ModFactionReaction, FactionID1, FactionID2, Value Where: FactionID1 = FactionID source FactionID2 = FactionID target Value = Value to modify the faction reaction by. Type: Faction Returns: none Example: ModFactionReaction, "Thieves Guild", "Temple", -2 modFactionReaction, "Redoran", "Nerevarine", 4 Scripts: MoonAndStar
Modifies the reaction of one faction towards members of another faction. Positive value indicate more like, while negative values indicate dislike. For example,
ModFactionReaction, "Thieves Guild", "Temple", -2
will cause all thieves guild members to increase their dislike of all temple members (it is not reversible so you would have to also set the Temple faction reaction to the Thieves guild).