Oblivion:Undead

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Undead creatures consist of various forms of reanimated corpses and spirits. The undead on this page are also all listed in the Oblivion-Creatures-Undead category. Information on locations where undead will be encountered is provided at Undead Dungeons.

Overview[edit]

There are three main classifications of undead:

  • Bones: skeletal-type undead, such as skeletons and liches
  • Ethereal: non-corporeal spirits, such as ghosts and wraiths
  • Zombies: reanimated fleshy corpses

In most places, the game simply specifies that an undead creature (of any type) can appear. However, there are also places where the game specifies that an undead creature must be of one of these three types.

All undead are immune to poison, and resist frost to varying degrees. Undead cannot be drowned: they all have either Water Walking or Water Breathing as a permanent ability. Their fatigue cannot be damaged or decreased in any way. All undead are affected by Turn Undead, but are not affected by Demoralize.

Most undead creatures can be summoned; a complete list of summonable undead is provided under Summons. Necromancers are very likely to summon undead, and necromancer dungeons are frequently inhabited with undead (except for liches); necromancers will not attack these undead, because they are both part of the NecromancerDungeon faction.

Almost all undead creatures are members of the Undead Faction. This ensures that the various undead creatures inhabiting a dungeon will not attack each other. Members of the Undead faction will also be friendly towards Necromancers and members of the Vampire Faction (i.e., NPC vampires, but not the player even if the player is a full vampire). One notable exception is full Liches: they are members of the Lich Faction instead of the Undead Faction. See Liches for more information.

Standard[edit]

These are the standard undead creatures that are generated by commonly used leveled lists; see Leveled Lists for more details. The vast majority of the undead creatures encountered during the game come from these standard leveled lists.

  • The level provided for each creature in the Lvl column is the typical level at which the creature is first encountered.
  • Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths see the Souls page.
Bones Undead
Creature Lvl Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton (Melee)
00024DDB
2 in 3 chance
1 War Axe
Bonemeal
20 70 100 100
  • War Axe (Iron or Steel)
  • 5pts melee, unarmed
Petty
Skeleton (Archer)
00084B1A
1 in 3 chance
1 Leveled Bow
Arrows
Bonemeal
20 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • 5pts melee, unarmed
Petty
Skeleton Guardian (Melee)
0001E5F2
2 in 3 chance
8 Mace
Leveled Shield
Bonemeal
170 70 100 100
  • Mace (Steel or Silver)
  • 8pts melee, unarmed
  • Leveled Shield (Steel, Dwarven, or Orcish)
Lesser
Skeleton Guardian (Archer)
00084B19
1 in 3 chance
8 Leveled Bow
Arrows
Bonemeal
170 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • 8pts melee, unarmed
Lesser
Skeleton Hero (Melee)
0001E5F4
2 in 3 chance
12 Battle Axe
Bonemeal
280 70 100 100
  • Battle Axe (Silver, Elven, or Dwarven)
  • 12pts melee, unarmed
Common
Skeleton Hero (Archer)
00084B1B
1 in 3 chance
12 Leveled Bow
Arrows
Bonemeal
280 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Steel plus non-enchanted leveled arrows, Iron-Dwarven)
  • 12pts melee, unarmed
Common
Skeleton Champion (Melee)
0001E5EA
2 in 3 chance
17 Claymore
Bonemeal
350 70 100 100 Greater
Skeleton Champion (Archer)
00084B1C
1 in 3 chance
17 Leveled Bow
Arrows
Bonemeal
350 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Steel plus non-enchanted leveled arrows, Iron-Dwarven)
  • 9pts melee, unarmed
  • Summon Skeleton Guardian Immune to Silence.
Greater
Creature Lvl Carries Health Frost Resist Poison Resist Fire Resist Magic Resist Reflect Spell Spell Absorption Attacks Soul
Nether Lich
000343AA
19 Bonemeal
Leveled Staff
15×
(lvl-7)
Min:255
100 100 -25 25 25
  • Leveled enchanted staff (always normal variety)
  • Three leveled destruction spells (two major, one minor)
  • Leveled major Summon undead spell (no Gloom Wraith)
  • Leveled major Absorb Health spell
  • Leveled major Shield spell
  • Leveled major Silence spell
  • 10+((lvl-7)/2) pts melee, unarmed (Min:18)
>=GreaterL:-7
Lich
0001E5EC
26 Bonemeal
Leveled Staff
15×lvl
Min:360
100 100 -25 25 25 25
  • Leveled staff with destruction enchantment (always Greater/Special variety)
  • Three leveled destruction spells (two major, one minor)
  • Leveled major Summon undead spell
  • Leveled major Absorb Health spell
  • Leveled major Shield spell
  • Leveled major Dispel on target spell
  • 20+(lvl/2) pts melee, unarmed (Min:32)
GrandL:+0
Ethereal Undead
Creature Lvl Carries Health Frost Resist Poison Resist Normal Weapon Resist Attacks Soul
Ghost
00033E70
6 Ectoplasm 18×
(lvl-1)
Max:72
100 100 100 <=LesserL:-1
Ancient Ghost
0005D2BC
11 Ectoplasm 170 100 100 100 Common
Faded Wraith (Unarmed)
0001E5F3
2 in 3 chance
14 Ectoplasm 280 100 100 100 Common
Faded Wraith (Armed)
00032656
1 in 3 chance
14 Ectoplasm
Shortsword
Random Poison (25%)
280 100 100 100 Common
Wraith (Unarmed)
00098301
1 in 2 chance
18 Ectoplasm 400 100 100 100 Greater
Wraith (Armed)
00098304
1 in 2 chance
18 Ectoplasm
Longsword
210 100 100 100
  • Same spells as unarmed Wraith
  • Longsword (Dwarven, Elven, or Glass)
  • 20pts melee, unarmed
Greater
Gloom Wraith (Unarmed)
00032657
1 in 3 chance
23 Ectoplasm 24×
(lvl-3)
100 100 100 GrandL:-3
Gloom Wraith (Armed)
0001E5EB
2 in 3 chance
23 Ectoplasm
Longsword
Random Poison (50%)
24×
(lvl-3)
100 100 100 GrandL:-3
Zombie Undead
Creature Lvl Carries Health Frost Resist Poison Resist Fire Resist Magic Resist Attacks Soul
Zombie
00025E6E, 00025E5E, 00025E55, 00025E4F
4 Minor Loot (15%)
Mort Flesh
80 30 100 -60 30
  • 10pts melee, unarmed
Lesser
Headless Zombie
00025E4E, 00025E6F, 00025E4D, 00025E4C
10 Minor Loot (15%)
Mort Flesh
175 30 100 -60 30
  • 27pts melee, unarmed
Common
Dread Zombie
0009851B, 0009F955, 0009F956, 0009F957
16 Minor Loot (15%)
Mort Flesh
340 30 100 -60 30
  • 38pts melee, unarmed
  • Regenerate health 5 pts/sec
Greater

