Set Name |
Bonuses |
Location(s) |
Set Type |
Eternal Warrior |
2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: Adds 4% Healing Taken
5 items: When you take damage while below 25% Health in combat, you heal for 9370 Health and gain 2-100 Ultimate. This effect can occur once every 1 minute and the heal scales off your Max Health.
|
Hel Ra Citadel |
Heavy Armor |
Infallible Mage |
2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 15-657 Critical Chance
5 items: Your Heavy Attacks deal an additional 20-900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
|
Aetherian Archive |
Light Armor |
Vicious Serpent |
2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
|
Sanctum Ophidia |
Medium Armor |
Defending Warrior |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, you deal 1196 Magic damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
|
Aetherian Archive |
Heavy Armor |
Healing Mage |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 4% Healing Done
5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
|
Aetherian Archive |
Light Armor |
Quick Serpent |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
|
Aetherian Archive |
Medium Armor |
Berserking Warrior |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, your Critical Chance is increased by 5-241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
|
Hel Ra Citadel |
Heavy Armor |
Destructive Mage |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
|
Hel Ra Citadel |
Light Armor |
Poisonous Serpent |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.
|
Hel Ra Citadel |
Medium Armor |
Immortal Warrior |
2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
|
Sanctum Ophidia |
Heavy Armor |
Twice-Fanged Serpent |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage, your Offensive Penetration is increased by 12-544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
|
Sanctum Ophidia |
Medium Armor |
Wise Mage |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
|
Sanctum Ophidia |
Light Armor |
Automated Defense |
2 items: Adds 28-1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
|
Halls of Fabrication |
Heavy Armor |
Inventor's Guard |
2 items: Adds 3-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
|
Halls of Fabrication |
Light Armor |
Master Architect |
2 items: Adds 25-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
|
Halls of Fabrication |
Light Armor |
War Machine |
2 items: Adds 25-1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
|
Halls of Fabrication |
Medium Armor |
Lunar Bastion |
2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 63-2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
|
Maw of Lorkhaj |
Heavy Armor |
Moondancer |
2 items: Adds 25-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you activate a synergy while in combat, you gain a shadow blessing that increases your Weapon and Spell Damage by 11-474 or a lunar blessing that increases your Magicka Recovery by 11-474 for 20 seconds. You can only have one blessing active at a time.
|
Maw of Lorkhaj |
Light Armor |
Roar of Alkosh |
2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage.
|
Maw of Lorkhaj |
Medium Armor |
Twilight Remedy |
2 items: Adds 3-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
|
Maw of Lorkhaj |
Light Armor |
Order of Diagna |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 5% Healing Taken
5 items: Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.
|
Alik'r Desert |
Heavy Armor |
Robes of the Withered Hand |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 28-1206 Maximum Health
5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637 Health and gain 38-1637 Magicka. This effect can occur once every 3 seconds.
|
Alik'r Desert |
Light Armor |
Sword-Singer |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 13-600 Weapon and Spell Damage to your Two Handed abilities.
|
Alik'r Desert |
Medium Armor |
Armor of the Veiled Heritance |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage.
|
Auridon |
Heavy Armor |
Queen's Elegance |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
|
Auridon |
Light Armor |
Twin Sisters |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
|
Auridon |
Medium Armor |
Seventh Legion Brute |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Health Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you cast an ability that increases your Physical or Spell Resistance while in combat, you gain 7-341 Weapon and Spell Damage and 7-341 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
|
Bangkorai |
Heavy Armor |
Spriggan's Thorns |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration
|
Bangkorai |
Medium Armor |
Vampire Lord |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
|
Bangkorai |
Light Armor |
Meridia's Blessed Armor |
2 items: Adds 34-1487 Armor
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
|
Coldharbour |
Heavy Armor |
Prisoner's Rags |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 24-1035 Magicka every 1 second.
|
Coldharbour |
Light Armor |
Stygian |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 8-369 for 15 seconds.
|
Coldharbour |
Medium Armor |
Way of Air |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: Adds 3-129 Stamina Recovery
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 9-391 for 6 seconds.
|
Craglorn |
Medium Armor |
Way of Fire |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.
|
Craglorn |
Heavy Armor |
Way of Martial Knowledge |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
|
Craglorn |
Light Armor |
Mother's Sorrow |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 35-1528 Critical Chance
|
Deshaan |
Light Armor |
Night Mother's Embrace |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.
|
Deshaan |
Medium Armor |
Plague Doctor |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 65-2804 Maximum Health
|
Deshaan |
Heavy Armor |
Akaviri Dragonguard |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: Adds 3-158 Health Recovery
5 items: Reduces the cost of your Ultimate abilities by 15%.
|
Eastmarch |
Heavy Armor |
Fiord's Legacy |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.
