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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Fri Aug 23, 2013 4:21 pm 
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Oooh, I really love the one of Molag Amur shore!

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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Sat Aug 24, 2013 12:58 pm 
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@ Norroen Thank you. It's my favorite too.

My game resolution dropped again.
From 1920x1080 to 1280x960.

I thought it might be because I turned the UAC back on so...
I reran MGSO Options exe and MGEXE setup wizard as administrator. Didn't fix it.
Turned the UAC back off and the resolution went back to 1920x1080, without me doing anything else.
I knew the UAC had to be off for the MGSO installation but damn, whenever I want to play Morrowind too.
None of the shaders or any other MGEXE feature seem to be affected, just the resolution.
I have Morrowind in C:\Game, along with my Steam and GOG folders, and MGEXE's added resolutions are the only things that the UAC seems to be screwing up.

The UAC strikes again.


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Sun Aug 25, 2013 1:33 pm 
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Clear skies over Ashlands

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In between the lines there's a lot of obscurity.
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Fri Aug 30, 2013 9:16 pm 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Tue Sep 03, 2013 12:11 pm 
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Azura's Coast




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In between the lines there's a lot of obscurity.
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Sep 09, 2013 1:49 am 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Wed Sep 18, 2013 2:47 pm 
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I'm glad to see other people using Morrowind 3.0!



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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Thu Sep 19, 2013 1:28 am 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Dec 23, 2013 6:40 pm 
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Some shots taken with Drelasa Sedreth, my Dunmer spellsword.



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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Tue Dec 24, 2013 3:44 pm 
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"Join the Photographer's guild"

So uh, what are the requirements for joining the guild? Plus I need to know if I join you guys will I get locked out of any other factions?


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Wed May 07, 2014 10:38 am 
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I, too, would like to join. I was wondering if photos of my house in Balmora would be an acceptable submission.

*EDIT*

Woah, necro. Sorry about that.


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Oct 20, 2014 12:24 am 
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I know this is sort of resurrecting a dead thread, but it seems to me that Morrowind is still a beautiful game and deserves to have screenshots of it posted. May as well be posted here.

Here's my first , mostly taken from mods using MGSO 3.0 for Morrowind Modding Showcases. There's 50 screenshots in there from a number of mods, and of course download links are included if you want to try them out yourself. I'll try posting a few more albums like this, if anyone's interested.

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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Oct 20, 2014 1:39 am 
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Those screenshots are absolutely gorgeous. Looks about as good as Oblivion.

I would like to see more of them.

Once I buy a better video card, maybe I'll be able to use MGE and whatnot.


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Wed Oct 22, 2014 6:56 am 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Oct 27, 2014 9:17 pm 
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Got another from Morrowind. This time mostly showing off Solstheim and Iredior Conspiracies, as well as some more shots of Lothavor's Legacy, New Gnaar Mok, and a bunch of other mods. Download links included in the description, just like last time, in case you want to try these mods out for yourself (note: some of them will conflict with each-other, particularly the Vivec ones).

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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Tue Oct 28, 2014 12:41 am 
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Gorgeous pictures!


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Fri Oct 31, 2014 7:55 pm 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Sat Nov 01, 2014 1:20 am 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Mon Nov 03, 2014 6:43 pm 
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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Thu Jan 01, 2015 11:55 pm 
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Been a while since I posted here, thought I'd share some of my more recent mod screenshot albums with you all. As always, download links for each mod are included in the image descriptions.

First one is a , from an episode of Morrowind Modding Showcases that contained mostly Bloodmoon-related mods.

Second one is a bit more random, but is predominately a featuring Tel Meskoa and Tel Matouigius, Ald Vendras - Vogar, and Witchwood rather heavily.

The focuses a bit more on MNC: Ebonheart, Skies IV and a variety of Mournhold-related mods.

The fourth one is a mostly , featuring a number of mods that are located near that particular mining town, but also a few other random mods including the Tea Mod by Stuporstar, which is an absolute blast and highly recommended.

is a bit ship-based, with lots of naval-themed mod screenshots and in particular a lot of shots from Journey's End by Lochnarus.

And finally, for the sixth set of screenshots, we have a , the massive overhaul that changes a lot about vanilla Morrowind and which recently just came out with a new version (2.9) and was up for the Mod of the Year Award at ModDB.

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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Tue Feb 17, 2015 8:44 pm 
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Ah man. It just keeps on giving.



This is probably the most impressive user created 'thing' in the history of TES, in my opinion. I call it a thing because it's not one mod but a collection, and the mods weren't made by the same person.


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Fri Dec 25, 2015 12:59 am 
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First time playing.



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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Sat Mar 05, 2016 1:01 am 
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Just started another play through.

Sayda Neen


Arkngthand


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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Tue Aug 16, 2016 6:26 pm 
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So, to remind everyone of what Morrowind really looks like (sorry, but I find the MGSO to be frankly ugly and barely recognize it as Morrowind lol), here's a couple of screenshots that show that even a nearly 15 year old game can still look beautiful without tons of makeup.






I'm not averse towards modern graphics (except foliage; I hate foliage), but for me, the beauty in Morrowind was in its art direct first and foremost. Yes, the pictures wouldn't be the same without the particle effects and shaders and lighting and all, but Bethesda Softworks took what they had and made it work, creating what I feel is a game more beautiful than most games released this year.

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 Post subject: Re: Morrowind Photographers' Guild
PostPosted: Fri Jul 14, 2017 9:47 pm 
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The first time I played Morrowind was 7 years after it's release and I played it on an original Xbox (long story).
I like older games if the game play holds up and Morrowind's did in spades but, in spring 2009, the NPCs looked like ass, the meshes and textures were weaker than need be and bare ground painted green is a poor substitute for grass.
Got a copy for PC, started modding it and haven't looked back.
So, to remind everybody what Morrowind can look like with mods but without MSGO, here's some screenies.









Not faulting Bethesda for the game's look.
They had to develop it within the limitations of when it was developed not how they might have wanted it to look.
I think the difference between Seyda Neen Census and Excise Office pictures, TES III top & ESO bottom, show what they might have done had they been able.



And remember, foliage can be your friend! :P


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