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 Post subject: Disappointing Races
PostPosted: Mon Nov 14, 2011 8:18 am 
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Journeyman
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Anyone else was disappointed by the benefit/bonuses some of the races got

I know the starting bonuses dont matter very quickly, but I still feel they should have followed lore a little better

Dunmer should have had One handed and Marksman
Imperial should have had +10 be Speech (or at least +5... come on!)
Redguards do NOT use magic
Redguard having their Rush insanely nerfed while Orcs had theirs overbuffed

Well at least Immune to Magic Bretons were nerfed...

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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 8:23 am 
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Grand Master
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I'm rather annoyed/disappointed actually, I totally agree with everything you've said in fact, we seem to have reflected almost exactly the same views 8). There's already a ... might also be worth a read.


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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 8:57 am 
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Journeyman
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While I did do a quick check to see if someone made the thread before me, Im guess I failed at finding it <3

Im glad Im not the only one who felt this way

While I can KINDA understand Nords getting a small Speech bonus in their homeland, I would still say that Imperials deserved something


Also They removed "all 3" races, as in Races that had 1-2 skills in all 3
i.imgur com/RkBzs.png This picture (that I think you made) shows the races, and it shows that they have 4 races that are Magic Stealth

What they should have done is
Made Imperial be Combat Stealth
Made Nord be Combat Magic

Made Dunmer be ALL 3
I would say Dunmer +10 Destruction, +5 OneHander, +5 Marksman +5 Light Armor, +5 Alteration (Mysticism is now gone and most of their spells ended up here), +5 Sneak (they commonly had Althetics, with that gone, Sneak might be an adequate substitute, also it suits their lore of assassins)

This setup would have given them +15 Magic, +10 Combat, +10 Stealth

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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 9:03 am 
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Grand Master
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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 9:44 am 
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Apprentice
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Yeah these would be my choice:

Imperial: +10 speech +5 one handed +5 heavy armor +5 block +5 light armor +5 archery

Dunmer: +10 Destruction +5 One handed +5 Archery +5 light armor +5 sneak +5 alteration

Redguard: +10 one handed +5 light armor +5 block +5 Archery +5 smithing +5 lockpicking

I'm especially disappointed just because they should have balanced the races as they were instead of changing around what race is good at what. I mean Redguard bonuses are sort of what I expect for a Dunmer.

Also this should be Adrenaline rush: 30 seconds, much faster stamina recovery, 1.5x movement speed bonus (or armor doesn't affect your speed), Melee damage 1.5x

Berserk: 30 seconds, 2.0x melee damage, cannot be staggered, cannot heal

And also, the Nord power is pathetic. What happened to Woad? Where is my shield bonus! >.<

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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 9:58 am 
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Warder
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My level one high elf battlemage was as strong (stat wise) as a level ten, I have 80 extra mana (50 from racial 30 from novice hood), 50% increased regen, cheap spells, and once a day "infinite" mana for a minute. Im sorry but that is really OP...

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 Post subject: Re: Disappointing Races
PostPosted: Mon Nov 14, 2011 10:55 am 
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The New Number Two
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no, i am not disappointed by the racial stats at the moment, and enjoy the fact that some races have more useful things than others.. i like that some racial powers seem diminished since Oblivion, no doubt due to the waxing and waning of the various peoples - eg ancestral guardian is gone for the Dunmer, we just have the Wrath power which reflects what's happened to Vvardenfell i spose

the strengths and weaknesses of a race are there for the taking, you can choose to use them or ignore them, if you are overpowered then ease back, this game is a tool for having fun, play it as you want to - it seems balanced to me so far


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