Oblivion Mod:Order of the Dragon/Great Pyramid

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Pyramid:
Great Pyramid
# of Zones 6
Occupants
Mummies, sandcrawlers
Important Treasure
Ceremonial skull, dragon scale, Tyrfing's Hilt
Console Location Code(s)
ODDDesertPy01, ODDDesertPy02, ODDDesertPy03, ODDDesertPy04, ODDDesertPy05, ODDDesertPy06
Region
Bam Adul
Location
On the southeastern peninsula of Mephala's realm

The Great Pyramid is a giant pyramid located on the southeastern peninsula of Mephala's realm. It was built as the final resting place for the Pharaoh.


Related Quests[edit]


Exterior[edit]

  • The exterior is located at coordinates: ODDDesert01 20,-22
  • This location's map marker is named The Great Pyramid.


Zone 1: Pyramid Interior[edit]

The entrance corridor leads to a small empty room with a hole in the floor. To get to the rest of the pyramid, you'll have to drop down the shaft (it's not far enough to cause much damage). From here follow the passage. You'll come to a turn with an engraved door and a niche in the wall; ignore this for the moment and keep going. You'll come to a room with a pillar in the middle and a sealed door. Activate the pillar to get a riddle; the answer is "Fire". Proceed onward, avoiding the spike trap in the floor, and you'll come to another room with a pillar. This time, the answer is "???" (I dunno). After this, you'll find a mummy in a wall niche. Search the mummy, and you'll find a stone tablet. Take this back to sealed door and place it in the niche, read the tablet (reading it beforehand won't work), and answer the question posed by the door. From here, make your way to the next level, keeping an eye out for further traps.


Zone 2: Pyramid Interior[edit]

The corridor here is long and empty, but be careful - about halfway along, the floor will open up beneath you, dumping you down a short shaft to a room below. It's not fatal, just surprising - you'll end up in the same room if you take the long away around. There's another riddle pillar here: the answer is "Saw". Eventually, you'll end up in a large room with a pillar in the middle, stone tablet doors, and a row of pressure plates, each of which lights up a different door. Each door has a number on it (you have to examine them to see it). The pillar has rows and columns of numbers, ten of each. The trick here is simple: figure out which number goes with which color. The correct answers are:

  • Blue: 3
  • Green: 2
  • Red: 5
  • Yellow: 7
  • Violet: 3
  • Orange: 8

If you get them all right, a flame will appear at the top of the column, and one of the doors will open. If you don't, a mummy guardian will appear and attack you, and the puzzle will be reset. You won't be able to start over until you kill the mummy.

Once you figure out the riddle, proceed through the door. Midway along this passage before the turn, there's a spike trap in the wall. Around the corner, the passage widens; deal with the sandcrawlers here, and you'll come to another door with a niche near it and a narrow passage blocked by two urns. Jump over the urns and go down here; you'll have to pass another riddle pillar (the answer is "Coffin"), and eventually you'll come to a large tomb with a mummy in an open sarcophagus. The mummy has nothing of interest, though - you want to search the urn beside it to get the tablet (then run, because the ceiling will collapse on you!). Return to the door, place and read the tablet, answer the question, and you can continue on to the third zone.


Zone 3: Pyramid Interior[edit]

The entrance to this zone leads into a maze of passages. You're looking for a stairway leading down - from the entrance, take the first left; the passage will take a 180 and lead straight to the stairs. At the bottom, you'll see a room to your left - this is a trap: the floor will open up, dumping you into a pit of spikes. Turn right and go down the ramp, but when you reach the bottom, jump forward - there's spike trap hidden in the wall below the ramp. Continue on until you come to a door flanked with pillars and a spike trap in front of it. Don't worry about the spike trap - it'll only trip if you get the riddle wrong. Activate the left pillar, and you'll get another riddle (due to issues with translation, there is no riddle - it just tells you the correct answer). Once you get through the door, proceed forward until you reach the hall with the swinging blades; just beyond that is the exit to Zone 4.


Zone 4: Pyramid Interior[edit]

The entrance to this level is at the top of a very deep shaft. But don't worry - there's water at the bottom. Climb out, dry yourself off, and go out through the east exit - the west goes to the door leading out of this level, but you have to get the tablet first. The east door leads into a tunnel carved out of the rock; at the end, you'll find a narrow passage. Watch your step through here - if you fall, you'll land on spikes and die. You'll come to a room with a pillar in the middle and spike traps in the floor - another riddle. As before, the traps won't activate unless you get the riddle wrong. The riddle doesn't make much sense in English; the answer is "Bandit Ringleader". When the door opens, head onward to a room with gas traps. There's another riddle here; the answer is "fire and smoke". Go through the door and down the stairs. There's another spike trap at the bottom here, so watch out. Keep going straight until you come to a room with a pair of mummies and some urns. Kill the mummies, then check the urn in the far corner - this one has the tablet. Go back to the intersection right before the spike trap and turn left; there are some items in the niches here, if you're interested. This passage will take you back to the first room; take the west exit this time, drop the tablet in the niche, and proceed on to Zone 5.


Zone 5: King's Grave Chamber[edit]

Shortly after you reach this level, you'll come to a four-way intersection. To the left and right are rooms with high mummies, and straight ahead is a sealed door. You have to kill the mummies and take the diamonds from their corpses. These stones go into the pillars flanking the door, which will open it. Once you do that, proceed onward to zone 6 (Note: there is more to this level, but you have to go there first, then come back.)


Zone 6: Pyramid Interior[edit]

The entrance to this zone is right before a large room with sandcrawlers in it; four pillars are placed in a square just inside the room. If you step into this area, the floor will open up, dumping you down a shaft to a lower room, but you can avoid this by going to one side right after the doorway. Basically, this level is a big, trap-filled maze. The only thing you have to find here is the exit, but there's a lot of loot if you're careful (there's a riddle door leading to a small treasure chamber; the answer is "Silence"). The exit is on the uppermost level, after a passage with spike traps in the floor and ceiling. This will deposit you back on zone 5.


Zone 5: King's Grave Chamber (2)[edit]

Coming from Zone 6, you'll go down a short ramp and end up inside the caged area you passed earlier, at the bottom of the shaft. Go through the entrance quickly - there's a falling log trap here. Jump on the lift, and it will take you to the top, where you'll meet the Pharaoh - you'll get a cutscene where he speaks, then opens a gate to Mel Hasma, which starts the quest The King of the Desert. Once you return with the Pharaoh's heart, he'll open the treasury door and then die, giving you access to all sorts of goodies. Of particular note: a ceremonial skull, a dragon scale, and Tyrfing's Hilt. Be sure to take the book, too - it has a map you'll need. In the large urn, you'll find a rope ladder, which you can use to make your escape from the pyramid - go to the stairs in the middle, and you'll get a script message, then the ladder will appear and you can leave.