the cost of Roll Dodge by 12.08%.
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 660 Health.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
40 Spell Shield
Increases your Spell Resistance by 3379.
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
30 Warlord
Reduces the cost of Break Free by 12.78%.
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Legerdemain
Soul Magic
Vampire
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Argonian Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Provisioning
Woodworking
630 CP
210
The Lord
0
The Lady
0
The Steed
0
210
The Ritual
0
The Atronach
0
The Apprentice
0
210
The Shadow
0
The Lover
0
The Tower
0
The Tower
30
Bashing Focus
Reduces the cost of Bash by
0
%.Sprinter
Reduces the cost of Sprint by
0
%.Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for 3
seconds.Warlord
Reduces the cost of Break Free by
12.78
%.Unlocked
at 10
at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by 20
% for 3
seconds.Unlocked
at 30
at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.Unlocked
at 75
at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for 3300
Health.Unlocked
at 120
at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
120
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Heavy Armor.Bastion
Increases the effectiveness of your damage shields by
25
%.Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.Quick Recovery
Increases your healing received by
5.46
%.Unlocked
at 10
at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.Unlocked
at 30
at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for 8
seconds.Unlocked
at 75
at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for 5
seconds.Unlocked
at 120
at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for 15
seconds.The Lady
50
Light Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Light Armor.Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
6.63
%.Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
6.63
%.Unlocked
at 10
at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore 3465
Magicka. This effect can occur once every 10
seconds.Unlocked
at 30
at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.Unlocked
at 75
at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every 5
seconds.Unlocked
at 120
at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 80
%.The Steed
40
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Medium Armor.Ironclad
Reduces your damage taken against direct damage attacks by
0
%.Spell Shield
Increases your Spell Resistance by
3379
.Resistant
Increases your Critical Resistance by
0
.Unlocked
at 10
at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for 437
Health.Unlocked
at 30
at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for 3
seconds.Unlocked
at 75
at 75
Resilient
When you take Critical Damage, you heal for
87
Health.Unlocked
at 120
at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for 3
seconds. This effect can occur once every 10
seconds.The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.Piercing
Increases your Physical Penetration by
0
.Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.Unlocked
at 10
at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals 15
% additional damage.Unlocked
at 30
at 30
Perfect Strike
Increases your Weapon Critical by
3
%.Unlocked
at 75
at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.Unlocked
at 120
at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 20
seconds.The Atronach
65
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.Shattering Blows
Increases your damage done to enemies with a damage shield by
21.91
%.Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.Unlocked
at 10
at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals 30
% additional damage.Unlocked
at 30
at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal 0
Physical Damage to the enemy. This effect can occur once every 5
seconds.Unlocked
at 75
at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below 25
% Health.Unlocked
at 120
at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
145
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
14
%.Spell Erosion
Increases your Spell Penetration by
4804
.Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.Blessed
Increases your healing done by
0
%.Unlocked
at 10
at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within 5
seconds will always be a Critical Strike.Unlocked
at 30
at 30
Spell Precision
Increases your Spell Critical by
3
%.Unlocked
at 75
at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by 80
%.Unlocked
at 120
at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore 795
Magicka for up to 3
friendly targets within 2.5
meters of the enemy.The Shadow
30
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.Shade
Reduces the cost of Sneak by
0
%.Shadow Ward
Reduces the cost of Block by
1
%.Tumbling
Reduces the cost of Roll Dodge by
12.08
%.Unlocked
at 10
at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.Unlocked
at 30
at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.Unlocked
at 75
at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked
at 120
at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every 5
seconds.The Lover
150
Mooncalf
Increases your Stamina Recovery by
0
%.Arcanist
Increases your Magicka Recovery by
14
%.Healthy
Increases your Health Recovery by
0
%.Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
14
%.Unlocked
at 10
at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.Unlocked
at 30
at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.Unlocked
at 75
at 75
Master Gatherer
Reduces your gathering time by