Leveled Lists[edit]

The following table summarizes the vast majority of the leveled lists that are used to generate undead creatures. There are a few minor variations, such as liches not always appearing in leveled lists; the notes below the table provide details on such variations.

  • All skeletons come in both melee and archer varieties. In most cases, whether the skeleton is a melee or archer type is randomly determined (with a 2 in 3 chance that it is melee, and a 1 in 3 chance that it is archer). A few leveled lists, however, specifically request only melee skeletons or only archer skeletons.
  • All wraiths come in both armed and unarmed varieties. Which type appears is always randomly determined (Faded Wraiths have a 1 in 3 chance of being armed; plain Wraiths have a 1 in 2 chance of being armed; Gloom Wraiths have a 2 in 3 chance of being armed).
  • All zombies come in four nearly identical varieties (they differ only in appearance and animations). Which of the four appears is always randomly determined, with an equal chance of any of the four varieties appearing.

See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.

Standard Boss Bones Bones Boss Ethereal Zombie
Number of Uses 584 22 150 7 66 48
Skeleton 1 1 1
Zombie 4 1
Ghost 6 1 1
Skeleton Guardian 8 6 8 6
Headless Zombie 10 8 10
Ancient Ghost 11 9 11
Skeleton Hero 12 10 12 10
Faded Wraith 14 12 14
Dread Zombie 16 14 16
Skeleton Champion 17 15 17 15
Wraith 18 16 18
Nether Lich 19 17 19 17
Gloom Wraith 23 21 23
Lich 26 23 23

The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):

