Main Quest Dialogue
visit anyone--"Mehra said you would come. I'll sat you subdued me with magic and stole my key. It opens all three exterior doors -- the upper back door is best. You'll need other keys for other doors inside. Search in desks: no one carries keys while on duty. Mehra is in Prison Keep in the cell on the far right. Mehra said you'd bring scrolls to get out. Some of us are sympathetic to the Dissident priests, but kill an Ordinator, and you'll lose that sympathy. Here's the key to the entrance. Now get going."
Apographa--"The Heirographa are the collected priestly writings of the Temple. The Apographa are the 'hidden writings' -- secrets known only at the highest levels of priesthood and inquisition. Defying the Temple, we have gathered as much of the Apographa as we can here in Holamayan. One of the chief disputes between the Temple and the Dissident priests is that the Temple hides the truth from its followers."
Dagoth Ur--"So long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence, faith in the Temple's protective power was strong. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur."
Dissident Priests--"A significant part of the Temple hierarchy might be more inclined to accept and tolerate differences of opinion in dogma. But other parts of the Temple, in particular, the Ordinators under Berel Sala, claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. The people are afraid, so they support the hard line. But if we can show ourselves able to confront Dagoth Ur more effectively than the Ordinators, the Temple and the people will support us."
lost prophecies--"I have reviewed the Apographa, and have found two passages of particular interest. We've made copies of these passages to give you. Many are familiar with the two Nerevarine prophecies current among the Ashlanders called 'The Stranger' and 'The Seven Vision'. We have two other prophecies, 'The Lost Prophecy' and 'The Seven Curses', that may offer additional insights into the riddles surrounding the coming of the Incarnate. Perhaps these are the Lost Prophecies that your friend Nibani Maesa told you about. We have also prepared a document for you called 'Kagrenac's Tools'. This document will explain to you, and others, the terrible secret that the Temple conceals about the true history of the Trbunal and the corrupt nature of their divine powers. It is to conceal this secret that the Temple persecutes the Nerevarine and the Dissident Priests. This persecution must stop. We must be united against the true enemy, Dagoth Ur. And if you are the Nerevarine, you must lead us against him."
Nerevar--"By the way, here are a few books from our library you might find of interest. Each gives a very different impression of Nerevar."
Nerevarine--"Our interest in the Nerevarine used to be a matter of principle, a willingness to consider the validity of mystical insights rejected by Temple doctrine. Now, Dagoth Ur grows stronger while the Tribunal grows weaker, and the return of Saint Nerevar, even if only reborn in spirit, may be our bets prospect of salvation."
Sixth House--"This is a new threat, and not yet widely recognized as another face of the Devil Dagoth Ur. But it is clearly a sign of a coming crisis, and the Temple may no longer be able to protect Morrowind. In such troubled times, the Dunmer may turn to the ancient pillars of faith, the ancestors and the Daedra, and especially to the prophetic visions granted by Lord Azura. Then they may look to the Nerevarine, Saint Nerevar Reborn, to lead them against the grim armies of Dagoth Ur."
The Lost Prophecy--"'From seventh sign of eleventh generation,
Neither Hound nor Guar, nor Seed nor Harrow,
But Dragon-born and far-star-marked,
Outlander Incarnate beneath Red Mountain,
Blessed Guest counters seven curses,
Star-blessed hand wields thrice-cursed blade,
To reap the harvest of the unmourned house.'
I've annotated your copy of 'The Lost Prophecy' with our best efforts at interpretation. But a rough summary might be; 'An outlander -- foreign-born, but welcomed as a guest -- confronts seven curses beneath Red Mountain. His hand, blessed by Azura, uses a cursed blade to bring justice to House Dagoth, or House Dwemer, or both.' The Nerevarine? An outlander? That wouldn't please many Ashlanders, and may explain how the prophecy got lost."
