Daggerfall Mod:DFRemake/Definitions
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The following are definitions of common terms used throughout the project documentation.
- 3d Object
- Small Daggerfall object models stored in Arch3d.bsa. Typical objects include houses, a piece of a dungeon (hallway, room) or smaller construction pieces.
- Block
- A collection of Daggerfall 3d objects that builds part of a dungeon or town. Block data is stored in Blocks.bsa in the form of RDB files (dungeon) and RMB (town and other exterior pieces).
- DFELibrary
- The DLL, written in Visual C++ v6, which adds Daggerfall related commands to DarkBasic.
- Flat
- A 2D plane which always faces the player. Also known as a decal.
- Landscape Block
- The landscape design used in DarkBasic splits the entire land into small, more manageable blocks. Each block is a square grid of planes and is large enough to hold a single town.
- Landscape Pixel
- The original DF map is divided into 1000x500 pixels. Each pixel contains basic information such as average height, climate, and texture set.
- Object ID
- The value DarkBasic uses to identify objects.
- Object Value
- The value used by Daggerfall to identify basic 3d objects in Arch3d.bsa.