  • Standard = LL1UndeadLvl50, LL1UndeadLvl75
    • Same except Dread Zombie at level 15 (instead of 16): LL1UndeadLvl100
    • Same list except no liches: LL1Undead100, LL1Undead25, LL1Undead50, LL1Undead75, LL2Tomb100, LL2Tomb25, LL2Tomb50, LL2Tomb75
    • Same list except no liches, with necromancer: LL2NecromancerLair100, LL2NecromancerLair25, LL2NecromancerLair50, LL2NecromancerLair75
    • Same list except no liches, with vampire and vampire animals: LL2VampireLair100, LL2VampireLair25, LL2VampireLair50, LL2VampireLair75
  • Boss = LL1UndeadBossLvl100, MG10UndeadBossLvl100
  • Bones = LL1UndeadBones100, LL1UndeadBones25, LL1UndeadBones50, LL1UndeadBones75
    • Same list except melee skeletons only, no liches: LL1SkeletonMelee100, LL1SkeletonMelee25, LL1SkeletonMelee50, LL1SkeletonMelee75
    • Same list except archer skeletons only, no liches, LL1SkeletonMissile100, LL1SkeletonMissile25, LL1SkeletonMissile50, LL1SkeletonMissile75
  • Bones Boss = LL1UndeadBonesBossLvl100
  • Ethereal = LL1UndeadEthereal100, LL1UndeadEthereal25, LL1UndeadEthereal50, LL1UndeadEthereal75, LL1UndeadEtherealLvl100, LL1UndeadEtherealLvl25, LL1UndeadEtherealLvl50, LL1UndeadEtherealLvl75, LL2UndercroftUndead
  • Zombie = LL1UndeadZombie100, LL1UndeadZombie25, LL1UndeadZombie50, LL1UndeadZombie75, LL1UndeadZombieLvl100, LL1UndeadZombieLvl25, LL1UndeadZombieLvl50, LL1UndeadZombieLvl75

There are some quest-specific undead leveled lists that are not covered by this table. These quest-specific cases generally are just offset from the standard leveled lists by 1 to 3 levels.

Summons[edit]

The Summon effect page provides additional information about summon spells, such as spell cost and spell difficulty.

  • Summoned versions of creatures are unable to summon underlings
  • Many (but not all) summoned versions of creatures do not drop any ingredients.
Bones: Skeletons
Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton
000C8BCF
War Axe 20 70 100 100
  • War Axe (Iron or Steel)
  • 5pts melee, unarmed
Petty
Created by the Summon Skeleton spell
Skeleton Guardian
000C8BD0
Mace
Leveled Shield
170 70 100 100
  • Mace (Steel or Silver)
  • 8pts melee, unarmed
  • Leveled Shield (Steel, Dwarven, or Orcish)
Lesser
Created by the Summon Skeleton Guardian spell
Skeleton Hero
000C8BD1
Battle Axe 280 70 100 100
  • Battle Axe (Silver, Elven, or Dwarven)
  • 12pts melee, unarmed
Common
Created by the Summon Skeleton Hero spell
Skeleton Champion
0018BA29
Claymore
Bonemeal
350 70 100 100
  • Claymore (Silver, Dwarven, Elven, Glass or enchanted)
    • Due to a bug, the Skeleton Champion will be unarmed if the character is below level 15.
  • 14pts melee, unarmed
Greater
Created by the Summon Skeleton Champion spell
Bones: Liches
Creature Carries Health Frost Resist Poison Resist Fire Resist Magic Resist Reflect Spell Spell Absorption Attacks Soul
Lich
0018BA28
Leveled Staff 360 100 100 -25 25 25 25 Grand
Created by the Summon Lich spell
Ethereal: Ghosts
Creature Carries Health Frost Resist Poison Resist Normal Weapon Resist Attacks Soul
Ghost
000C8CA3
nothing 15×lvl
Max:60
100 100 50 <=LesserL:+0
Created by the Summon Ghost Spell
Ancestor Guardian
000C6573
nothing 12×lvl
Max:48
100 100 50 <=LesserL:+0
Created by the Dunmer Ancestor Guardian power
Summoned Ghost of Rufio
00175F5F
Ectoplasm 18×lvl 100 100 100 leveledL:+0
Created by the Summon Rufio's Ghost scroll
Ethereal: Wraiths
Creature Carries Health Frost Resist Poison Resist Normal Weapon Resist Attacks Soul
Faded Wraith
000C8C97
Ectoplasm 280 200 200 150 Common
Created by the Summon Faded Wraith spell
Wraith
000C8BD2
nothing 400 100 100 50 Grand
Created by the Summon Wraith spell (not in game; note that the Summon Wraith scroll summons a Faded Wraith)
Gloom Wraith
000C8CA2
Ectoplasm 500 100 100 100 Grand
Created by the Summon Gloom Wraith spell
Zombies
Creature Carries Health Frost Resist Poison Resist Fire Resist Magic Resist Attacks Soul
Zombie
000C8BD3
Minor Loot (15%)
Mort Flesh
80 30 100 -60 30
  • 10pts melee, unarmed
Lesser
Created by the Summon Zombie spell
Headless Zombie
000C8C2C
Minor Loot (15%)
Mort Flesh
175 30 100 -60 30
  • 27pts melee, unarmed
Common
Created by the Summon Headless Zombie spell

Bones Undead[edit]

Bones-type undead creatures include all skeletons and all liches. All bones undead drop Bonemeal.

