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 Post subject: KIRIN's Thunder
PostPosted: Sat Sep 05, 2015 3:31 pm 
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Last edited by The-Shadow-One on Sun Sep 13, 2015 1:27 am, edited 1 time in total.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sat Sep 05, 2015 3:31 pm 
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Hi again! This is for the character roster:
Kerr as
Music as
Aarah as
Nevone as
TheSheoDovah as
Dirty Spaceman as
Justice Knight as
Unionhack as


Last edited by The-Shadow-One on Mon Apr 11, 2016 2:20 am, edited 7 times in total.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sat Sep 05, 2015 10:31 pm 
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Name:Joe Keller
Codename:Jute
Appearance: His body appears to be covered in thick, black woolen stitches, giving him the illusion of being a life sized rag doll. If it weren't for the fact other wise he'd look completely normal, you'd be hard pressed to tell he was a spigot. His spigot brand is (now) his stiches and the normal scerla and iris reversal .
Power(s!):Artificial body - his body is a empty 'shell' of sorts, a experiment on his own body in a attempt to expand his thread powers. Of course, it was pretty damn successful considering he's alive and (relatively) sane. As a result his body is incredibly 'tough'.
Organic "Thread" manipulation - He has the power to control threads that his 'core' thread generates, these threads mimic organs, tissues, and living beings. Allowing him to create various tool, weapons, and small 'minions' from it. As long as his core thread remains intact, he will stay alive despite sustaining great damages to his artificial body.
Skills; Great analytical skills, 'genius' for biological functions (not genetics, mind you.). Great chemistry knowledge, Anatomy and physiology knowledge.
He has minor skill in car driving, has basic hand to hand combat training. Inventive with resources (he made an effective paper cross bows and a shiv from candy before being put into isolation)Spigots
Weaknesses:Fire, sharp objects, and his Core Thread
Personality:nihilistic. What he does care about, is kept a secret known only to his closest friends. (that is, if he didn't turn them into Frankenstein's or betray their trust). he tries self medicating quite a lot of the time.
Equipment:A mobile lab kit, a mobile surgery kit,
Backstory: Keller was born dead.. or at least, to a cursory closer examination. He has no heartbeat, he does not breath, and he does not produce much body heat. Almost like a zombie, he reacted to stimulus as one would suspect.
For five hours they tried to resuscitate him before they saw his eye. The scalera and iris was inverted, revealing his nature to be of a spigot. They chalked up with zombie-state to his powers.. they were half right. His body, his real one, was not part of him. Not entirely, his true body was a long string of red.. material. It was organic in nature, definitely, but otherwise it was 'alien'. He had almost all of his organs.. but one, his brain was made up entirely of his red thread, which let him puppet his body. His life? Well he grew up normally.. up until five years ago at age twenty five did he start his descent into super villainy. Starting with a string of horrific medical procedures on spigots who's nature was like his- they had a external 'soul' that more or less controlled their body. To this day, there is still no reason why he did these procedures.. but it only went down hill from there. after the first experiments- simple transplants from one part of the body to another- he began attaching two 'soul stones' onto the same body, the results were.. less than pleasant and far more than horrifying. Sometimes the other victim wasn't even a spigot or a spigot of the same type. This escalated, as he Frankensteined spigots- and eventually nonspigots (should be noted most of these nonspigots... things were unsuccessful)- into horrifying monsters that sometimes could only scream in pain. Sometimes from multiple mouths. It wasn't until a year later- and hundreds of bodies- did he get caught. His final act was to turn the scalpel on him self and emptied his entire body and fill it with his organic string before sewing him self up. turning him into some sort of rag-doll like creature. Many suspect if it wasn't for his recovery time from his surgery he would of continued his spree at a escalated rate. he has been contained for six year to the day. Due to the nature of his power (and subsequent attempts at escaping) they have put him into what can only be described as a full body cast that would make hannibal's mask look tame.


