User talk:Moony77Wolfy

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Welcome![edit]

About the Azura's quest[edit]

Hello! I re-tested that issue about whether or not killing hermit before quest breaks it. Version is 1.6.1820 from steam tribunal+bloodmoon plus all official DLC's. No UMP or UCP use. But, I coudln't replicate issue that killing hermit before would break quest. Here's how I did it; travel to Azura's shrine, cast mark->travel to hermit's shack, she greets, I kill her right away.->Almsivi and wait for 3 days to reset cells->head back to see she's really gone->recall back to shrine->talk with statue, journal gets updated->traveled back to hermit's, just killing Staada, taking ring->recall back to Azura, quest finished. I didn't use COC command either between travels. I confirmed this 3 times total now again. Any idea what we're missing here? --Yagutzal (talk) 15:52, 24 September 2021 (UTC)

Thanks for the details, I'll test that out. I forgot to mention, actually, I am using the code patch and a few other small mods, so that could be making the difference. Anyway, I'll get back! Moony77Wolfy (talk) 17:22, 24 September 2021 (UTC)
Just tried your steps, and I couldn't get past head back to see she's really gone. Like before, the statue wouldn't activate at all. Moony77Wolfy (talk) 18:04, 24 September 2021 (UTC)
What I meant by that checking that she's really gone, is that I traveled back to hermit's shack, to verify she hasn't respawned (unlikely) and caused any issues. Tried couple times wihtout this, and also killing her before even seeing the shrine. Script section of this quest doesn't check whether or not hermit is alive (DaedraAzura script). Unlike in Boethias quest which does have part in script that checks if Duma is dead. If it is, script ends (DaedraBoethiah script). Made small test where I placed same check to Azura's script to check if hermit is dead before quest, and this disbaled quest from starting is hermit was dead before talking with statue, so it behaved then like you described. Do you have access to construction set to see if there's code block checking hermit's death? There wasn't any stuff related in code patch 2.4, so this is really weird!--Yagutzal (talk) 09:12, 25 September 2021 (UTC)
Yeah, I checked she was gone - travelled back to the shack and her body was gone, recalled to the shrine and couldn't start the quest. I think your series of events is the right one; I'm guessing that for me the morrowind code patch or something similar messing it up. I don't have access to construction set, no, but I think combined with your checks we can definitely say it's me messing things up! What do you think, should we add the info back or leave it be? Moony77Wolfy (talk) 11:28, 25 September 2021 (UTC)
Phew, couple of columns. But eh, back to subject. Info could be added back to article, since it was encountered with official stuff only being used. I'm curious what could be reason you couldn't replicate issue, can you tell what settings you tried to replicate with? I could check if there's something that's changing script.--Yagutzal (talk) 12:00, 25 September 2021 (UTC)
The mods I'm using (really should've remembered those earlier, whoops) are Patch for Purists, Lake Fjalding Anti-Suck, Merged Objects, Expansion Delay, plus MCP, UI expansion, and I think that's it. Almost definitely one of those is the issue, probably PfP or MCP. Feel free to check more in-depth, but tbh I don't think it's necessary! Moony77Wolfy (talk) 12:42, 25 September 2021 (UTC)
Yeah, you may be right that digging is unnecessary. I added note back, but didn't revert other changes. Thanks for grammar edits and whatnot you've done to my edits thus far! (edited this sentence to clarfiy)--Yagutzal (talk) 06:59, 26 September 2021 (UTC)