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 Post subject: Great House Indoril Mod
PostPosted: Tue Jan 07, 2014 4:25 am 
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Journeyman
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Has anyone tried the mod? I understand it's in (permanent?) beta. Is it still playable/worth the time?


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 Post subject: Re: Great House Indoril Mod
PostPosted: Tue Jan 07, 2014 9:01 am 
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Grand Master
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, although I had to mod it a fair bit myself in order to get the quests to work properly (similar results can be achieved with the right console commands - to advance certain quest stages that are broken). It needs a lot of work, but it seems like it had a lot of potential. I found it fairly enjoyable, although I probably wouldn't recommend it as a quest or faction mod, I enjoyed it more as a Great House-related curiosity.


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 Post subject: Re: Great House Indoril Mod
PostPosted: Wed Jan 08, 2014 1:12 am 
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Journeyman
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Ah, I see. I forgot to put this in the mod board, and I didn't realize there was already a thread.

Honestly, it sounds more like a modder's resource than anything - a kind of skeletal structure that needs a lot of work to make it playable. Unfortunately, it's not exactly what I was looking for.

Ultimately, I would prefer to make my own House Indoril mod from the ground up. But that's something that will have to wait, at least until I get my new PC (I'm currently running MW on a mac via third-party software - no Construction Set for me).

For some reason there has been comparatively few Indoril-based mods over the years, which is a shame. I'm sure it's partially due to the lack of canon to draw from. In a perfect world, Beth would jump on the HD remake bandwagon and reissue MW complete with the mainland map and questlines for the other two houses. I think we know that's not gonna happen, though.


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