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 Post subject: The strengths and positive aspects of "TES: Daggerfall"
PostPosted: Sat Jun 04, 2016 10:20 pm 
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"If the 'B' in Bethesda stood for 'Buggy?', the 'D' in Daggerfall' stands for 'Definately!'"

It's the game that you need to have multiple saves due to the problem surrounding save corruption, and it's map is twice the size of the UK, full of randomly-generated wilderness, famed for its head-dizzying dungeon, fragile floors, and for it's inclusion of nigh-naked sprites (and also the ability to see the PC naked in all their pixely glory)and for its large amount of improvement from it's predecessor, Arena.

That, my friends, is Daggerfall.


So, my friends, I wish to here from you - what, in your honest opinion - are the many strengths and positive aspects of TES: Daggerfall?"

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 Post subject: Re: The strengths and positive aspects of "TES: Daggerfall"
PostPosted: Sun Jun 05, 2016 1:20 am 
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Daggerfall is literally the best game in the series.

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 Post subject: Re: The strengths and positive aspects of "TES: Daggerfall"
PostPosted: Sun Jun 05, 2016 1:40 am 
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I can't speak to all of the strengths and weaknesses of the game, as I've not yet beaten it, although I would like to point out that my two favorite things that I consider strengths are the plethora of skills (like being able to climb stuff and scale buildings!) and I really like how lycanthropy works by the month, like the "real" werewolves would do.

As much as I love Bloodmoon and lycanthropy in it, nightly transformations become a bit much after a while. And, in Skyrim I am not bothered by -- although I also don't particularly care for -- it being an at-will transformation that you can do just whenever.

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 Post subject: Re: The strengths and positive aspects of "TES: Daggerfall"
PostPosted: Sun Jun 05, 2016 8:50 am 
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