User:PsijicOrder/Skyrim Roleplaying Ideas/Jobs

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Chef[edit]

To be a chef, you must always wear your chef's attire when in public. You may want to be a Breton. Devoting most of your life to cooking, you wouldn't be the strongest, and you should have short clean hair so you can keep it out of your food. You should have a strong like for culinary practices and probably not too much interested in fighting or stealing. You may be good at alchemy to mix drinks. Marrying doesn't matter but would be better to do if you are a chef who owns his own home. Any religion could be incorporated into here. A suggestion would be to reside in an inn with a cooking pot, and act as if they are paying you with a room, and giving you a small amount of the food you cook for them. You would need a good speech or a way to get good prices being a chef. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of chef you are.

One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.

Another way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person who buys things, and sell it to him and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free for employees unless you have a home that you can go home to between meals and sleep in after dinner.


Maybe you could work for the Jarl!Markarth would be best for it because they have an area where you can cook. Early in the morning, wake up, get ingredients, and cook breakfast for everyone in the palace.You could even take food to the rooms, but you might have to be sneaky to do it.Wait 30 minutes to an hour, then take the food, and stuff it in a barrel.'Clean' the plates and bowls by dropping them in the water outside of the palace.

Some other things you can do is carry a copy of The Gourmet with you as a reference and make drinks by using alchemy.

Idea by PsijicOrder. Description by Imperialkhajiit 20:04, 30 December 2011 Edited by M'Laila(UTC)

Cheesemaker[edit]

A good Cheesemaker would be a race which is good at making food such as a Breton. You should live near a farm or other area containing farm animals. Particularly goat and cows. You should not have the nicest cloths though you may wear aprons or chefs cloths because you may get messy making cheese! And if you had the nicest cloths they would get ruined. You should enjoy your simple trade and be strong enough to carry the buckets full of milk, but not be too good with weapons. You should have a good speech skill so you would have a good personality so you would sell your wares for more septims, but you should not be to rich as cheesemaking is not the wealthiest of proffessions. You can have any religon you want, but keep in mind. Zenithar is good for trade.

You should get milk to make your cheese. To get milk you should buy(or steal) a few buckets (depending on what kind of cheesemaker you are), then take a bucket to a animal which makes milk like a goat or a cow depending on what kind of cheese you want (goat cheese or Eidar Cheese). In the morning You should place a bucket next to a goat or cow and pretend you are milking it. It should take about a minute to fill a bucket but they will take a day to refill their milk. After that you should leave the buckets in a warm dry room, and leave it to mature. If you leave it a day it will make a cheese wedge, if you leave it for 3 days it will make a cheese slice, if you leave it for 6 days it will make a cheese wheel. (use the console to give yourself the cheese). After this you should eat your fill, and you could set up a cheese stall to sell the left over cheese for a hefty profit! A good day of selling cheese could get you 100 septims a day.

(If you are lazy you can also find mammoth cheese bowls at giant camps but beware, giants do not like it when you take their food and might get angry!

Idea by TheHorkerKing. Description by TheHorkerKing 11:20, 3 August 2012 (GMT)

Enchanter[edit]

As an Enchanter, you would be a magic-oriented race, like an Altmer. You could start out as an apprentice to someone like Farengar, fetching soul gems and enchanted weapons for him (selling them to him). After that, you could start your own business! You should get a house with an enchanting lab, and enchant weapons and armor to sell.

You should go out to gather your souls and enchanted weapons and armor as well. If you don't want to get your hands dirty, hire a mercenary or bring a follower, give them weapons enchanted with soul trap, a healthy supply of soul gems, and go dungeon delving. Bring your loot home, enchant them, and sell them again at almost no cost to you for a huge profit! You could choose to be an evil enchanter, and steal the soul gems and weapons, enchant them, and sell them to your local fence.

You could marry, but it isn't really necessary. You also could choose a religion, Zenithar for being a merchant, or Julianos. Or you could be the champion of Azura, or if you're evil, choose the black star.

