Skyrim talk:Ahzidal's Boots of Waterwalking

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Confirmation[edit]

One of the notes stated that "It is unsure if this is tied to the waterwalking effect, or the boots, but when equipped jumping on water is 1.5-2 times higher than normal, and continuous use spells can be continued while jumping.(PS3 all dlc(unconfirmed))[verification needed]". I can confirm this (I am on PC). Whenever I equip Ahzidal's Boots of Waterwalking, I jump higher than normal. If I run onto water and continuously cast flames, then proceed to jump, my flames spell does not break. Also, whenever I am on water and have a bow fully drawn, and jump, I can shoot the bow while I am in the air. However, the moment I land, my fully drawn bow gets un-drawn (Still equiped). Werewolfvampirre (talk) 02:46, 10 March 2020 (GMT)

Bug/Feature?[edit]

If you fast travel to Crabber's shanty. Equip the boots. Save and exit to desk-top. When you Continue ... It seems similar in a way to the the way the gates open and close at Pale pass when stating from the desk-top. — Unsigned comment by Adsjaldjjfgwetwlla (talkcontribs) at 22:37 on 19 May 2023 (UTC)