Daggerfall Mod:DFRemake/Definitions

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The following are definitions of common terms used throughout the project documentation.


3d Object
Small Daggerfall object models stored in Arch3d.bsa. Typical objects include houses, a piece of a dungeon (hallway, room) or smaller construction pieces.
Block
A collection of Daggerfall 3d objects that builds part of a dungeon or town. Block data is stored in Blocks.bsa in the form of RDB files (dungeon) and RMB (town and other exterior pieces).
DFELibrary
The DLL, written in Visual C++ v6, which adds Daggerfall related commands to DarkBasic.
Flat
A 2D plane which always faces the player. Also known as a decal.
Landscape Block
The landscape design used in DarkBasic splits the entire land into small, more manageable blocks. Each block is a square grid of planes and is large enough to hold a single town.
Landscape Pixel
The original DF map is divided into 1000x500 pixels. Each pixel contains basic information such as average height, climate, and texture set.
Object ID
The value DarkBasic uses to identify objects.
Object Value
The value used by Daggerfall to identify basic 3d objects in Arch3d.bsa.