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 Post subject: Re: Skyrim General Discussion
PostPosted: Wed Jun 07, 2017 10:41 pm 
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Ah, no! You're breaking this little console gamer's heart. :cry:

It just looks... so... cool...

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Jun 11, 2017 2:12 am 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Jun 11, 2017 4:19 pm 
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Sorry, I can't help you. I play on the PS3.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Jun 11, 2017 5:53 pm 
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Was it ever fixed in the PS3 version? In other words, when you equip the Stormcloak Officer armor full set with the Wind Walker perk, do you see a green aura?


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 Post subject: Re: Skyrim General Discussion
PostPosted: Mon Jun 12, 2017 12:56 pm 
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Still can't help you. I'm really sorry, I've just never done the Civil War quests. I realize that my last post might have led you to believe otherwise. Sorry.

This right here is why I have so few posts. I legit know nothing about any of the games.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Tue Jun 13, 2017 11:52 pm 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Wed Jun 28, 2017 7:53 pm 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Thu Jun 29, 2017 4:44 pm 
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It sounds like a Flesh spell. That's the only green aura i can think of. Granted, it's been a while since I've skyrimmed but sounds like a magical effect.

The quest log is just awful for misc quests and i miss the personal approach that Oblivion did. It would have been nice if they kept that aspect.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Jul 02, 2017 2:10 am 
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After helping the child Sybil make it safely to the Dibella temple in Markarth, I was given the opportunity to drink from the font and finish the quest. I had a follower with me, so I decided to command my follower to use the font instead. I was expecting to hear "Nope. Can't do that..." but they actually went through the all motions. Now, I don't know if the follower was actually buffed with Dibella's blessing (inflict more damage to the opposite sex) but I see myself dragging a long train of followers to Markarth in the near future.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Tue Jul 04, 2017 11:56 pm 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Wed Jul 05, 2017 10:13 am 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Fri Jul 28, 2017 11:17 am 
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I'm gonna to make a return to Skyrim. I shall do something that I don't usually do in a TES game(as far as i can remember) and do a two handed heavy tank build. No magic(because well, i really want the PC magic mods and i need to stop letting that put me off Skyrim in general) and just pure melee with potions. Likely to be 9:1 for Health and Staminia. Heavy armour with heavy metal. Yeaaah, gonna to be Slaaayeeeeeeeer! or just a heavy tanking build. Usually, Skyrim is very stable for me. I shall install Dawnguard and Hearthfire at a certain point(Namely just for immersion purposes and to avoid annoying vamp attacks in settlements) and Dragonborn as a potential after main quest thing. Or just after the first Alduin encounter.

May roleplay but i've really noticed the differences between PS3rim and Modrim. Modrim is better. Usually, i roleplay a lot but well, i think i'll dial it down for this playthrough. Shall be interesting. Hopefully, being a might glacier will prevent the instant [&@%!] you, you're dead kill cams. Hate them. How am i dead when I have half my life left!? HOW!? *Shouts at TV* HOOOOOOOW! HOOOOOOW! AAAAAAAAAAARGH! Even Dark Souls's [&@%!] you type enemies weren't that cruel.

EDIT: Decided to take part in Enchantment! Mainly because it will give me custom gear and because it will aid with the melee tanking.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Mon Aug 14, 2017 9:59 am 
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The build is quite tanky but i'm starting to reach a point(level 35atm) where i'm downing health potions like mead and made a decision. I am now adding Alteration, Restoration and Conjuration to the build. Restoration for healing purposes. Alteration for that small boost until I can get Dragon armour and Conjuration because sometimes, I just need that small distraction. That and the game is throwing Deathlords at me.

Turns out that Drain Vitality is buggy in Forsaken Cave. I somehow have two copies. One is the broken cloned Marked for Death version(silent version that doesn't even have the typical "Your thu'um etc.." and just more of a spell description and the proper one. So i've unfavourited the broken one and got the correct one. Seems to be caused by having a known word of Marked for Death.

I am really wishing that Bethesda allowed us to customise shields. I've got too much gems and can't sell them in bulk. :-/ Would it have been so hard to include the options of adding gems,horns etc.. onto armur and shields or a jewel in the pummel of a sword?

I think I shall start Dawnguard after finding the location of the scroll at the same time as doing the COW questline. This is the part where I hate that it results in archmage status as Kalgar is a warrior with just a few schools of magic. Though, I will have to headcannon that due to his status as Dovahkiin, he is given a bit of a free reign to come and go at his leisure instead of being restricted to the college grounds.

Also killed most of the named dragons. Seem to have just two left. One in Blackreach, one that is near kynesgrove(?). Also, screw the "Yeah, you no soul." bug. I killed that dragon darnit! Just because it respawned doesn't mean i shouldn't get it! Stop making me having to guess the total amount of dovah's i've killed. In fact, why is there no seperate stat for that? WHY!?

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 Post subject: Re: Skyrim General Discussion
PostPosted: Mon Aug 28, 2017 4:29 pm 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Sat Sep 02, 2017 11:41 pm 
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I put up the skyrim map on my wall recently, and you know what I noticed?
Upside down, it really looks like the head of a panther, or big cat of some sort.


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 Post subject: Re: Skyrim General Discussion
PostPosted: Sat Sep 02, 2017 11:44 pm 
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I don't really see it. Like, just the head of a big cat, or the whole body? I can kind of see it if it's just the head.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sat Sep 02, 2017 11:48 pm 
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Edited. Yes, just the head.


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 Post subject: Re: Skyrim General Discussion
PostPosted: Sat Sep 02, 2017 11:50 pm 
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The right part looks a little like a tail, which is why I was confused.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sat Sep 02, 2017 11:55 pm 
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Lake Honrich (top left) is an ear, Lake Illinalta is the eye, and then Karth River around the Markarth area, along with the Eastern (Western really) perimeter forms the nose area, and the cat's mouth is where the river forks.


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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Sep 03, 2017 12:06 am 
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Yes yes, I see it more clearly now.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Sep 03, 2017 3:42 am 
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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Sep 03, 2017 7:14 pm 
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.......

I am really hating the "Yeah, [&@%!] you, [&@%!]!" nature of the killcams. Espcially the one where weapons are dropped and the Dovahkiin is caught by surprise. I mean, ffs. Half health being a high chance of instant death. No way to disable it aside from going back down to apprentice. [&@%!] this killcam risk! I accept being killed via dragon after being eaten. I accept being stabbed. I accept actual deaths that make sense. Not [&@%!] suddenly without weapon cams.

Sorry, just had to get that minor gripe out of my system and well, i will go into more detail in the dislike thread.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Sep 03, 2017 7:34 pm 
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^You get pc killcams? I only get enemy killcams.


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 Post subject: Re: Skyrim General Discussion
PostPosted: Sun Sep 03, 2017 11:05 pm 
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The camera itself won't break into a cinematic position, but enemy NPCs can do finishing moves on you.

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 Post subject: Re: Skyrim General Discussion
PostPosted: Mon Sep 04, 2017 5:35 pm 
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Has anyone heard about the Bruma mod extension for Skyrim? It looks dope. Apparently it's a bit larger than Solstheim.


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