Last edited by Nevone on Fri Sep 11, 2015 11:43 pm, edited 3 times in total.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Tue Sep 08, 2015 1:22 am 
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Here's my character.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Tue Sep 08, 2015 10:28 pm 
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Added clothing. Hope I make it!


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 Post subject: Re: KIRIN's Thunder
PostPosted: Tue Sep 08, 2015 11:30 pm 
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Kerr and Music are in. Nevone needs a bit of work before it can be tossed into the pot.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 4:46 pm 
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Hello!



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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 4:58 pm 
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I'm surprised he doesn't have a skill for raiding tombs.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:17 pm 
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Ooops! Naming him was the last thing I did and I never registered the surname with the fact he was a British aristocrat too. Oh! I just realised that I called his fiancee, Laura as well. >_<


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:18 pm 
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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:26 pm 
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But hey, now you mention it, who knows what his adventure loving, globe trotting mother got up to in her younger days? :P


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:38 pm 
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That is literally one of the best accidental naming I have had the ever loving bloody pleasure to have in one of my roleplays. Accepted.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:52 pm 
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Yey! :)

Hey, all our character's surnames begin with C. Coincidence? :wat:


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 Post subject: Re: KIRIN's Thunder
PostPosted: Thu Sep 10, 2015 5:58 pm 
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Yes. It is just a coincidence.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 11, 2015 1:32 am 
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I'm betting the mastermind of it is Kerr. I bet he somehow started it.. Somehow.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 11, 2015 11:44 pm 
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Whoo! Finished my guy!


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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 11, 2015 11:44 pm 
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Yay. Accepted.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 18, 2015 2:50 am 
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Damn, I feel like that if I break the current chain, I will immediately have my character killed off in the intro and an angry Scotsman stabbing me repeatly with a spoon. :shock:

Anyway, me character will be up in the next few days. Damnit guys, now I want to call my character Dr Connors but can't as it would end up ripping off the lizard! :Angry:

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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 18, 2015 4:20 pm 
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You don't have to be a c name. It's just a coincidence.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Fri Sep 18, 2015 8:42 pm 
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Ok but if i'm suddenly hit with death, i'm blaming all the Cs in this thread. :-P

Will work on character in a bit.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sat Sep 19, 2015 10:55 pm 
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I done broke the tendency to have C named characters. Here is my character.

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Last edited by The SheoDovah on Sun Sep 20, 2015 11:40 pm, edited 1 time in total.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sun Sep 20, 2015 4:38 am 
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Fun fact: I was thinking of having her born on February 5th because that's my own birthday, but then I realized that a certain other PC already had a claim to that day. Then I decided, screw it, I'll make it February 5th anyway. I wonder if it'll ever come up that she and Viktor have the same birthday, only 18 years apart. :P

Edited.

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Last edited by Dirty Spaceman on Sun Sep 20, 2015 10:00 pm, edited 1 time in total.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sun Sep 20, 2015 10:27 am 
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Everything is fine there Space... Except the power.

Electromagnetism is non-tangible and rather universal, and I just can't help but feel like it's too much.. Especially since you emit X-Rays and heat and other forms of radiation.. So I sincerely suggest you revise that even with your weakness.


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 Post subject: Re: KIRIN's Thunder
PostPosted: Sun Sep 20, 2015 4:39 pm 
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Well, everybody already emits electromagnetic radiation, she just has the ability to control where and how much. All she can really do in a practical situation is heat things up (yes, she can use it to hurt people, but for the time being she is mortified at the very thought) and lift small metal objects between her hands. I mean, sending out X-rays, for example, won't do much outside of a hospital except maybe give someone cancer if she really concentrates the waves.

The one thing that I did forget, though, is to give her the anomaly eye thingy. I'll edit her appearance and backstory to reflect this, but I'll wait until your response to this so I can make any other edits all in one go.

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 Post subject: Re: KIRIN's Thunder
PostPosted: Sun Sep 20, 2015 10:16 pm 
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Alright. Accepted the both of yahs.


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