Idea by Argonianshadowscale. Description by Argonianshadowscale 6:05, 22 July 2014

Lumberjack[edit]

As a Lumberjack, you are most likely a strong, mighty, and dirty faced Nord or Orc. You should probably not enjoy working the mill, but some may. You should have another hobby, whatever else it is, is fine. You shouldn't be the happiest, peppiest personality, especially if you're stuck at the mill most of the day. Your skills should be strength, and that is all. You should carry multiple woodcutter's axes, and you should wear an apron. You should have a home by the mill, or live with the owner of the mill. You should eat 'the most elaborate meals', keeping in mind you are not the most elaborate person, or the richest. You should work for maybe 4-8 hours cutting and transporting wood on the week days, taking holidays and weekends off. The weekends you should usually do your shopping. Your religion doesn't matter.

Idea by PsijicOrder. Description by Imperialkhajiit 21:43, 12 January 2012 (UTC)

Fisherman[edit]

To be a Fisherman, I would suggest to be an Argonian and to start catching fish. You should be very strong for bringing in the big ones, but still keep in mind how unrealistic it would be to jump down waterfalls, and always sell your fish after eating your meals, unless you want to eat something besides fish for a change. Because remember, I actually know a fisherman who doesn't like fish, so you can like or not like whatever you like. You should have a dagger with you to take off the meat of the fish you catch, and you shouldn't wear the most expensive clothes because you are going to get wet. You could marry or have any religon you want. You could fish in the same lake or stream everyday, or you can be some sort of international fisherman. Try not to make too much money and don't wear amazing looking clothes, because most fishermen aren't amazingly rich in this time period. Take your clothes off when you go fishing, or have a set of clothes for fishing only. You should only fish on certain days of the week, taking other days of rest. It would be smart to not fish in the dark, remembering you are a fisherman, not a undead fighter.

Idea by PsijicOrder. Description by Imperialkhajiit 01:20, 31 December 2011 (UTC)

Barkeeper[edit]

To be a Barkeeper, you must always wear some nice attire when in public. A suggestion would be to reside in an inn with a cooking pot, and act as if you own the place. You would need a good speech or a way to get good prices being a selling food and drink. You can wear enchanted apparel, use spells, glitches, or do it the old fashion way. Always be kind to your customers. You should have a specialty that you serve when there are a lot of people in the inn. You can buy the ingredients from people or you can find/steal them, depending on the kind of person you are. You should only marry if you already have a house, and can have any religion you want. You can eat anything you want, and maybe eat a lot, being you own an inn. You are of a higher class, and you could pretend the real inn owner is an employee.

One way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can sell the food you make to the real inn owner and act as if someone else's job is to serve it. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.

Another way to do it is to wake up early in the morning, get ingredients, and cook breakfast for everyone working and visiting the inn. You can cook the food then bring it to each person or put it in people's rooms and act as if it is room service. You don't need to, but if you want to you can get tips by pickpocketing, or stealing from guests. Wait thirty minutes or an hour to make it easier and then come around and pick up their plates and bring it to the person and sell it to the real bartender and act as if he/she is the cleaner. You can do the same for lunch and dinner. You can then go to a room and instead of sleeping in it, you can jump on to it and wait, pretending that the room is free because you own it. If you have a home you can go home to between meals and sleep after dinner.

You can also get a house, like Honeyside, and make a lot of friends, so when you make your house a tavern, sometimes your friends, like Faendal will drop in, sit down and eat for a bit. Make sure to give them some drinks, when they want some. You can even make specialty drinks. You can give them odd names, you can give them beautiful names. Make their names somewhat revelant to what they look like, or what they are made of.

Idea by PsijicOrder, description by Imperialkhajiit 01:44, 31 December 2011 (UTC)

Blacksmith[edit]

As a Blacksmith, you should start off small to be most realistic. Help out for a more experienced smith at first, then train more and more to get better. Alvor in Riverwood, Adrianne Avenicci in Whiterun, or Lod in Falkreath is a good place to start as they are basically the tutorial for smithing, instructing you on how to make an iron dagger and hide helmet. When you become better at your job you could move on to other blacksmiths until you finally get to the skyforge, the ultimate forge in Skyrim and every smiths dream. Entirely up to you, but it is very unrealistic for people being able to craft dragon armor, or even daedric, due to how not many people would be buying it. The same thing with anything past flawless, because to most people, what is better than flawless? A race you probably should be is an Orc, Redguard, or Nord. Your character should be pretty strong, and have any personality, religon and home that you would like. Only have a home if you don't own the forge, live in the shop (or by it) You can be of any wealth class you would like, but make it realistic to the metal you use. You make weapons, armor and jewelery and you can even go out and mine the things yourself and be a Blacksmith and a Miner. Sell your things to anyone that would by them, or act like you are working for the forge and sell them to the forge master. Dedicate days to selling weapons and making them. Give yourself a day off too. You will also need a high speech due to the cost of the tools and ingredients for most crafts. Alliteratively, you may choose to be a Fletcher! For this profession you'll need to craft many bows and be skilled with leather. Always keep ANY arrows you find in your inventory. They are weightless, but you'll need to store them somewhere for safe keeping when you want to sell them. You'll also want to create leather/hide armor to sell to your customers, obtain the 'Merchant' perk so you can sell directly to hunters out in the wild.