|
Eastmarch |
Medium Armor |
Stendarr's Embrace |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
|
Eastmarch |
Light Armor |
Bloodthorn's Touch |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you deal direct damage, you restore 18-800 Magicka and Stamina. This effect can occur once every 5 seconds.
|
Glenumbra |
Light Armor |
Hide of the Werewolf |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds.
|
Glenumbra |
Medium Armor |
Wyrd Tree's Blessing |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast a Magicka ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.
|
Glenumbra |
Heavy Armor |
Green Pact |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 28-1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 58-2500 and Health Recovery by 8-356.
|
Grahtwood |
Heavy Armor |
Ranger's Gait |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: Reduce the effectiveness of snares applied to you by 50%.
|
Grahtwood |
Medium Armor |
Syrabane's Grip |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you Block Flame, Frost, Shock, or Magic Damage, you restore 18-805 Magicka. This effect can occur once every 1 second.
|
Grahtwood |
Light Armor |
Beekeeper's Gear |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 20-900 Health Recovery
|
Greenshade |
Heavy Armor |
Shadow Dancer's Raiment |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: After leaving Sneak or invisibility, you dodge all incoming attacks within the next 1 second. This effect can occur once every 8 seconds.
|
Greenshade |
Light Armor |
Wilderqueen's Arch |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds.
|
Greenshade |
Medium Armor |
Salvation |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 5-150.
|
Malabal Tor |
Medium Armor |
Spinner's Garments |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration
|
Malabal Tor |
Light Armor |
Thunderbug's Carapace |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
|
Malabal Tor |
Heavy Armor |
Senche's Bite |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 0-15% for 10 seconds.
|
Reaper's March |
Medium Armor |
Skooma Smuggler |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you drink a potion while in combat, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.
|
Reaper's March |
Light Armor |
Soulshine |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Activating an ability with a cast or channel time grants you 8-369 Weapon and Spell Damage for 5 seconds.
|
Reaper's March |
Heavy Armor |
Darkstride |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost of Sprint and Sneak by 50%.
|
Rivenspire |
Medium Armor |
Necropotence |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: While you have a pet active, your Max Magicka is increased by 72-3132.
|
Rivenspire |
Light Armor |
Vampire Cloak |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Minor Protection at all times, reducing your damage taken by 5%.
|
Rivenspire |
Heavy Armor |
Hatchling's Shell |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
|
Shadowfen |
Heavy Armor |
Robes of the Hist |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: After being hit by a disabling effect, immobilization, or snare, you heal for 46-2000 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
|
Shadowfen |
Light Armor |
Swamp Raider |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Poison and Disease Damage abilities.
|
Shadowfen |
Medium Armor |
Shadow of the Red Mountain |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
|
Stonefalls |
Medium Armor |
Shalk Exoskeleton |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
|
Stonefalls |
Heavy Armor |
Silks of the Sun |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Flame Damage abilities.
|
Stonefalls |
Light Armor |
Dreamer's Mantle |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 24-1058 Magicka. This effect can occur once every 7 seconds.
|
Stormhaven |
Light Armor |
Night Terror |
2 items: Adds 25-1096 Maximum Stamina
3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%.
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage, you deal 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.
|
Stormhaven |
Medium Armor |
Storm Knight's Plate |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
|
Stormhaven |
Heavy Armor |
Draugr's Heritage |
2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 2506 Health. This effect can occur once every 7 seconds and the heal scales off the higher of your Max Magicka or Stamina.
|
The Rift |
Heavy Armor |
Witchman Armor |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: When you use an Ultimate ability, you heal for 1-51 Health and restore 1-51 Stamina and Magicka per Ultimate spent.
|
The Rift |
Medium Armor |
Ysgramor's Birthright |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Frost Damage abilities.
|
The Rift |
Light Armor |
Bahraha's Curse |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
4 items: Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health.
|
Hew's Bane |
All Weights |
Syvarra's Scales |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
4 items: Reduces your damage taken from Guards by 20%.
5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon and Spell Damage.
|
Hew's Bane |
All Weights |
Flanking Strategist |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 34-400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides.
|
Gold Coast |
Medium Armor |
Hide of Morihaus |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.
|
Gold Coast |
Heavy Armor |
Sithis' Touch |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.
|
Gold Coast |
All Weights |
Briarheart |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 15-450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.
|
Wrothgar |
Medium Armor |
Mark of the Pariah |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases your Physical and Spell Resistance by up to 237-10206 based on your missing Health. Current value: 55-2373
|
Wrothgar |
Heavy Armor |
Trinimac's Valor |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.
|
Wrothgar |
Light Armor |
Defiler |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.
|
Vvardenfell |
Medium Armor |
War Maiden |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Magic Damage abilities.
|
Vvardenfell |
Light Armor |
Warrior-Poet |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Adds 37-1600 Maximum Health
5 items: Gain Minor Toughness at all times, increasing your Max Health by 10%.
