User talk:SerCenKing/Archive-2011-01

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This is an archive, please don't post messages here. Post them on my talk page instead.

To avoid an edit war...[edit]

I am bringing up the matter here. Because the effect is not an ability, but an enchantment, it means that you can not raise your Strngth and Endurance higher from the limit that the Necromancer's Amulet puts to you. For example, if you do the glitch with the strongest version, you will not be able to naturally raise your Strength and Endurance higher than 75. --Rigas Papadopoulos • TalkDeeds 17:56, 4 January 2011 (UTC)

I'm having a real hard time understanding what you mean. Yes, you take 25 points off Strength and Endurance, but you get all the other bonuses attached. That effectively offsets your Strength and Endurance drops, which is why having a negative effect does not disqualify the item in question from being useful. --SerCenKing Talk 18:00, 4 January 2011 (UTC)
I mean that you can't raise your Strength and Endurance more than 75 because of the effect. The effect is not an ability. --Rigas Papadopoulos • TalkDeeds 18:14, 4 January 2011 (UTC)
Yeah ok, in that case, refer to my comment above about 4 good effects outweighing 2 bad ones. And I can't see the relevance of the effect not being an ability. --SerCenKing Talk 18:17, 4 January 2011 (UTC)
Not been an ability means:
50-(14+14+14)=8
If the effect was an ability, you would have been able to raise all the effects to their natural maximimum values. It is not which means you lose 50-(14+14+14)=8. You therefore have lost 8 points.
The question here is how much important we will consider the Fortify Magicka effect. --Rigas Papadopoulos • TalkDeeds 18:22, 4 January 2011 (UTC)
Yeah, so again, four good effects are better than two bad ones. --SerCenKing Talk 18:24, 4 January 2011 (UTC)
You're seeing it from the wrong angle! Here is what I mean:
The final results are:
Atributes: You permanently lose 22 points.
Skills: You permanently gain 14 points.
Magicka: You permanently gain 130 Magicka.
What wins, 22 Attribute points or 14 Skill points and 130 Magicka? --Rigas Papadopoulos • TalkDeeds 18:34, 4 January 2011 (UTC)
Still, you have 2 drops and 4 gains, that means you're better off. If you want to put it another way, you gain 65 Intelligence (130 Magicka), so you're still better off. In any case, the point is that because are some beneficial effects, which for a certain character may be useful. For example I may already have increased my Attributes using Glitches and so the drop doesn't affect me, but a +130 magicka and conjuration sure does. For the fourth time: if there were only negative effects it would be useless, but having some positive ones means the item is not disqualified. --SerCenKing Talk 18:38, 4 January 2011 (UTC)
You essentialy say that it depends on the type of character. If you play as a warrior, no way. If you play as a mage, sure. --Rigas Papadopoulos • TalkDeeds 18:41, 4 January 2011 (UTC)
More or less, although for example your Warrior may have 150 Strength and Endurance so he still has 100 but OTOH he gets some decent magic stuff. The point is: if it's helpful to some players, it's worth including. --SerCenKing Talk 18:43, 4 January 2011 (UTC)
Agreed. I'll reword BFG's warning a bit to reflect the results. --Rigas Papadopoulos • TalkDeeds 18:45, 4 January 2011 (UTC)

Fort Cuptor[edit]

Hey SerC! Me again, with an annoying request; I was checking through Fort Cuptor, and wanted to comment a bit on the walkthroughs;

  • The walkthrough for the first zone is pretty bare-bones; maybe we should mention the soul gem and the macabre book lying next to the skeleton of the child? Also, the page simply screams for an image of this exact scenery.
  • The second zone walkthrough confused me a bit, so I made a few changes. Still, that last section (beginning with "To further advance in the level..." seems a bit weird as well. The whole underground system seems to exist only if you fall down one of the grates. Admitted, I found the best treasure down there, but it still seems a bit weird. Also, maybe it should be noticed that the gate at F is initially open but will close when you approach it? Ah well, just wanted to point your attention towards the page. All the best! --Krusty 12:18, 8 January 2011 (UTC)
Ok, so I tweaked Dark Fissure a bit, but I liked how you'd "turned it upside down". As per Fort Cuptor, if I'm not mistaken this is the third time I try to write that blasted dungeon! ;) Beth really took the piss when designing this one: the second zone is just so complex. Instead of detailing a precise route, which would have taken ages, I tried to give a general overview. Let me know what you think. --SerCenKing Talk 16:28, 9 January 2011 (UTC)
Worry no more; Fort Cuptor is done and finished! :) As for my corrections on Dark Fissure, sometimes it is easier just to tweak it around while I'm there, instead of trying to explain what I mean on this page. That process is a bit confusing, but hopefully it is okay if I just notify you so you can doublecheck. Both pages looks very good though! :) --Krusty 17:07, 9 January 2011 (UTC)

Blood of the Divines Ghost[edit]

