Redguard:Glitches

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The following are general glitches which have been reported by UESP members. Their inclusion in this list does not necessarily guarantee that said bugs will appear in your game.

Auto-Defend[edit]

On occasion, pressing both the attack and defend buttons simultaneously will cause the auto-defend action to no longer work. The functionality of this action may be restored by restarting the game.

Beetle Bug[edit]

An unknown cause may lead to Cyrus spasming while on the Beetle Bug, leading to a frozen state upon reaching the pipe level. Currently, no means of circumventing this error is known.

Combat/Talking[edit]

Proximity limits make it possible to be attacked by guards when conversing with citizens and to receive a "They aren't armed" message when attempting to retaliate in the vicinity of a non-aggressive NPC.

An unconfirmed source states that, as noted on the official Redguard forum, the above-noted "bugs" were intentionally placed within the game by the developers.

The spiked waters

Edge of the Map[edit]

If you can avoid the sharks and tentacles, it is possible to swim as far as you like from Stros M'Kai. After a while, you will come across a raised wall of water, usually with a jagged top. Surprisingly, some parts of this wall can be crossed simply by walking over them. The collision pushes Cyrus to the very top almost immediately and then back down. After this first wall, the camera starts to fall behind as you move farther away.

No matter which direction you choose, you will eventually reach another instance of the map, but with all objects missing. The cycle of blank maps followed by walls of water continues on, presumably until some memory limit is reached. Before this, however, the camera will be too far away for you to see Cyrus at all.

This glitch is likely referenced by 36 Lessons of Vivec, Sermon 17, which says of Vivec and Nerevar: "They walked farther and saw the spiked waters at the edge of the map."

Map Marker[edit]

The "X" marking N'Gasta's location has been noted to be situated roughly 10-20 pixels higher than it should be. Whether this is the result of a bug or a developer's oversight is unknown.

Picking up Items[edit]

If, while backing up in an attempt to acquire an item, an object blocks Cyrus' path, the game will glitch (displaying a constantly backing up Cyrus) or freeze. This error may be circumvented by reloading a prior savegame.

Talking NPCs[edit]

Like Picking up Items bug but this one happens when you try to speak with an NPC.

Shark Freeze[edit]

Falling into water and being attacked by a shark may lead to a total system freeze. In this state the game will be utterly unresponsive. The only means of correcting this error is by a total reset.

The Void[edit]

The infamous void continues to plague Elder Scrolls titles. Entering the void will lead to the player plummeting through empty black space, eventually leading to death and a "Reload Last Save Game" message.

Thus far, players have reported entering the void from the Goblin Caverns (while bouncing on a mushroom) and the town docks (while walking up the stairs from the first floor).