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 Post subject: Diesel & Demons
PostPosted: Sat Sep 12, 2015 9:59 pm 
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Diesel & Demons:
Diesel & Demons is a Play by Post RPG set in an original universe I created. It's a Dieselpunk Fantasy RPG, so think 1920s/1930s and you have the right idea. As indicated in the above prologue you start out as an unemployed resident of Tollan who agreed to work for the mysterious Dr Weiss on an expedition into an ancient temple where they found a strange artifact which opened some kind of black portal for a few seconds. Although after what happened you can't help but wonder if they really are Dr Weiss. Out of that portal came a strange purple energy and you now find your soul bound to a demon. You are a mage.

Note, the above is applicable to people joining before the game starts. You can join afterwards but things won't be the same, we can figure that out if/when we come to it.

If you have any questions, ask away.

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Last edited by Kerr on Thu Dec 24, 2015 12:08 am, edited 4 times in total.

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 Post subject: Diesel & Demons
PostPosted: Sat Sep 12, 2015 9:59 pm 
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So we have come to solve every squabble in the village personally?
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Last edited by Kerr on Thu Dec 24, 2015 12:01 am, edited 3 times in total.

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 Post subject: Diesel & Demons
PostPosted: Sat Sep 12, 2015 9:59 pm 
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Characters and Character Notes:
Baloth-Kul as
Magic: Necromancy II, Ventriloquism I, Vigour I.
Money: $321.00 on person. 1 Kuo on person.
Weapons and Ammo: 8mm Semi Automatic Pistol. 10/10 bullets in gun. Stilleto Switchblade
Other Notes: Toolbox, Makeup kit. Fishing Creel containing roughly 3 Dozen Morphine Syrettes. The Cube! The keys to the car!

Unionhack as
Magic: Fleetfoot I, Vigour II, Ignus I.
Money: $690.00 on person.
Weapons and Ammo: Silver Engraved Single-Action .38 Revolver. 5/6 bullets in gun. 9 .38 bullets in reserve.
Other Notes:

Musicman247 as
Magic: Amnesia I, Possession I.
Money: $350.00 on person.
Weapons and Ammo:
Other Notes: Straight razor, comb, wallet, lockpick.

Aarah as
Magic: Ignus I, Cat Eye II, Vigour I
Money: $56.33 on person.
Weapons and Ammo: .45 Semi-Automatic Pistol. 4/8 bullets in gun. 1 spare clip (8 .45 bullets.) Hunting Knife. Switchblade. 1 Hand Grenade.
Other Notes: Pair of reading glasses, a book of poetry, small silver snuff box, pocket knife, notepad and pencil (stolen from Ellie,) picture of Jie Sima and Fang Sun, silver wrist watch with inscription.

Velvet LeChance as
Magic: Possession II, Ventriloquism I, Vigour I
Money: $370.00
Weapons and Ammo: Semi-Automatic 8mm Pistol. 5/10 bullets in gun. None in reserve.
Other Notes: Plastic D6 (six-sixed die) and notebook.

The SheoDovah as
Magic: Ignus II, Ventriloquism I, Amnesia I.
Money: $80.00 on person.
Weapons and Ammo: 38 Single-Action Revolver. 6/6 bullets in gun. 4. spare .38 bullets. Hunting Knife.
Other Notes:

DirtySpaceman as
Magic: Ignus II, Vigour I, Fleetfoot I
Money: $15.00 on person
Weapons and Ammo: .38 Snub-Nose Double Action Revolver. 6/6 bullets in gun. 6 spare .38 bullets. 6 sticks of dynamite. 1 hand grenade.
Other Notes: Protective goggles, Lighter.

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So we have come to solve every squabble in the village personally?
The last thing you never see


Last edited by Kerr on Tue Sep 20, 2016 8:10 pm, edited 34 times in total.

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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 12:42 am 
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With fire, would I be immune to blasts(within reason)? e.g. the blast sent no shrapnel at me but send me flying backwards against the wall. Can we throw fireballs at people? Also, are we allowed to come from one of the criminal factions?

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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 12:50 am 
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So we have come to solve every squabble in the village personally?
The last thing you never see


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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 1:24 am 
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If one or two PCs want to be friends with her, PM me and we can maybe flesh something out.


Last edited by Baloth-Kul on Thu Oct 15, 2015 5:07 pm, edited 1 time in total.

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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 1:26 am 
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Ah, ok. Will work on a character within the next week.