Hey, just wondering if you could check the state of this bug on the CS. On mine it showed up as Alain with a count of two, not Valdemar. Could you check this on this for me? Thanks - Emoboy64 23:05, 9 January 2011 (UTC)

I'm New, how can i help out around here :)[edit]

Hey there, I've been playing oblivion for a few years now, and used this wiki for several quests and other problems and thought it was about time I contributed back! So, what can I do to help? I know there general idea of it, but have no idea where to start!

thanks :D Zak

Haze on images[edit]

Hi. I noticed you edited some images, and put haze on them. My question is, why? To be honest, I think it looks worse, and it loses it in-game feeling. I don't want to be a ****, but, well I just want to point that out. ~ Dwarfmp 13:28, 24 January 2011 (UTC)

Hey there. I think you're misunderstand the term here: I'm actually taking haze off ;) See definition. The tool I'm using is called "clarify" and it removes the darkness (I call it haze) that sometimes arises from images. In-game, it is pretty easy to avoid this by using a re-colored white light spell or by positioning oneself so the lighting is better.
The process of removing it doesn't usually alter the image significantly (unless it was really dark) and makes the image clearer, and thus better to display. I fail to see how removing a bit of haze from an outdoor or otherwise bright image causes it to lose in-game feeling. The only image where I might have overdone is this one; although to be fair the haze is caused artificially by a light spell, which means even the original is not a perfect portrayal of the lighting in Brellach.
I can see the point you're making: we strive to document the game world as it is. But there is probably not a single image on the site that has not been in some way altered, especially with regards to clarity/brightness. If you think specific images need tweaking, please feel free to bring them up. --SerCenKing Talk 14:01, 24 January 2011 (UTC)
Hah, yeah, sorry about that. You're right about the Staada image, what I meant, which is clearly visible on that one, is that images look grainy, which I think looks bad. ~ Dwarfmp 14:06, 24 January 2011 (UTC)
Yes, I hate that too - it's a result of compressing the jpeg to a decent size after you remove the haze. I'll give it another go and see how it works. --SerCenKing Talk 14:10, 24 January 2011 (UTC)
I've uploaded another version. That's the best possible without a larger size. It still looks a bit grainy but in thumb and in full view less so. --SerCenKing Talk 14:19, 24 January 2011 (UTC)

I need help!!![edit]

Hey SerC! I have had Relmyna Verenim floating around in my Sandbox for the longest time, and I really can’t figure out what to do with her; I think her dialogue is brilliant, yet her page is very difficult to finish, due to her being the SI NPC with the biggest amount of dialogue compared to the amount of quests. Recently, me and Dlarsh made an attempt to shorten this section but I’m having second thoughts; if we are going to include all dialogue, we might as well be consistent about it. Can you take a look at it? Note, that I haven’t included your inventory section yet, as I simply have to figure out how to deal with this complex NPC. There is no doubt, that the page will need a whole lot of ghastly and macabre images before it is finished, but what do you think of the content so far? --Krusty 21:51, 25 January 2011 (UTC)

Hey there, sorry for the very late reply. I've given it a quick look and I think you've handled the layout and literally tonnes of dialogue very well. I especially like the idea of the quest icons; and Dwarfmp's images sprice up the page nicely. With regards to the inventory I think it would look good just underneath the introduction. --SerCenKing Talk 23:33, 5 February 2011 (UTC)
Thanks, mate. The inventory section will probably go right underneath the quest info like you said; there's really not anything else to do. I like the page as well and I reverted back to the original version which included all her dialogue - easier to remove stuff than add it! I still have to figure out where to put all her greetings and farewells (list) but I actually think most of them will be skipped in this case - if not for anything else, then because I have no idea where and when she will say them. --Krusty 00:40, 6 February 2011 (UTC)

Slightly Inaccurate info... at least for me[edit]

First let me just say that your site is amazing, and has really helped me out when I get frustrated with this game!

I just completed the quest "Caught in the Hunt" and I'm stockpiling all this awesome armour I found on my kills. However, in the "notes" section of this quest it says that you can use the boat to transport all your items quickly to Bravil. For me, this didn't work. I loaded all my stash into it, but when I arrived in Bravil it was ALL gone. So now I'm taking it all out from a previous save point, leaving it on shore, and coming back to get it in multiple trips (some of this stuff is heavy!)

Just thought you might want to change that note if others have found the same happens to them. Thank goodness I saved it before I activated the boat otherwise I would have had to go and collect it all again.

Thanks again for a great site! — Unsigned comment by 74.13.29.189 (talk) at 18:38 on 26 January 2011 (UTC)

I'll answer this

"The boat can be used to quickly transport all of the items you collected to Bravil. Manually carry everything to the boat and pick it up. Even though you are likely overencumbered, you will be able to use the boat to travel to Bravil."

It meant put all of the items into the boat while you go back into the fort and grab the equipment, when you have all of the stuff you want pick it all up. You can still use the boat while over encumbered and it is therefore an easy way to transfer the loot from the fort to Bravil. --AKB Talk 18:43, 26 January 2011 (UTC)