Idea by PsijicOrder. Description by Imperialkhajiit 02:21, 31 December 2011 (UTC)and PsijicOrder.

Alchemist[edit]

An Alchemist should be a race with a good alchemist skill. You should not be extremely strong, keeping in mind most of your life is in a lab doing alchemey. You shouldn't like combat too much, unless you make potions for yourself. You should be a little bit shrewd with people, keeping in mind that you spend most of your time in the lab except when you sell things. Remember, being a quiet shy person doesn't mean you don't have a good speech. You should have a good speech to sell potions. Your equipment should contain a lot of ingredients, and you should keep your potions at home unless you are going to sell them or using them in combat. You can choose any religon you would want, but making very deadly poisons would probably make you a darker person. You should take days off from your constant work, and not work on holdiays. Maybe you could even put times on when you create potions and deadlines of when potions need to be in by. Devote some days to gathering a lot of ingredients. As an alchemist you'll be earning your pay through the alchemy skill, none the less. Playing realistically, you may want to become an assistant in any of the alchemy stores through the broad land of Skyrim. Learn the trade, buy recipes, and take time to begin your own potion/poison crafting. You may not even want to sell potions, but raw ingredients. You will also need to choose if you want to buy your ingredients or obtain them the hard way. You may either choose to deliver potions to stock alchemy stores, or have your own business by getting married! Create signature potions and perfect the ones you know! There are hundreds of different possibilities. You may want to test your concoctions on yourself before selling them to the general public. Make a log book in real life of your different recipes and what effects ingredients have.

Description by PsijicOrder and Imperialkhajiit

Merchant[edit]

Make a living off of selling various goods! Imperials work best as Merchants, due to their racial benefits. Speech is very important, your career depends on it! You should be a bit weaker than most, unless you gather your goods by yourself from dungeons, caves or the wild. You should be nice to your customers, and you can have any views toward anyone else. Wear the clothes depending on your wealth class which depends on how good of a merchant you are. You should marry to get money, and have a house due to your wealth class. Your religon could be anything, but you would probably like Zenithar. You should close your shop or open up later on Sunday's/Saturday's, and devote some days to getting supplies, letting your wife man the shop.

Choosing your Merchandise As a merchant you must choose what wares you wish to have for sale. These wares can range from hides to gems, or maybe a bit of everything! Picking your merchandise means many things. You must know where to obtain what you wish to sell. Some items are harder to come across, but bear more profit, others are common materials that can be found easily, yielding small profits but more merchandise.

Selling your Wares Once you've obtained a good supply of merchandise, you'll need to start selling. Choose merchants that would actually need your wares and slowly form bonds with each of your customers. Maybe people have specific orders you have to fulfill within a short amount of time. Even more realistically you could perform tasks for NPC's needing certain items or work for the East Empire Trading Company. You must be sure to please your customers, maybe throwing in bonus gifts with a large purchase. At low levels making money will be harder, but with progression of level comes higher valued items. Be sure to update/upgrade your wears from time to time, for instance, if you begin selling dishes, in the beginning you'll be selling wooden/cast iron utensils, eventually, you can upgrade to Dwemer, yielding better profits for better items. At some point, you may want to get married. When your spouse begins to sell merchandise yourself, accept the 100 gold a day made from them. Stock your home with wares and remove 100 gold's worth a day. If your stocked wares don't have over 100 gold value all together, don't accept the 100 for that day. You may also want to get an apprentice or body guard. If you wish to have a bodyguard, purchase a hireling for 500 gold. If you wish for an apprentice, choose a follower not accustom to combat.


