Tes5Mod:Mod File Format/HAZD

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HAZD records contains information on traps, specifically model information, PHZD contains gameplay information.

C SubRecord Name Type/Size Info
+ EDID editorId zstring Editor id
+ OBND object bounds OBND Always 12 bytes even if all 0s
- FULL full name lstring Full (in-game) name
+ MODL model zstring Path to .nif
- MODT model data MODT model textures
- MNAM unknown formID IS Mod
+ DATA unknown struct 40-byte struct
uint32 Limit
float Radius
float Lifetime
float IS Radius
float Target Interval
uint32 flags
0x01 - Affects Player Only
0x02 - Inherit Duration from Spawn Spell
0x04 - Align to Impact Normal
0x08 - Inherit Radius from Spawn Spell
0x10 - Drop to Ground
formID Spell
formID Light
formID Impact Data Set
formID Sound

Notes[edit]

  • FireLgPlacedHazardInvisible places a float 1 into DATA.Limit, displayed as a big int by CK