My thoughts: Might want to get in line behind System Shock 2 and the millions of requests for a remastered version of System Shock 2.
What I mean by that is, this kind of stuff is suggested for many old games. It's a moot point to suggest this because chances are, someone already has suggested it. The biggest problem is that development moves forward, and publishers won't accept a remaster without change in mechanics, content, etc.
Allow me to give you an example: Let's say Bethesda Softworks actually finds a way to profit off of remastering Daggerfall for modern OSes and machines. They put in the money to develop it for Windows XP, Windows 7, Windows Vista, and Windows 8. They also put in the money to support DirectX, OpenGL, SDL, and other graphics renderers. Then they also ensure compatibility between all the ranges of video and sound cards for a game that was so old. All of this would require a lot of re-writing, not to mention they would have to go on a BIG bug hunt in Daggerfall, as there are tons of them. They also can't just leave the graphical art as it is, the billboard-styled objects and a few jagged 3D objects. They have to modernize it, or the remake would not attract a good following due to the pixels (believe it or not, yes, this becomes a problem, and I had to play Daggerfall for a bit to get used to it as I am today). Modernization would become a problem with nostalgia trippers, so that would become a Modern v.s. Retro development decision. Then, the main quests and such weren't as in-depth as they had come to expect from Skyrim and its voice acting. Music might escape unscathed because Daggerfall's pretty well off with it. Daggerfall is well known to be unforgiving to beginners, and a lot of its difficulty, odd mechanics, and many other things are its charm. If you left that in, it'd scare off other consumers who would like to try playing the game, because, I mean, first dungeon, anyone? If they tweaked the mechanics and changed things, then you have the OTHER side of the flip coin turned off. Not only that, but then you would have "killed" the memory of a great game, by trying to revamp it and changing such things, which many developers have ended up doing. It's way too risky, I'd be baffled if Bethesda took a chance like that... besides, they tend to move forward, so I don't think they want to go back on this.
There are so many more variables and things that would need to be changed, it'd be quite a large investment just to please fans of Daggerfall (and that's quite a minority compared to the more modern Elder Scrolls following of today). By all means, I would LOVE if they would do this, but chances are even if they DID want to make such an investment, and I HIGHLY doubt they would want to, they would have to modernize it, or be forced by their publisher to modernize it. If it were modernized and things changed as such, I would not want to play it. We wouldn't even get to that part though, they wouldn't do it.
Threads and ideas regarding the original inventor company of certain old games remaking them, have been shot around many times. I am hoping this will be a definitive answer to almost any such request for other old games as well. No sane company of this generation would consider doing it, it would be a huge investment with little return to do such. The best you can hope for is that DaggerXL will be able to run Daggerfall's content fluidly and to the letter, and that it will allow 3D objects, sprites, quests, enemies, scripts, levels, and much more content to be made, so that Daggerfall will live on through an engine that will hopefully last other Operating Systems.
To close, I'm sure you meant just by doing a simple port to something like, say, DirectX or OpenGL. I just wanted to let you know that most companies are not going to keep it that simple. ZeniMax Inc wouldn't just let a remake occur without having Bethesda revamp things, it's a business practice to improve and innovate, even if it's unwanted innovation that hurts more than helps. Duke Nukem is relatively easy to keep the same, because it's difficult to mess up something that was about shooting aliens, satiring the role of the American hero back in the 1900s, and a couple of level puzzles and cheesy one-liners. (Yes, yes, Duke Nukem is everyone's favorite, his cheesy one-liners are truly amazing, yadda yadda.) With Daggerfall, there's far too many variables that create its charm. Its open nature, its mechanics of so many choices, character building... the open nature... it's quite difficult to explain. Daggerfall is too open-ended with how it was made, much like many Bethesda games. One does not simply just port such a game in a different graphics engine, because it was made quite specifically, and much would have to be changed around... or it might just not work at all if you try a simple port.
Just thought to put some insight in to it. Did this post in one go, I apologize if it sounds like I'm trying to shoot down your idea. I'm not, I sure wish they would do this, but I wanted to give you a realistic perspective on how a company might think of this, and... sadly, Bethesda DOES AND WILL think in this manner, and if not them, their publisher ZeniMax would. They move forward, just like the rest of the gaming industry... for better or worse. Just take comfort in the fact that Bethesda looks back on its successes and mistakes, and does its best to improve for their next projects based on previous failures and successes. You can't say that for all gaming companies, Beth seems to do it the best... besides for their bug testing department (but the bugs are the best part of their games! Haha... when they don't cause crashes.)
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