Skeletons are encountered at all levels. They rely upon weapons for attacking. Standard skeletons all come in both melee and archer varieties; the melee varieties are about twice as common. All skeletons have the following resistances and abilities:

Higher level skeletons (Guardians, Heroes, and Champions) have greater health and better weapons.

Skeletons[edit]

Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton
00024DDB
Standard, Melee
War Axe
Bonemeal
20 70 100 100
  • War Axe (Iron or Steel)
  • 5pts melee, unarmed
Petty
Skeleton
00084B1A
Standard, Archer
Leveled Bow
Arrows
Bonemeal
20 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • 5pts melee, unarmed
Petty
Skeleton
000C8BCF
Summoned
War Axe 20 70 100 100
  • War Axe (Iron or Steel)
  • 5pts melee, unarmed
Petty
Specialized Skeletons
Dark Guardian
00088FA6
Leveled Weapon
Leveled Shield
Bonemeal
30×lvl 70 100 100
  • Many possibilities for leveled melee weapon (never enchanted)
  • 8+(lvl/2) pts melee, unarmed
leveledL:+0

Found in the Dark Brotherhood Sanctuary in Cheydinhal. This skeleton is considered to be a member of the Dark Brotherhood; killing it will get you expelled. Merely attacking it, however, does not result in expulsion.

Dark Guardian
0006AB45
Leveled Weapon
Leveled Shield
Bonemeal
28×lvl 70 100 100
  • Many possibilities for leveled melee weapon (never enchanted)
  • 5+(lvl/2) pts melee, unarmed
leveledL:+0

Found in Fort Farragut (melee version).

Dark Guardian
0006AB4A
Leveled Bow
Arrows
Bonemeal
28×lvl 70 100 100
  • Leveled Bow (Iron-Glass, never enchanted)
  • Arrows (Silver plus non-enchanted leveled arrows, Iron-Glass)
  • 5+(lvl/2) pts melee, unarmed
leveledL:+0

Found in Fort Farragut (archer version).

Undead Akaviri Soldier
0001C176
Ruined Akaviri Katana
Ruined Akaviri Shield
Bonemeal
16×
(lvl-1)
70 100 100
  • Ruined Akaviri Katana
  • 3+((lvl-1)/2) pts melee, unarmed
leveledL:-1

Found in Pale Pass during the Lifting the Vale quest.

Unique Skeletons
Undead Blade
000364BA
Ancient Blades Helmet
Ancient Blades Shield
Ancient Akaviri Katana
Amulet of the Ansei
26×lvl 70 100 100
  • Ancient Akaviri Katana
  • 8+(lvl/2) pts melee, unarmed
leveledL:+0

Found in Sancre Tor during the Blood of the Divines quest. Turns into Ghost of Rielus once defeated.

Undead Blade
000364BB
Ancient Blades Helmet
Mishaxhi's Cleaver
28×lvl 70 100 100 leveledL:+0

Found in Sancre Tor, Hall of Judgement during the Blood of the Divines quest. Turns into Ghost of Casnar once defeated.

Undead Blade
000364BC
Ancient Blades Helmet
Ancient Akaviri Katana
Valdemar's Shield
28×lvl 70 100 100
  • Ancient Akaviri Katana
  • 8+(lvl/2) pts melee, unarmed
leveledL:+0

Found in Sancre Tor, Prison during the Blood of the Divines quest. Turns into Ghost of Valdemar once defeated.

Undead Blade
00033CD6
Ancient Blades Helmet
Ancient Blades Shield
Northwind
28×lvl 70 100 100
  • Northwind (unique leveled blade)
  • 8+(lvl/2) pts melee, unarmed
leveledL:+0

Found in Sancre Tor, Catacombs during the Blood of the Divines quest. Turns into Ghost of Alain once defeated.