Getting Around As a merchant, you're going to have to be stationed somewhere, whether it's a house you own in a city, a room in an inn, or out of some cleared out fort in the wilderness. Cracked Tusk Keep works well, due to the fact that it has a large vault for storing merchandise. Eventually, once you've obtained enough money, you may want to purchase a horse. Only carry a realistic amount of weight until you've obtained a horse to help you carry your wares.

Description by PsijicOrder and Imperialkhajiit 03:00, 13 January 2012 (UTC)

Butcher[edit]

Bosmers would most likely be the best Butchers. Whatever your race, you'll need lots and lots of meat. To obtain meat, you will have to go out and hunt for your food. To hunt you would probably be using a bow, to be sneaky and not shred or burn the meat. Nothing you sell should be cooked it should all be raw. You can set up a shop in your home with your spouse, any home or spouse will do. When they decide to open up shop, place meat on the shelves in your home. Everyday, accept your spouses 100 gold and remove what you think would be worth the amount. You may also need to make deliveries to local taverns and inns, even individual people. Remember that meat can go off quickly so have a store of salt around to help preserve the meat and if you are making a delivery that could take a couple of days to complete take some salt with you. After a week throw away any meat that is still on your shelves. You don't want complaints from you customers about bad meat. You should be kind to your customers, but can feel however you want toward them. Remember, you don't need to like meat to sell it and hunt for it, but it would help when it comes to meal time. You should carry around a large amount of arrows with you, but be realistic. You should have a horse to carry around the meat you get so you can put it on it when you travel back to the store. You can have whatever religion you want, but Talos or Hircine would be good gods to follow. It would be best to be somewhere in the middle class, unless you are some form of "super-international-meat-seller". You should take some days off and devote some hours of the day to getting food, selling it, and bringing it to taverns and stores. Remember to hunt animals in the night for the best efficiency. The Butcher can be greatly associated with The Hunter.

Description by PsijicOrder and Imperialkhajiit 20:06, 13 January 2012 (UTC). Edited by --Sibane 16:30, 10 January 2012 (UTC)

Farmer[edit]

Farmers should probably be a poorer race, but are not limited to them. You should be strong for plowing through the fields and you would probably like what you do. Your meals would probably be from the farm, and you should greet your customers with a very happy personality. You should be good with the blade to ward off predators to your livestock, and maybe have an unarmed enchantment, keeping in mind that unarmed combat started with farmers. You should have a weekly schedule and as your far remember that Skyrim is a rugged land with rough soil. Only the most dedicated and skilled farmers will ever be able to conquer Skyrim's rough climate and temperature. To start off, work for a particular farm. You can work at any one you choose, carrying out chores for your employer. This includes but is not limited to taking the crops to the market, obtaining more seeds, plowing in the fields, or working the mill. While you're still an apprentice, you'll need to sleep in an inn, only keeping enough profit to live. The crops available in your farm are the only crops you'll know how to grow. To expand your knowledge you'll need to get advice from another farm! Eventually... You will be the one to take over the trade, selling the crops for your own profit and paying those who work your fields. If you want, train a follower in your profession and pass down your knowledge. You may decide to be a special farmer, such as a Nirnroot grower, you'll of course need training from the only woman who knows how to cultivate them. Find a spouse that lives near a farm, and live at their place so you can work in your fields every day. Religons could be of any you want, there are no gods of farmers, but Zenithar is good for traders.

Description by PsijicOrder and Imperialkhajiit

Sailor[edit]

Live to sail the high seas on the vessel of your choice! The best race to be as a sailor is a Redguard, due to their strong Navy. As a Sailor, you'll need to work on a boat of course, doing basic things such as cleaning the ship, killing off Skeevers, or keeping the boat stocked with food, drink, and firewood. [especially if you wish to go on a voyage.] When traveling, you may fast travel from port to any location near a shore, as long as they are connected! You may have a wreck and have to take refuge at one of the many ship wrecks along the northern coast. Making sure to stay alive and keep any survivors [Companions.] Alive as well. This scenario is included in the Wilderness Dweller category. In order to fix your ship, you'll need lots of firewood and iron ingots! Keep tools on you for this purpose (e.g woodcutting axe etc.). For profit, slay Horkers for their meat and tusks, pickpocket your captain for your 'pay', or sell merchandise to vendors as to give them their delivered goods. If on the PC, the console can be used for your "pay" (player.additem f [x amount of gold]). Eventually, you will become a master of the sea, when you think you've got what it takes, become a captain of your own ship! You'll need to buy a boat though! To do this, place an amount of money in the closest chest to the ship. Keep in mind, smaller boats will cost less, but they won't be able to make it into the more icy parts of the ocean. Be realistic about the pricing, and make sure to pay your crew for their efforts. Make your character like what he is doing, because the average resident of Skyrim doesn't wake up and say that sailing is his or her passion. You are most likely good to your crew and follow the gods of the heaven in your journeys. You should live on your boat and marriage isn't the best option unless a crew member is your spouse. Be a higher up social class if you want, but make it realistic. Be a good swordsman to fight off bad, and carry a good amount of gold with you

