Morrowind Restrictions List
The purpose of this list is to encourage roleplay and come up with interesting and entertaining character ideas for a 100% Difficulty Playthrough. Morrowind can become a very easy experience if you allow yourself to obtain the most powerful items early in the game and this list is an attempt to play the game differently. Some points may be removed/altered for different playthrough, it is entirely up to the player.
1 - Read attentively all the topics provided by NPC’s: This will allow you to understand the lore of Morrowind and Tamrielic History much better but it will also add location markers to your map and unlock certain topics that can lead you to interesting discoveries. Do not overlook what the NPC’s have to say.
2 – Close all doors behind you: The way Morrowind is scripted makes it so it remembers what happens to static items that are placed in the world. Leaving doors opened everywhere can later on become a source of crash for your game.
3 – Avoid picking up static items: For the same reason mentioned above, taking intentionally placed items leaves a coding trace. It is much better to store items in crates and to avoid picking up items that are placed in the world. To be clear here, take good loot while exploring caves but do not steal every item from every house in Balmora.
4 – Try to fill every journal entries: Some entries are just bad to obtain (killing an Ashlander during the main quest being one of them) but some entries are so subtle that if you do not read everything NPC’s tell you, you will miss them. A good example of this is taking supplies at Fort Moonmoth during the ‘Meet Sul Matuul’ quest or talking with Raesa Pullia during the ‘Sixth House Base’ Quest. As a completionist, I love trying to get every journal entries for each quests.
5 – Always Sell & Buy with Maxed Fatigue: This provides better prices either way so there are no reasons not to do it.
6 – Walk in Interiors: This is more of a Roleplay rule but running around everywhere is not realistic at all.
7 – Avoid godly items early on: Boots of Blinding Speed, Amulet of Shadows, Dragonbone Cuirass or Fist of Rangadulf are good examples and it does not make any sense whatsoever for your character to head there right away and obtain these.
8 – Proceed with the quests in Order: Morrowind Main Quest, Tribunal Main Quest, Bloodmoon Main Quest, Factions Quests, Misc Quests. Note: The main reason to do this is to keep your journal properly ordered if you aim to complete as many quests as possible. Some Misc quests are sometimes entwined with the Main quest. Good examples are the quests ‘Mystery of the Dwarves’ & ‘Nchuleftingth Expedition’. Those two are Mages Guild quests that you can participate in via the ‘Antabolis Informant’ quest and while this can be extremely fun to do, I try to avoid it.
9 – No Creeper & No Mudcrab Merchant: This does not make any sense whatsoever from a lore perspective. Making money is a difficult element of the game early on and becomes increasingly easy over time. Bartering with an Animal & a Creature from Oblivion is just nonsensical. Also, Ababael Timsar-Dadisun is a Merchant with 9000Gold in Zainab Camp & the Master of Mercantile Training. He is a perfect alternative to the Creeper & the Mudcrab.
10 – Dwemer Collection: During the Mages Guild questline or earlier, it is very fun to start a Dwemer collection and try to obtain a certain number of every Dwemer items. I also like to obtain a full set of armor, the two Dwemer Pneuma-Trap, 50 Dwemer coins & all the Keys from every Ruins I visited. Add to this the schematics & Books.
11 – Sixth House Collection: Many of the Sixth House Bases/Caves are optional and I bet 90% of players never explored them at all. I always aim to explore all of these and kill every ‘Dagoth’ unique monsters in the game. This allows you to collect every Ash statues, every Bell Hammers & every Sixth House Amulets.
12 – Do not steal anything unless it is quest given: For Roleplay reasons or for challenge.
13 – Do not kill anyone unless it is necessary for quests or unless it is for completionist purposes: A good example of this would be killing all the ‘Dagoth’ Unique monsters or the Wraith of Sul- Senipul during the Main Quest.
14 – Read Documents, Guides & Papers: If you Roleplay, your character is new to Vvardenfell and knows nothing of the culture or territory there. It simply makes sense to study a little bit those things.
15 – When you look in a crate you must take what is there: It is too easy to abuse crates and wait for a good item or scroll to appear early-on in the game.
16 – No Alchemy Abuse: When you finished the game, this exploit can be fun but before that, it breaks the game entirely.
17 – No Bittercup early on: I do not have a problem with it specifically but it does not make sense for the player to head there just to get the cup.
18 – No Corpus Abuse: This one is trickier because it follows the proper questline and happens to you as part of the Main Quest. It can be an interesting way to boost your Strength & Endurance quite early and even sometimes at level 1 if you know what you are doing. I do not mind a few bonus points when you complete the quest (5-25) which is an efficient way to Max Endurance & Strength Naturally rather than abusing trainers (Naturally boosting Armors at Max Difficulty is borderline impossible). If you sleep 100 days in a row to get your strength & Endurance to crazy amount, that is an exploit and should be avoided at all cost. My advice would be to play through the quest naturally and benefit from the points you get when you complete it or occupy yourself with the ‘Sleepers Awake’ Quest where you have to attack certain Shrines to free certain Sleepers. This will take you a few days to accomplish and it is suggested to attack such bases right after the Cultist attacked you while you slept (which is right after the ‘Sixth House base’ Quest which is during the ‘Corpus Cure’ Quest so the timing is perfect. That way, you do not simply wait 30 days in a row to get more stats points.
19 – Cartography: Through the course of your gameplay, explore the entire Map from cover to cover and same for Solstheim. Note: When you are done with the game and you allow yourself some Overpowered functions, doing this with a massively potent levitation spell is much much easier.
20 – Constant Effects Enchantments: Some people see enchants such as 100pts Sanctuary or 100pts Chameleons or 50+pts Drain Strength as exploits but I disagree. Creating such enchants requires the player to have very potent soul gems with captured creatures, suitable items such as Exquisite Clothes or a Daedric Towershield & a large sum of money. At max difficulty and following my previous points, this is quite hard to achieve. For this reason, I see those enchanted items as perfectly reasonable and well-deserved if the player manages to obtain the necessary apparatus.
21 – Capture the souls of Unique Monsters: Dagoth Ur, Vivec, Wraith of Sul-Senipul, Dagoth Gares, Ash Vampies (…)
22 – Join Factions that make sense with your Roleplaying Character & his Race: An Altmer joining the Tribunal Temple makes absolutely no sense at all.
23 – Ebony & Dwemer Items: Depending on what you Roleplay, Dwemer artifacts & Ebony Mines are property of the Empire and are Illegal to sell. If you are a thief, go for it and make a profit, if you play a Legion soldier, avoid it.
24 – No Trip to Solstheim & Tribunal Early on: In terms of Roleplay, this does not make sense & the items you can find there are just simply too strong.
25 – No Skill books reading: Keep those for when your character is maxed so you will gain extra levels.
Last edited by ElderScrolls on Mon Sep 30, 2019 2:10 am, edited 1 time in total.
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