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 Post subject: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 12:16 am 
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Last edited by Unionhack on Sun Jun 14, 2015 2:10 am, edited 4 times in total.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 12:16 am 
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CHARACTER LIST

- Krogan Adept - Baloth-kul
Paragon - 10
Renegade - 0

- Elcor Soldier - Knight Captain Kerr
Paragon - 3
Renegade - 2

- Krogan Vanguard - Thelastdovah
Paragon - 0
Renegade - 13

- Salarian Engineer - Rook
Paragon - 0
Renegade - 1


Last edited by Unionhack on Sun Jul 12, 2015 4:57 pm, edited 11 times in total.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 1:13 am 
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Questions: Which weapons skill would the VI assisted shoulder mounted weapons Elcor use fall under? Or would it just be like a shoulder mounted assault rifle, a shoulder mounted shotgun, etc. Which if any skill would explosives fall under?

I am planning on making an Elcor Soldier, it'll be a bit of a roleplaying challenge though having to express emotion in speech before everything one says. Still, should be fun.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 1:26 am 
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Elcor shoulder-mounted weapons are typically pretty heavy armaments because they don't weigh the fellas down as much as it would another race.

So, I guess for reference, something like a shoulder mounted machine gun would fall under assault rifles. A missile launcher would fall under sniper rifles I suppose? It's difficult to translate, I can't believe I didn't consider that.

Explosives depend on the type of grenade. Tech based grenades (Arc, Inferno, Frag) fall under Technology while Biotic grenades (Lift, Cluster) fall under Biotics.

I guess I should add a Heavy Weapons skill, though I don't want them to be readily accessible except in some extraneous circumstances, not like candy. Would that work?


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 1:38 am 
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Well I'm only planning on having a shoulder mounted machine gun so Assault Rifles should be fine.

Combining heavy weapons with other skills might be the best thing to do. Continuous lasers under assault rifles and missile launchers/flamethrowers under tech I suppose, seeing as that's where traditional explosives are. Can't think of any other kinds of heavy weapons. Take a character's strength into account when using them as well maybe.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 1:42 am 
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Then that'll work. Thanks for that, I hadn't thought of it.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 2:30 am 
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Swiggity swoogity, I. AM. KROOOOGAAAN


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 2:42 am 
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Baloth is on his phone ATM so he sent me his character sheet to clean up, put into format, and post. Neat!



Last edited by Unionhack on Sat Jun 06, 2015 9:52 pm, edited 2 times in total.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 3:15 am 
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Do I have to be really knowledgeable about the lore to play? I played the hell out of Mass Effect, ditched the series after that due to my issues with Bioware at the time.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 3:35 am 
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I could explain most things to you if needed. And having the Wiki on hand helps a lot. I had like 15 Wiki tabs open just typing the OP up.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 11:40 am 
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Here we go. Hopefully I haven't screwed anything up. Powers weren't part of the character sheet in the OP so I added that section.

I wonder what Elcor songs sound like and what an Elcor would sound like at Karaoke.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 4:19 pm 
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I always figured that Elcor went more for the stimulation of the other senses in their entertainment. That, or they just don't sing, just do things instrumental.

I'll add him in, and thanks for pointing out the powers bit, I'll add that.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 5:03 pm 
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Elcor communication is primarily through scent--pheromones. A lot is lost through communication with other species. "With searing emotion: Thank you, my love."


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 7:40 pm 
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What names fall under a krogan? I can't access the wiki due to my damn ISP blocking it for it's age rating and apart from Wrex and Grunt, i don't really have much idea.

Also, are we allowed to have been part of the battle of london?

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 7:57 pm 
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Try looking up a generator, TLD.

And yeah, a LOT of people were part of the battle. You weren't with Shepard or anything but yeah, you coulda been there.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 8:20 pm 
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If you want to play a Krogan as well, be aware that we're going to be butting heads. Literally. And probably frequently.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 9:17 pm 
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@Union, I shall.

@Baloth, Of course. It's not Mass Effect if there are no headbutting involved.


Meet Churkan Hard. He is not your Action Hero. He is not your goddamn Action Hero. HE IS THE [&@%!] ACTION HERO!

I'll be in the corner with the hat of shame.


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Last edited by The SheoDovah on Wed Jun 10, 2015 8:42 pm, edited 4 times in total.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 9:26 pm 
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Put it in hide tags and we're good.

The power you're thinking of is Biotic Charge.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 9:32 pm 
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Cool. :)

Will edit parts of my sheet tomorrow. Mainly to clean up the points and sort out an assault weapon if i can find one via google. (doubt it).

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 9:54 pm 
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When in doubt just go for an Avenger or a Vindicator, I guess. Or a Mattock. They're Full Auto, Pulse, and Semi-Auto, respectively.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sat Jun 06, 2015 10:03 pm 
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That works. Chances are, Churkan will shoot them again and again and again until they are dead for "resisting arrest." I think any criminal PCs may not like him. God help them if they are Salarian!

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sun Jun 07, 2015 1:48 am 
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I was debating between making a Turian or a Drell, but after I saw TLD's character, I knew I had to be a Salarian The Genophage was the right call.

In the interest of roleplaying, I elected not to use all of the available attribute points, just because being too proficient in so many fields would go against his character.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sun Jun 07, 2015 3:29 am 
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I dig him, man! And not going all attributes in is just fine. I'll be adding him now. Traits look good.


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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sun Jun 07, 2015 11:24 am 
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TheLastDovah is not responsible for any beating up of Salarians or dead Salarians or an angry krogan smashing a salarian into the ground before muttering "Puny Salarian." Yeah, i've been watching too much Hulk stuff of late.

Also, the Salarians will pay for the Genophage and if they happen to be criminal scum, Churkan is more then happy to accidentally blast them out of a window whilst they are on fire.

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 Post subject: Re: Mass Effect: Aftermath
PostPosted: Sun Jun 07, 2015 1:38 pm 
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All well and good, but if you initiate PvP or slaughtering random npcs wholesale, well, don't expect everyone else to sit idly by. Which side they take, well, we'll have to see.


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