Description by PsijicOrder and Imperialkhajiit, Edited by Choson

Miner[edit]

Mining, next to woodcutting, is the most simple and straight forward job there is. As a Miner, you should be a strong, mighty, and stupid brutish faced Nord or Orc. You may not like your job, but you do so. You'll of course need a pick-axe and a home/camp nearby a mine. There are several spouses you may wish to marry that are also miners, offering a house nearby and a steady income. Work from mine to mine, following your employers demands for ore, selling your ore for profit and not using it to smith. Make sure to wear your miners clothing and always remember your place. You're a simple worker, nothing more. Accept additional pay from your employers by pickpocketing them if you feel you did better than usual. Explore caves and other mines for additional ore, but be sure to hire a body guard [Hireling.] to help you in case the cave/mine is occupied by something nasty. Eventually, with enough experience, you can start to run the mine yourself, whether for smith use [crafting ores.] or straight profit [silver and gold.]. Depending on your weekly schedule (Where you should give yourself some days off and work hours) you should have another hobby. You'll need to pay the original owner a hefty sum for the new property. If you get into it big time, do the Forsworn Conspiracy quest to strike at your Silver-Blood rivals and cripple their business, even taking over their mine. Remember in the beginning you aren't richest person, so probably won't be eating or wearing the richest things. Your religion doesn't matter, but depending on how much adventuring you do, you may like Talos.

Description by PsijicOrder and Imperialkhajiit

Rancher[edit]

Ranchers aren't usually the richest, unless they are really big in business and are doing very good for yourself. You should be strong and good with the sword to ward the pests away. You should like what you do and like the animals and may want to be a Bosmer. You are probably kind and nice to your workers and animals. You should marry someone close to a farm and get a home close to the ranch. Your religon doesn't matter, and neither does what you do besides ranching. You should have a weekly routine and be a low or high class, depending if you are a worker or an employer. Ranching is farming with animals. This may include working at a stable or working cattle in a village. Having a dog will be very important as you will need the help 'herding'. You can even use a command animal spell, and get your own sheep and deer, fencing them in, killing them off for profit. The same can be done with chickens, just be careful not to get charged with poaching someone else's livestock! You may even want to give them money or trade them with items for their livestock if you need it. You can sell your meat personally, or you can sell the animals to other people by commanding them and placing them on their property. You can even pretend raw beef/goat legs/chicken breast are actually the animals themselves. Pickpocket your buyer for additional payment. You can even eventually take over your own stable, selling horses for profit. You'll need to feed your livestock and take care of them. Use a clothing iron to brand each of your animals so you know they are yours. Make sure your animals get good exercise by letting them out occasionally if not daily. Ride horses and train them to go over jumps, raising the actual price for each one that is more trained. If you have chickens make sure to feed them and collect their eggs also, selling them for profit. If you have the Hearthfire DLC then you could build a farm in falkreath, dawnstar or morthal.

