Most of these mods are part of the Fileplanet pack of my mods which also contains the CURP update patch thats not listed below. The files that are in the pack below, link to the pack on fileplanet from the download area. Since you need to be registered to download from the Guild, here is a direct link to the pack on fileplanet.
http://www.fileplanet.com/216598/210000 ... e-Mod-PackThe Cyrodiil Upgrade Overhaul and Giskards Tales from the Tomb have been updated and so are not in the pack, or the packs version is out of date. Best use the link below for those. Also remember these mods tend to be added too constantly so the pack will become more and more outdated as time goes on and individual mods are updated.
One word of warning, back in 2009, lots of trolls ripped off my mods and spread dangerous fakes all over the net that caused uses a lot of problems. Getting them removed has proven impossible so if you want to be sure to be downloading a version I really uploaded, use the links below because on some sites, they even managed to get files added to my account. I no longer use thoses sites that allowed that btw.
Giskards Tales from the Tomb
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: A fancy house with a quest, NPCs you can configure, a castle you can decorate and lots of other stuff.
Sheogoraths Accords of Madness
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: A CUO style overhaul for the shivering isles, which was actually the inspiration for CUO so this mod is a little ironic
Fighters Guild Contracts V1.2 (NO CUO Version)
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Adds lots of jobs the fighters guild, if you use the cyrodiil upgrade overhaul, use the version of this mod that comes with that.
Kingdom of Almar
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: One of my few none lore mods, this is about a group of druids living below ground in the roots of an old tree and a dark threat thats recently revealed it self.
The Elder Council -Temple of the One
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Restores the temple of one after the end of the main plot, adds a new order of Septim Monks and generally makes the temple worth using. For example you can prey away your infamy 1 point at a time here. Very useful of you have the Elder Council installed and play a legioneer.
The Elder Council
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: This mod puts the heart back in to the empire by adding all the imperial administration and legion offices, comes with main quest, lets you join the legion and do legion jobs. Introduces several features that other mods in the Cyrodiil Upgrade also use. One of my best mods i think. This also supports the 4th Era lore features and puts Titus Mede on the throne. Also adds the city of Arenthia to the Valenwood border with Cyrodiil as a quest location.
The Necromancer Mod
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: This mod tells the Necromancer side of the Mages Guild banning Necromancy story, comes with quests and your own necromancer tower.
Kvatch Rising
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Probably the best Kvatch mod available, this mod supports the Oblivion main plot fully, allowing it to finish before kvatch is rebuilt and puts refugees in various towns during the main quest so you see the effect of Kvatch being destroyed within cyrodiil. Once rebuilt you get one of the most authentic rebuilds done so far. Theres also an override option to let you get kvatch early if you really want too. Also has an arena, lots guilds and lots of quests. You may not be count in this mod.
Kvatch Aftermath
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: My original Kvatch mod, about as lore friendly as most kvatch mods out there except Kvatch Rising which is strictly lore friendly. This one lets you become count, lets you decorate your castle do quests, customise the gear of everybody in the town if you have toastie says share installed and a lot more.
Cyrodiil Upgrade Resource Pack 1.4.9
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: A game neutral resource pack that contains modders resources that can be used to build any mod. I secured all the permissions first and even included a credits doc. There is a Patch to upgrade this in the fileplanet pack of my mods along side CURP it self.
Cyrodiil Upgrade Resource Pack ALL to 2.6 Patch
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: This file updates all versions of CURP to 2.5
Giskard's Cyrodiil Upgrade Overhaul
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: A new kind of overhaul, best read the link above because its got a long feature list and its not about weapon rebalances either. This is something you have not seen before in an overhaul.
CUO Chorrol
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Revamps Chorrol so it matches the Guide to Chorrol, has a mine you can work for and some quests, plus retextures some stuff to use local stone. Giving it a different look from other cities.
CUO Leyawiin
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Revamps Leyawiin according to the Guide to Leyawiin but also adds the Legion fort that got scrapped from Oblivion before release. Helps support the Elder Councils Legion features.
CUO Bravil
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Revamps Bravil in line with the Guide to Bravil, makes it what it was always supposed to be. Inspired by blood and mud btw.
Origin of the Mages Guild
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Revamps the mages guild in line with the lore book, Origin of the Mages Guild and after the main oblivon plot ends, it starts supporting 4 era lore like the Synod and other features.
CUO Bruma
Author: Giskard
Status: Constantly being added too.
Download:
http://www.theengineeringguild.co.uk/in ... Itemid=129Discussion topic: The guilds private forum
Description: Revamps Bruma in line with the Guild to Bruma, tries to make it look and feel like a real nord town. Adds a smithy you can own and supports the CUO merchants esp.