50
%.Unlocked
at 120
at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.Champion Point data last updated on 2024-Apr-17 10:15:20.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11888
Health
67524
Stamina
10121
Magicka Recovery
2668
Health Recovery
502
Stamina Recovery
637
Spell Damage
1335
2543
Spell Critical
22%
60%
Weapon Damage
1481
1897
Weapon Critical
11.4%
60%
Spell Resistance
24293
Physical Resistance
17911
Critical Resistance
0
Spell Penetration
4904
Physical Penetration
100
Magicka
11888
Health
67524
Stamina
10121
Magicka Recovery
2668
Health Recovery
502
Stamina Recovery
637
Spell Damage
1335
2543
Spell Critical
22%
60%
Weapon Damage
1481
1897
Weapon Critical
11.4%
60%
Spell Resistance
24293
Physical Resistance
17911
Critical Resistance
0
Spell Penetration
4904
Physical Penetration
100
Magicka
11673
Health
63462
Stamina
10121
Magicka Recovery
2277
Health Recovery
439
Stamina Recovery
585
Spell Damage
1335
2522
Spell Critical
22%
60%
Weapon Damage
1481
1897
Weapon Critical
11.4%
60%
Spell Resistance
24293
Physical Resistance
17911
Critical Resistance
0
Spell Penetration
4904
Physical Penetration
100
Magicka
11888
Health
67524
Stamina
10121
Magicka Recovery
2668
Health Recovery
502
Stamina Recovery
637
Spell Damage
1335
2543
Spell Critical
22%
60%
Weapon Damage
1481
1897
Weapon Critical
11.4%
60%
Spell Resistance
24293
Physical Resistance
17911
Critical Resistance
0
Spell Penetration
4904
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
11888
Health
67524
Stamina
10121
Magicka Recovery
2668
Health Recovery
502
Stamina Recovery
637
Spell Damage
1335
2543
Spell Critical
22%
60%
Weapon Damage
1481
1897
Weapon Critical
11.4%
60%
Spell Resistance
24293
Physical Resistance
17911
Critical Resistance
0
Spell Penetration
4904
Physical Penetration
100
Stats are only correct for bar #1.
Boon: The Atronach
Minor Endurance
Minor Fortitude
Minor Intellect
Orzorga's Red Frothgar
Stage 4 Vampirism
Bar 1
Spiked Bone Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3554 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
The Bone Wall synergy lasts
37
% of your Max Health and returning 33
% damage to melee attackers. Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
75
% of their Max Health. The Bone Wall synergy lasts
10
seconds and affects up to four nearby allies.Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1777 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
Maximum copied damage:
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1520
Magic Damage to them and copying all their damage taken for 6
seconds and releasing 20
% of it as additional Magic Damage to them.Maximum copied damage:
7132
.When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1155
Health every 2
seconds for 6
seconds.Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4061 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
37
% of your Max Health for 6
seconds.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
48
% of the damage absorbed to nearby enemies.Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1280 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Grants you Major Sorcery, increasing your Spell Damage by
While slotted, your Max Health is increased by
3064
Magic Damage over 14.4
seconds and healing you for 758
Health and an additional 758
Health every 6
seconds.Grants you Major Sorcery, increasing your Spell Damage by
20
% for 20
seconds.While slotted, your Max Health is increased by
8
%.Restoring Aura
Instant
Cast Time
Area
Target
12 meters
Radius
15 seconds
Duration
3300 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
15
seconds, causing you and your allies to restore 300
Magicka every 1
second when damaging them.While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
The wards also heal you and your allies for
17668
damage.The wards also heal you and your allies for
10413
Health over 30
seconds.Bar 2
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4140 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
75
% and granting you Major Expedition, increasing your Movement Speed by 30
% for 4
seconds.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3554 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5
harmful effects from yourself immediately and healing you and nearby allies for 465
Health every 2
seconds for 24
seconds.Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
2415
Health.Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4061 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
37
% of your Max Health for 6
seconds.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
48
% of the damage absorbed to nearby enemies.Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1016 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
8
seconds after leaving it.The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover 120
Magicka every 0.5
seconds.Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2042 Stamina
Cost
Bolster your defenses, absorbing up to
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
42205
Damage from the next spell projectile cast at you and healing for 15
% of your Max Health.While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by 8
%.Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
Also reduces damage dealt to you by
3321
Magic Damage to all nearby enemies and an additional 1565
Magic Damage every 2
seconds for 6
seconds.Also reduces damage dealt to you by
15
% for 10
seconds, plus an additional 4
% for each enemy hit.Overload
Werewolf
Character data Edited on 2017-08-14 07:57:43
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"