Idea and Description by PsijicOrder and Imperialkhajiit 21:15, 13 January 2012 (UTC)

Tax Collector[edit]

As a Tax Collector you'll need to door to door collecting payment from people by pickpocketing them or stealing valuables from their home. Each house should have a different amount. For instance, a beggar won't have as much taxes because they can't buy as much as a rich home owner could. If a citizen can't pay, maybe they will attack you in fear [Rage Spell] or maybe you'll attack them! Taking their gold from their cold, dead hands. Therefore always remember to bring a weapon just in case or you could hire a follower and use them as a guard to help you collect tax from the more reluctant citizens. Not many people say no to a large, well armed brutishly strong Nord when they ask you for money. You'll need to invest in stores so you can fence your confiscated property. You can be a generous Tax Collector or a corrupt one who takes more than is required. Maybe Whiterun is about to be held under siege! Tax rates will increase to pay for the war effort. You don't get to keep all your gold. Deposit 10% of your earnings into a container in the Jarl's home. When you take the tax, go back to the Jarl's home and store it some where, as if a percentage of the tax needs to go to the Jarl, and the other goes to you. You should be a good fighter for the people who don't give their money. Carry a lot of weapons and armor with you for more of an intimidation purpose. It doesn't matter if you marry or where you live, but it should be associated with the Jarl, his people, and Longhouse/Palace. You should be a higher class and your religon doesn't matter.

Idea and Description by PsijicOrder and Imperialkhajiit 21:22, 13 January 2012 (UTC). Edited by --Sibane 16:37, 10 January 2012 (UTC)

Courier[edit]

As a Courier you'll need to deliver all sorts of things from hold to hold. Begin by running local errands in a city, making deliveries for people, sending letters, etc. After you've earned enough coin, you're going to want to invest in a horse! Buy a horse so you may begin delivering messages and packages Skyrim-wide! Load up a town's shipments every Saturday and head out to distribute them! You can work for your spouse and get 100 gold a day for your efforts, or pickpocket/steal your payment! Only increase your stamina so that you can run long distances with no problem. You're only going to be able to carry a very weak weapon so you're going to need to be able to run. You should probably be a Khajiit (Still the fastest race in the game) and you need to be happy with your recipients, hoping for a tip. Make your character slender for good speed and have rolls of paper and charcoal with you to write down messages. Your spouse and religon doesn't matter, but you may want to think about not having a home, because of traveling Skyrim so often. Only work on certain hours and give yourself a routine.

Idea by djack. Description by PsijicOrder.

Caravan Merchant[edit]

As a Caravan Merchant, you are a traveler, who kills anything, as long as its legal, get alot of stuff, and raise your stamina, so you can carry more things. Typically, only the Khajiit are traders, but you could also go as a Breton or Imperial if you wanted to be a trader from High Rock or Cyrodiil, respectively. If you are a Khajiit, you will most likely be stuck sleeping in tents outside the city, especially with Stormcloak-controlled cities. A Breton or Imperial, however, can manage sleeping in low- or middle-class inns. Caravan Merchants trade in a wide range of goods, but the majority of them are light-weight. They always travel with companions, both man and beast. They have their followers carry some of the goods. Caravan Merchants have to be skilled in Speech (in order to make money) as well as some form of combat, in order to protect themselves from the wilderness. This could be a basic side-arm like a dagger to a massive warhammer to powerful magicks to archery. Apparel should be befitting of your form of combat. Your companion should have a form of combat that complements your own. Of course, because you can't trade for profit, you're going to have to take the loot of any enemies you kill along the way. You could be a wildly successful trader or a small-time trader who is barely scraping by; your belongings, especially your food, should reflect this. Whether you own any houses should depend on both your success as a trader as well as your trade route. A wealthy trader who only travels between a handful of cities can afford to have a house in one or two of them, but any other setup probably can't afford a house. The player should probably worship Zenithar, the god of Commerce.

Idea by 96.234.61.211. Description by Jak Atackka

Scholar[edit]

A Scholar is a character who spends their life researching and gaining knowledge. There are two main subtypes: Researchers and Academics.

Researchers

Researchers are hands-on scholars and spend their time arm-deep in their research. If they study the Dwemer, they spend most of their time exploring their ruins. If they study Ancient Nords, they plunder barrows and ruins. If they study Dragons, they seek out Word Walls. Different researchers tolerate enemies differently; some consider them as sacred as the ruins themselves, others consider them obstacles, and still others consider them a sad yet necessary sacrifice in order to complete their research. If they have to kill the inhabitants that attack them, then they are very proficient in combat, or they are somewhat proficient in combat and have a strong companion to help them out. If they are more pacifistic, then they use Illusion magic to calm their foes long enough to explore the ruins. As more of an intellectual, they tend to use magic, but they may use a dagger as a sidearm. They sell loot from the dead bodies as well as anything intellectually insignificant to pay for food and basic lodging. They rarely get rich, preferring to either keep or donate their treasures to a museum, although they usually have a house of some sort to keep their treasures. They may worship Julianos, the God of Logic, Hermaeus Mora, or not be religious - either one works.