Warden Kastav
00035DA9
Leveled Mace
Warden Kastav's Key
22×lvl 70 100 100
  • Leveled Mace (Iron-Daedric)
  • 4+(lvl/2) pts melee, unarmed
leveledL:+0

Guarding the entrance to Sancre Tor, Prison during Blood of the Divines quest.

Skeleton Guardians[edit]

Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton Guardian
0001E5F2
Standard, Melee
Mace
Leveled Shield
Bonemeal
170 70 100 100
  • Mace (Steel or Silver)
  • 8pts melee, unarmed
  • Leveled Shield (Steel, Dwarven, or Orcish)
Lesser
Skeleton Guardian
00084B19
Standard, Archer
Leveled Bow
Arrows
Bonemeal
170 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • 8pts melee, unarmed
Lesser
Skeleton Guardian
000C8BD0
Summoned
Mace
Leveled Shield
170 70 100 100
  • Mace (Steel or Silver)
  • 8pts melee, unarmed
  • Leveled Shield (Steel, Dwarven, or Orcish)
Lesser

Skeleton Heroes[edit]

Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton Hero
0001E5F4
Standard, Melee
Battle Axe
Bonemeal
280 70 100 100
  • Battle Axe (Silver, Elven, or Dwarven)
  • 12pts melee, unarmed
Common
Skeleton Hero
00084B1B
Standard, Archer
Leveled Bow
Arrows
Bonemeal
280 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Steel plus non-enchanted leveled arrows, Iron-Dwarven)
  • 12pts melee, unarmed
Common
Skeleton Hero
000C8BD1
Summoned
Battle Axe 280 70 100 100
  • Battle Axe (Silver, Elven, or Dwarven)
  • 12pts melee, unarmed
Common

Skeleton Champions[edit]

Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Skeleton Champion
0001E5EA
Standard, Melee
Claymore
Bonemeal
350 70 100 100
  • Claymore (Silver-Glass, possibly enchanted)
  • 14pts melee, unarmed
  • Summon Skeleton
Greater
Skeleton Champion
00084B1C
Standard, Archer
Leveled Bow
Arrows
Bonemeal
350 70 100 100
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Steel plus non-enchanted leveled arrows, Iron-Dwarven)
  • 9pts melee, unarmed
  • Summon Skeleton
Greater
Skeleton Champion
0018BA29
Summoned
Claymore
Bonemeal
350 70 100 100
  • Claymore (Silver-Glass, possibly enchanted)
  • 14pts melee, unarmed
Greater

Bugs[edit]

  • Skeleton archers have no running animation when they have an arrow nocked. Since they have a generic combat AI package, they will try to run away sometimes with an arrow nocked, however they will simply turn around instead, waiting for you to hit them.

Liches[edit]

A Lich

Liches are generally only encountered at high levels; Nether Liches are somewhat weaker than standard Liches. They rely upon magical attacks, both from their staves and from their spells (which are generally randomly determined). They will also usually summon an undead underling. All liches have the following weaknesses, resistances, and abilities:

In addition, standard Liches also have a 25% Reflect Spell ability. Overall, Liches have more health and more powerful staves than Nether Liches.

This is a summary of information on Liches. See the main Lich article for more detailed information.

Ethereal Undead[edit]

Ethereal undead include all ghosts and wraiths. All ethereal undead drop Ectoplasm. They all have the following resistances and abilities:

There are a couple of exceptions, where the exact value of the resistance is not 100%.

Ghosts[edit]

A Ghost

Ghosts are encountered at all levels; ancient ghosts are a somewhat stronger (more health, more powerful attacks) version. Ghosts rely upon magical attacks, in particular Frost Damage. They have both touch and targeted attacks; the touch attacks are considered Lesser Powers, and are therefore unaffected by Silence effects.

This is a summary of information on Ghosts. See the main Ghost article for more detailed information.

Wraith[edit]

A Wraith

Wraiths and all of their variants are often encountered throughout the darker parts of Cyrodiil. Wraiths are categorized into the weak Faded Wraiths, common Wraiths, and the far more powerful Gloom Wraiths. The higher level the wraith, the higher their health and the stronger their spells.

All wraiths have a powerful curse that they can cast on you (effects vary with type of wraith) that is immune to silence. Most wraiths have several additional spells, in particular Frost Damage and Silence spells. In addition, about half of all wraiths carry a sword.

This is a summary of information on Wraiths. See the main Wraith article for more information.

Zombie Undead[edit]

Zombie[edit]

A Zombie

Zombies are reanimated corpses. They have mottled, muddy green flesh, various deep and fatal-looking wounds, and they are often missing an arm. Zombies can be deceiving for players having not encountered one before, as they can run and give chase, and have a distinctive groaning voice when they detect prey.