The Seven Curses--"'The Seven Curses' reads as follows;
'through the doors of the unmourned house
where scoffers scoff and schemers scheme
from the halls of the oath-breaking house
rings seven curses of gods blaphemed
first curse, Curse-of-Fire
second curse, Curse-of-Ash
third curse, Curse-of-Flesh
fourth curse, Curse-of-Ghosts
fifth curse, Curse-of-Seed
sixth curse, Curse-of-Despair
seventh curse, Curse-of-Dreams'
Your copy of 'The Seven Curses' bears our guesses at interpreting the verses. In short form; Seven curses come from House Dagoth, or House Dwemer, or both. Fire and ash come from Red Mountain. Flesh is corprus. Ghosts, Seed, and Despair are unclear, but Curse-of-Dreams seems to refer to recent cases of soul sickness and Sleeper attacks in the towns."
lost prophecies--"You have the lost prophecies? You will tell me these things, over and over, until I have them by heart. And then you will tell me what these priests say, what they see in these words. And then, you must leave me. Hunt. Sleep. Train. Feed. Learn the land. I must bring these things into me, and place them before my ancestors, and listen to them, and to the skies and stars pf my dreams. And then, when the moons have come and gone, return, and I will give you my judgement."
My judgement--"The ancestors and stars have given me clear signs. The lost prophecies leave no doubt -- the Incarnate shall be an outlander. You, blessed by Azura, must lift the seven curses of Dagoth Ur. Prophecy has shown the seven steps of the Nerevarine's path, and I have been chosen as your guide for each step on that path. I will read the signs, and show you the way. It is time for you to walk the path of the Seven Visions, and pass the Seven Trials of the Seven Visions. You are born on a certain day to uncertain parents. So you have passed the first trial. My dreams show me that you also fulfill the second trial, that 'neither blight nor age can harm him/The Curse-of-Flesh before him flies'. I have read the signs, but I cannot understand. Can you explain this to me?" *Tell how I got corprus disease and was cured* "That you have overcome the Curse-of-Flesh is strange enough, but that it should protect you from blight and age is past belief. Yet the signs of my dreams are clear. You have passed the second trial. But the third trial is unfilfilled. The mystery of the third trial is not my secret to share. Go to Sul-Matuul, the guardian of our cult, and he shall tell you of the third trial. When you have fulfilled the third trial, return to me for guidance on you next steps on the path of the Nerevarine."
Kogoruhn--Kogoruhn was an ancient Dunmer stronghold. Here. Ket me mark it on your map. Go by daym in good weather, or you may miss your way. Follow the coast east from Urshilaku camp to the ruined Dunmer stronghold called Valenvaryon, then turn southwest. You'll see Ebernanit, a ruined Daedric shrine. Continue south from Ebernanit to Kogoruhn, a great table of stone with many ruined buildings. There are many rooms. The passages are old and deep. Beneath are caves with pools of fire. It is a bad place. Go prepared."
Third trial--"You have entered the path of the Nerevarine. This is a hard thing to believe. But Nivani Maesa has spoken to me at length of this, and I have had time to consider. Therefore I shall keep my own counsel, and set before you my own test. I do not dispute with the wise women, but their ways are not the ways of the warrior. Many before have tried the path of the Nerevarine, but all have failed the warrior's test. You must have strength, courage, and cunning. These things I would test. Nearby lies Kogoruhn, the ancient halls of the forgotten house, House Dagoth. In recent time, creatures of the blight have come to dwell there. I myself went there, with some brave huntersm and came back again, but it was a bad place, and I am not ashamed to say I was afraid, for myself and my men. If you would have from me the secret of the Third Trial, the 'caverns dark' where Azura's eye sees, you will first bring to me three tokens from dark Kogoruhn. The first token is corprus weepings from a corprus beast, to show that you are proof against the disease's corruption. The second token is a cup with the mark of House Dagoth, for I have myself seen such cups there, and will know you have seen with your eyes what I have seen with mine. The third token is the Shadow Shield, which lies on the Tomb of Dagoth Morin, in the lava tunnels deep beneath ruined Kogoruhn. Bring these things to me, and then I will tell you the secret of the Third Test."