Academics

Academics, on the other hand, do their research in the library, preferring the intellectual stimulation of research papers over the adrenaline rush of lethal combat with long-dead foes, deep within a ruin of some sort. That doesn't mean they don't do their own research - many, especially Conjurers, experiment just as much as their adventuring counterparts, only in safer and more controlled environments. Academics focus their research on Magicks, astronomy, metaphysics, translating, and any other intellectual endeavor that can be done from an armchair. Academics can pursue multiple avenues of research, but they generally only focus on one. Of course, this means that they are not very skilled at combat, except for whatever field of Magic they may study. In Skyrim, an Academic will most likely live in the College of Winterhold, but a Dwemer researcher might also live in Markarth to work with Calcelmo and study in his museum. Enchanting is the most profitable venue, and they provide enchanting services for many merchants by buying their unenchanted weapons, enchanting them, and selling them back. Many academics have to live off of what the College offers, but some are willing to do some side work involving their talents to fund their research. They may worship Julianos, the God of Logic, Hermaeus Mora, or they many not be religious.

Idea and Description by Jak Atackka.

Overlord[edit]

You rule! Literally! Any race, any build. Your personality dictates how you rule. You can live anywhere, but most likely a large house. Proudspire Manor would be your best option. You can go to cities, towns, camps, encampments, any settlement, any dungeon, mine, and even Jarl’s Lodging. Go there and see if they are worthy of you. If they are, you can make it your hometown, help them, give them smaller taxes, or whatever you want. If they are okay of a place, you can give them regular taxes, you can still help them, live there for a day, or whatever you want. If you hate them, you can wipe them out, or give them tests (help them with one thing, and see if they are better off after that) If you think the town will be better after killing a certain person, sentence them to execution or whatever you want. To tax people, you can either have a high speech when it comes to selling items, or pickpocket people and steal things from their home. Have a follower, and they can be your bodyguard. It would be smart to ride a horse because you would look more powerful. Gain a lot of money, or give it all away to people. Have expensive things, or live on a low budget. Being an overlord is really up to you. You can marry someone to make them part of your royal family.

Idea and Description by XSparkyx 20:34, 5 July 2012 (UTC)

Town Guard[edit]

You are the protection of the city as a town guard. The best race for this job is a Nord. Firstly, you need to choose the city you want to work for. When that is settled, find the guard's armor of your town of choice. With this job, it is best to be highly skilled in melee combat and some archery. After gaining the required skills, patrol the streets of your town/ village. You can walk around the outskirts of the city, guard the Jarl, observe from a watchtower, guard the prison, or oversee the citizens of your city. You aren't paided the most, so give yourself a salary of 30 septims a day, and plus 20 septims for every theif, bandit, vampire, ect you stop/kill. You should make your living quarters in the barracks. Over time, after countless hours of guarding, get promoted to captain of the guards, and keep track of your guards progress of guarding the town. In your spare time, practice your combat skills on dummies. If you feel a guard is doing poorly at his job, and takes advantage of his power, "fire" (kill) him/her. If you don't want your player to kill, you don't have to do this. You can have any religious beliefs, and it is recommended that you do not get married because it may interfere with your job. You may have any personality, but a guard is usually strict. You cannot get involed with the Theives Guild or Dark Brotherhood. If you would like, kill off the Dark Brotherhood once you meet Astrid in the cabin after killing Grelod the Kind.

Slop Boy/Girl[edit]

You are a slop boy/girl!Work in the castle dungeons by feeding prisoners.Get some food and a few dirty plates/bowls,and put them next to the cell bars.Try Riften first,as they have a few prisoners.Get Bran-Shei in too,if you want to feed more.if you are on the PC,add your pay(10 septims for every prisoner,and food of your choice.)


Idea by M'Laila. Decription by M'Laila



The Town Drunk[edit]

Preferably a Nord, you are a drunk of a small settlement(Example: Riverwood) and you beg for money(Pickpocket Folks) and then buy Mead from the Local Tavern/Inn. You live in a Inn or your 'Friend' that thinks you have a Drinking Problem, and wants you to stop.

