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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: In my time of need
PostPosted: Tue Nov 15, 2011 11:00 pm 
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Layman
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In the quest, "in my time of need" i killed the redgaurd guy and all his men. We talked and i told him i was going to kill him so on. But for whatever reason when i go to talk to Saadia i get no option to tell her hes dead, in fact the little quest marker still hovers around his corpse. Am i missing something or is this just a bug?


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 Post subject: Re: In my time of need
PostPosted: Tue Nov 15, 2011 11:57 pm 
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Associate
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I think that the quest updated for me when the leader died. Sounds like a bug to me.


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 Post subject: Re: In my time of need
PostPosted: Wed Nov 16, 2011 1:52 am 
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Layman
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figured, thanks though


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 Post subject: Re: In my time of need
PostPosted: Wed Nov 16, 2011 7:56 am 
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Associate
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Funny to see the different options with these quests.

That's what I really like about Skyrim. The choices you get te make.


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 Post subject: Re: In my time of need
PostPosted: Wed Nov 16, 2011 10:01 am 
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Grand Master
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The thing I like and hate about this quest is that the PC will never know the truth, or who was telling it. There is absolutely no tangible evidence to be found in-game, whatsoever. It's all about the player using their own moral compass, which I love, but there is no facts to base this upon, which really gets to me, knowing I could have made the wrong decision.


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 Post subject: Re: In my time of need
PostPosted: Wed Nov 16, 2011 10:13 am 
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That's why I really like it. In real live it also happens that you don't know which choice is best, so you just have to follow your feeling. That's what I did in this quest and the comment of


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 Post subject: Re: In my time of need
PostPosted: Wed Nov 16, 2011 10:21 am 
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Grand Master
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Well, I wouldn't make a decision based on my gut alone if it concerned somebody's life or death, in real life, so I would have liked some evidence. Sure you could charge in and kill whoever without much though, going with your gut, or you could take the long route and actually get to the bottom of things. I love when we, the player, get to define the narrative, yes, but I don't know, it feels uncanny.


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