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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 6:32 pm 
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Take your time, there's no rush.

Baloth is accepted.

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So we have come to solve every squabble in the village personally?
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 Post subject: Re: Diesel & Demons
PostPosted: Sun Sep 13, 2015 9:01 pm 
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Here we are.



Last edited by Unionhack on Mon Dec 28, 2015 7:10 am, edited 2 times in total.

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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 11:49 am 
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Alright, everything seems to be in order. Unionhack is accepted.

I'm going to just assume that the revolver is Single-Action (you have to pull back the hammer and then pull the trigger as opposed to just pulling the trigger) that can take 6 bullets. At least that's what I've listed it as.

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So we have come to solve every squabble in the village personally?
The last thing you never see


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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 1:36 pm 
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That's how I envisioned it, yep.


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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 3:15 pm 
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Let's try this.


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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 4:29 pm 
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You only spent 34/35 CASPIE points.

I'll add you now, just add another point to one of your attributes and let me know when you do.

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So we have come to solve every squabble in the village personally?
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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 4:37 pm 
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Added a point to perception.

Was thinking of the poor/farmer clothing of the era


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 Post subject: Re: Diesel & Demons
PostPosted: Mon Sep 14, 2015 4:56 pm 
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Alright.

Yep, people have been wearing t-shirts and jeans for a long time.

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So we have come to solve every squabble in the village personally?
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 Post subject: Re: Diesel & Demons
PostPosted: Thu Sep 17, 2015 9:19 pm 
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Ok, I hope this fits with all the settings:



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 Post subject: Re: Diesel & Demons
PostPosted: Thu Sep 17, 2015 9:50 pm 
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I think this will be the first likable Kerr RP character I've done. I bet you one week that I ruin it. :P





Third time lucky, hopefully.

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Last edited by The SheoDovah on Thu Oct 22, 2015 10:31 pm, edited 4 times in total.

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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 12:06 am 
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So we have come to solve every squabble in the village personally?
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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 12:11 am 
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She wandered from city to city. As for the explosion, that was a mistake. I should have went with a minor technical issue that she knew how to fix but the machine's failsafe malfunctioned and she ended up getting burnt. The clothes, it's more of the demon of fire being bounded to her and I think I've misunderstood what the process is. If so, i'll scrap her current attire into something else.

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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 3:24 am 
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While I realize this is a fictional setting, 6'7" in the 1920s (especially in a woman) isn't just "rather tall", it's (pardon the crude phrasing) FREAKISHLY tall. She would practically be a sideshow attraction. Also, she "used to have brown shoulder length hair". So...what does she have now? No hair? A blonde mohawk? A black afro? --Also seems a little odd that she's scarred on the right side of her face, but it's her left eye that's blinded. Could have just been shrapnel that happened to hit her there, but still.

Even 3 charisma for someone so disfigured seems a bit much. Mumph in WoD was a toothless (for about 5 minutes), smelly, dirty, kinda crazy homeless guy, and he had 2. A giant, heavily scarred, disabled, brutish beggar mechanic person sounds like 2 charisma at the very most.

...I would really recommend against your continuing trend of having badly impaired PCs. Lodds' missing ear was one thing, but Elisa is half blind, partially deaf, rotten-toothed and has a limp. Even with 8 strength and 8 endurance, she is going to die, and die quick. Whether from infection in her mouth, being unable to outrun something, or being unable to see or hear death approaching, ...she's super dead.

And do you really want another low charisma character? :P Consider Lodds' present circumstances.


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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 12:38 pm 
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Crap, sorry Aarah, didn't see your sheet last night. But everything seems to be fine so I'll add you now. I should mention, divorce is legal so Tobias could get divorced.

Oh and I know I didn't mention it in the OP but polyamory isn't seen as taboo. I should probably mention it somewhere.

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So we have come to solve every squabble in the village personally?
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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 1:13 pm 
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No problem. Seeing as it's legal, Tobias is now divorced.


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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 1:14 pm 
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Rewrote backstory and changed parts of the appearance.

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 Post subject: Re: Diesel & Demons
PostPosted: Fri Sep 18, 2015 5:27 pm 
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TLD, you're one CASPIE point overspent.


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 Post subject: Re: Diesel & Demons
PostPosted: Sat Sep 19, 2015 9:40 am 
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If more information on his implied former life is required I can pop a PM on. It's rather mundane though.

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Last edited by Velvet LeChance on Sat Sep 19, 2015 7:58 pm, edited 1 time in total.

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