Idea and Description by: Woodelf102


The Noble[edit]

Depending what side you choose is what cities you roam. If you choose Ralof only roam StormCloak towns. If you choose Hadvar Only roam Imperial cities. Also Race, you need to ether be a nord for StormCloaks, or Imperial/High Elf for imperials. Also you need to start out by being a guard, so infiltrate the Solitude Docks after hearing about a skooma heist going on. When you reach a certain spot you see noble clothes and fur lined boots, take them, they will be your clothing.

By P.C.F. (initials)


The Scribe[edit]

You wear fancy clothes, i recommend redguard garb, and you travel Skyrim reading, selling, and collecting books. Your only weapon is a dagger, or an iron sword, or magic. You can name yourself after an author or just a random name. Also I recommend you have a guard, not needed.

The Orc blacksmith/merchant[edit]

Your an Orc who travels between orc camps and strongholds. mine in each fort then smelt the ore to make ingots. You can then travel to the nearest hold to sell your wares or make armor and sell it. Avoid fast traveling. Only wear clothes and use maces. Have a Orc follower as a body guard. Once you get money from selling supplies return to a fort of your choice and keep the money in the long house.

The Fancy Shop Keeper[edit]

You play as a fancy character who collects flowers, and home decorating items that is not like straw. You hardly go inside inns. You eat fancy expensive food, look down upon the poor. Also play as an Imperial, wear fancy clothes. Also you collect pottery for people and clothes so you can sell, and NEVER go on adventures, your weapon is an iron dagger or steel dagger or iron sword. Or you can use magic.

Dock Worker[edit]

You play as an Argonian, working at the docks in whichever town you choose. You occasionally fish, but only when the real fishermen have left. You also improve the returning sailor's armour before they leave. If you want, sneak into the town at night and steal gold and food from you boss to get by. Get paid your wages(around 25 gold), if you are starting from a high level character because you didn't want to start a new one, leave all your gold in your house and take 25 off it each week. Wear normal, shabby looking clothes, and every Fredas, treat yourself to a bit of ale and food at the Corner Club(if they let you in, that is). If it isn't obvious already, eat cheap food like bread or cabbages every day, and use an iron/steel dagger. If you decide you want to stop being a dock worker because you are being so mistreated, stage an escape and maybe even kill your boss, then proceed to start a different job/lifestyle.

Idea and Description by KhajiitOverlord777


Khajiit[edit]

If you are playing as a khajiit and want to live more like the other khajiit in the game, this is the job for you. Since you are a khajiit, you're not allowed inside the city walls and you live in camps outside the walls. You travel frequently with the Khajiit caravans, selling and buying goods from others. You have a lot of skooma which you often trade for weapons and armor with travelers. If you want you can be a thief or warrior. You could be a lone outcast khajiit living in the wild trying to make a living for yourself and survive like a rogue, having a grudge against the caravan that banished you. You attack the caravan members on sight. Or you could be a thief and frequently steal and pickpocket things to bring back to the caravan. If you are a caravan khajiit, always protect the caravan and trade skooma with the NPCs. If you get tired of working for the caravans you could ditch them or even kill them, and join another caravan or become a rogue and live in the wilderness. You could get Kharjo as a follower too. --Rimisa (talk) 21:59, 30 January 2014 (GMT)

Miller[edit]

As soon as you escape Helgen, head right until you reach Half-Moon Mill (or any mill of your choice), kill or live alongside whoever lives there. Then live a simple life as a hunter/miller, every Sundas head to a shrine and pray to your gods, head down to the nearest town once or twice a week, just do anything a normal miller would do. Works well with Realism Mode. Try not fast travelling, and eating regularly. (Recommended race: Wood Elf)

Swamp Wanderer[edit]

As a unarmed/no armor Argonian,have a wild life in Morthal's swamp.You can choose to have a schedule on where and what to hunt.For example,during the day,you may fish and eat deer meat,always going stealth and spitting a paralyzing venom,thanks to the Serpent Stone if you will (Tip:You can spit even if you're on the water,and thanks to Argonian's breathing ability,you can keep on there as long as you want,waiting for the perfect target to be shot at).You may also do your role as predator and be sure no hunter interferes in your territory.You may have Derkeethus as a follower to aid you in hunt if you feel it is too hard to kill,or set a low difficulty.

Idea and Description : Leo28