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Online:Living Death
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Curative Curse I
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Near-Death Experience I
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Curative Curse II
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Corpse Consumption I
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Near-Death Experience II
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Corpse Consumption II
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Undead Confederate I
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Undead Confederate II
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Living Death is one of three class skill lines available to Necromancers. Abilities in this line focus on support and healing. Known abilities in this skill are listed below.
Skill Perks[edit]
The Living Death skill line is immediately available to all Necromancers, and is leveled up by earning experience while Living Death skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50
Error creating thumbnail: File missing160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Reanimate | 12 | Instant | Ground | 28 meters | 12 meters | – | 335 Ultimate | |
Cost: [350 / 345 / 340 / 335] Ultimate. Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. |
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Renewing Animation | You restore Magicka and Stamina for each ally you attempt to resurrect. Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore [5000 / 5100 / 5200 / 5300] Magicka and Stamina for each ally you attempt to resurrect. |
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Animate Blastbones | You consume other corpses in the area and summon Blastbones. Cost: [335 / 330 / 325 / 320] Ultimate. Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Render Flesh | 1 | Instant | Area | – | 28 meters | – | 4320 Magicka | |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9223 / 9324 / 9426 / 9528] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. | |||||||||
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Resistant Flesh | Grant resistances to the target equal to half the amount healed. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9528 / 9632 / 9737 / 9842] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds. |
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Blood Sacrifice | Consumes a corpse to heal a second target. Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9528 / 9632 / 9737 / 9842] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. Consumes a corpse near you when cast to heal a second target. |
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Expunge | 4 | Instant | Self | – | – | – | 1940 Health | |
Cost: [2000 / 1980 / 1960 / 1940] Health. Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. |
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Expunge and Modify | You restore Magicka and Stamina for each negative effect removed. Embrace the power of death, removing up to 2 negative effects from yourself and restoring [500 / 505 / 510 / 515] Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%. |
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Hexproof | Reduces cost as the ability ranks up and Increases the amount of negative effects removed. Cost: [1940 / 1850 / 1760 / 1670] Health. Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. |
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Life amid Death | 20 | Instant | Ground | 28 meters | 8 meters | – | 3510 Magicka | |
Release residual fragments of fallen souls at the target location, healing you and your allies for [6148 / 6215 / 6282 / 6351] Health. Consumes a corpse on cast to continue to heal you and your allies in the area for [6144 / 6206 / 6274 / 6344] Health over 5 seconds. | |||||||||
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Renewing Undeath | Consuming a corpse also removes negative effects. Release residual fragments of fallen souls at the target location, healing you and your allies for [6351 / 6421 / 6491 / 6560] Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for [6345 / 6410 / 6482 / 6552] Health over 5 seconds. |
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Enduring Undeath | Can consume multiple corpses to increase the duration of the heal over time. Release residual fragments of fallen souls at the target location, healing you and your allies for [6351 / 6421 / 6491 / 6560] Health. Consumes a corpse on cast to continue to heal you and your allies in the area for [6345 / 6410 / 6482 / 6552] Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds. |
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Spirit Mender | 30 | Instant | Self | – | – | 16 seconds | 4320 Magicka | |
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1844 / 1864 / 1884 / 1905] Health. Creates a corpse on death. | |||||||||
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Spirit Guardian | Some of the damage you take is transferred to the spirit instead. CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1906 / 1926 / 1947 / 1968] Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death. |
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Intensive Mender | The spirit heals for twice the amount, lasts half as long, and costs half as much. Cost: 2160 Magicka, Duration: 8 seconds. CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [3811 / 3853 / 3896 / 3936] Health. Creates a corpse on death. |
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Restoring Tether | 42 | Instant | {{{target}}} | 28 meters | – | 12 seconds | Free | |
Siphon the last remnants of life from a corpse, healing for [14740 / 14888 / 15058 / 15208] Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%. | |||||||||
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Braided Tether | Also heals allies in a radius around you. Area: 5 meters. Siphon the last remnants of life from a corpse, healing for [15220 / 15374 / 15532 / 15715] Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%. |
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Mortal Coil | Restores Magicka and Stamina while siphoning the corpse. Siphon the last remnants of life from a corpse, healing for 15220 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore [140 / 150 / 160 / 170] Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%. |
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Passive Abilities[edit]
Passive abilities are active all the time.
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Curative Curse | 8 |
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While you have a negative effect on you, your healing done is increased by 4%. |
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While you have a negative effect on you, your healing done is increased by 8%. | ||
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Near-Death Experience | 14 |
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While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 10% in proportion to the severity of the target's wounds. |
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While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds. | ||
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Corpse Consumption | 22 |
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When you consume a corpse, you generate 5 Ultimate. This effect can occur once every 16 seconds. |
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When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. | ||
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Undead Confederate | 39 |
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While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 100. |
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While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. |
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