This is a summary of information on Zombies. See the main Zombie article for more detailed information.

Dead[edit]

These creatures are all already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.

Creature Carries Found
Skeletons
Dead Akaviri Soldier
000980E1
Ruined Akaviri Katana
Ruined Akaviri Shield
Bonemeal
Found in Pale Pass during Lifting the Vale quest.
Gran Struthe
000568AE
Scinia Crypt Key Fort Scinia
Note: the Construction Set shows that Gran Struthe is supposed to carry a piece of leveled magical armor. However, the armor will never actually appear in-game because the leveled list is set at a higher level than Gran.
Skeleton
00027338
Rusty Iron Dagger
Rough Leather Boots
Rough Leather Cuirass
Torch
6 Lockpicks
28 Iron Arrows
Imperial Dungeon
(during the tutorial)
Skeleton
00159833
Gold
2 Lockpicks
Spoon
Imperial Dungeon
(during the tutorial)
Skeleton
0001E798
Minor Loot (15%)
Bonemeal
Found in 212 locations
Skeleton
0001E58D
Minor Loot (15%)
Random Ring (25%)
Bonemeal
Found in 84 locations
Zombies
Headless Zombie
00086787
Minor Loot (15%)
Mort Flesh
Found in 49 locations
Nath Dyer
000C654F
Letter
Primrose Leaves
Minor Loot (15%)
Found near Fort Nikel
Zombie
0001B79E
Mort Flesh Found in 37 locations

Test[edit]

These creatures are listed in the construction set but are never found in-game.

Ghosts
Creature Carries Health Frost Resist Poison Resist Normal Weapon Resist Attacks Soul
Dark Broodling
000C509E
Ectoplasm 10
  • 2pts melee, unarmed
Lesser
TestCreature GhostHugh07Array
00051DB3
nothing 40 100 100 100 Lesser
Skeletons
Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
Manduin's Remains
0003CD2C
Random Iron Armor
Manduin's Amulet
0
  • none (already dead)
none
Skeleton
00028F60
nothing 50 Common
Skeleton
0002F473
nothing 50 Common
Skeleton
0002F474
Iron Longsword
Iron Shield
50
  • melee weapon
Common
Skeleton
0002F475
Iron Claymore 50
  • melee weapon
Common
Skeleton
0001F118
nothing 150 Common
Skeleton
0009077C
Leveled Weapon
Leveled Shield
Bonemeal
40 70 100 100
  • 5pts melee, unarmed, leveled weapon
Petty
Skeleton
00088BF2
Iron Longsword
Iron Shield
50
  • melee weapon
Common
Skeleton
00014BB1
Leveled Weapon
Bonemeal
20 70 100 100
  • 5pts melee, unarmed, leveled weapon
Petty

Template for boss undead in Vahtacen during Vahtacen's Secret; provides default behavior for leveled list creatures.

Skeleton
00014BB2
Leveled Weapon
Bonemeal
20 70 100 100
  • 5pts melee, unarmed, leveled weapon
Petty

Template for undead in final room of Vahtacen during Vahtacen's Secret; provides default behavior for leveled list creatures.

Skeleton Hero
0006C3A1
Leveled Weapon
Bonemeal
160×lvl 70 100 100
  • 8+(lvl/2) pts melee, unarmed, leveled weapon
leveledL:+0
Template Creature
000A933F
nothing 40 70 100 100
  • 5pts melee, unarmed, leveled weapon
Petty

Template for undead in final room of Nenalata during Secrets of the Ayleids; provides default behavior for leveled list creatures.

Wraiths
Creature Carries Health Frost Resist Poison Resist Paralysis Resist Attacks Soul
TestWraith01
0001E779
Steel Longsword 120 100 100 100 Common
TestWraith02
0001E77A
Silver Longsword 120 100 100 100 Common
WraithGloomTest
00039303
Silver Longsword 240 100 100 100 Grand
Zombies
Creature Carries Health Fire Resist Frost Resist Poison Resist Magic Resist Attacks Soul
Zombie
00097A36
Minor Loot
Mort Flesh
5 -60 30 100 30
  • 10pts melee, unarmed
Lesser
Zombie
000C87E0
Bonemeal 50 -60 30 100 30
  • 10pts melee, unarmed
Lesser

Template for undead in Bruma Mages Guild during A Plot Revealed; provides default behavior for leveled list creatures.