|
Vvardenfell |
Heavy Armor |
Armor of the Trainee |
1 item: Adds 33-1454 Maximum Health
2 items: Adds 33-1454 Maximum Magicka
3 items: Adds 33-1454 Maximum Stamina
|
|
All Weights |
Archer's Mind |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
|
Dragonstar Arena |
Medium Armor |
Footman's Fortune |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases the amount of damage you block by 8%.
|
Dragonstar Arena |
Heavy Armor |
Healer's Habit |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 5% Healing Done
5 items: Gain Minor Mending at all times, increasing your healing done by 8%.
|
Dragonstar Arena |
Light Armor |
Robes of Destruction Mastery |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you have a Destruction Staff equipped, your Max Magicka is increased by 66-2840.
|
Dragonstar Arena |
Light Armor |
Elemental Succession |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
|
Maelstrom Arena |
Light Armor |
Glorious Defender |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
|
Maelstrom Arena |
Heavy Armor |
Hunt Leader |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 56-2433 Health and restore 28-1216 Stamina. This effect can occur once every 5 seconds.
|
Maelstrom Arena |
Medium Armor |
Para Bellum |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you deal damage you gain a damage shield that absorbs up to 195-8412 damage for 6 seconds. This effect can occur once every 6 seconds.
|
Maelstrom Arena |
Medium Armor |
Permafrost |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: While you have a damage shield on you, your Health Recovery is increased by 25-1106.
|
Maelstrom Arena |
Heavy Armor |
Winterborn |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon and Spell Damage.
|
Maelstrom Arena |
Light Armor |
Lamia's Song |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use an Ultimate ability, you and your group members within 20 meters of you heal for 0-25 Health and restore 0-25 Magicka and Stamina per Ultimate spent.
|
Arx Corinium |
Light Armor |
Medusa |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 20-892 Critical Chance
5 items: Gain Minor Force at all times, increasing your Critical Damage by 10%.
|
Arx Corinium |
Heavy Armor |
Undaunted Infiltrator |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.
|
Arx Corinium |
Medium Armor |
Jailbreaker |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-142 Stamina Recovery
5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
|
The Banished Cells |
Medium Armor |
Sanctuary |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 25-1096 Maximum Magicka
5 items: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
|
The Banished Cells |
Light Armor |
Tormentor |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 84-3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
|
The Banished Cells |
Heavy Armor |
Bone Pirate's Tatters |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: While you have a drink buff active, your Max Stamina is increased by 46-2000 and Stamina Recovery by 3-133.
|
Blackheart Haven |
Medium Armor |
Knight-Errant's Mail |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 10-450 Weapon and Spell Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 35-1537 Health.
|
Blackheart Haven |
Heavy Armor |
Undaunted Unweaver |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.
|
Blackheart Haven |
Light Armor |
Nikulas' Heavy Armor |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, you gain a stack of Nikulas' Resolve for 5 seconds, up to once every half second. After 8 stacks you consume Nikulas' Resolve and deflect the next direct damaging attack made against you within 5 seconds, avoiding it completely.
|
Blessed Crucible |
Heavy Armor |
Noble Duelist's Silks |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 49-2110 for 15 seconds. This effect can occur once every 12 seconds.
|
Blessed Crucible |
Light Armor |
Sword Dancer |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Dual Wield abilities.
|
Blessed Crucible |
Medium Armor |
Burning Spellweave |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds.
|
City of Ash |
Light Armor |
Embershield |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
|
City of Ash |
Heavy Armor |
Sunderflame |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon and Spell Damage.
|
City of Ash |
Medium Armor |
Ebon Armory |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Max Health by 23-1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
|
Crypt of Hearts |
Heavy Armor |
Leviathan |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 35-1528 Critical Chance
|
Crypt of Hearts |
Medium Armor |
Shroud of the Lich |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 33% Magicka while in combat, your Magicka Recovery is increased by 25-1106 for 20 seconds. This effect can occur once every 1 minute.
|
Crypt of Hearts |
Light Armor |
Armor of Truth |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 10-460 for 10 seconds.
|
Darkshade Caverns |
Heavy Armor |
Netch's Touch |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Shock Damage abilities.
|
Darkshade Caverns |
Light Armor |
Strength of the Automaton |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
|
Darkshade Caverns |
Medium Armor |
Draugr Hulk |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 59-2550 Maximum Stamina
|
Direfrost Keep |
Medium Armor |
Ice Furnace |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.
|
Direfrost Keep |
Heavy Armor |
Magicka Furnace |
2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage while you are under 50% Magicka, you restore 176-7590 Magicka. This effect can occur once every 30 seconds.
|
Direfrost Keep |
Light Armor |
Barkskin |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 39-1715 Health and restore 19-858 Stamina. This effect can occur once every 5 seconds.
|
Elden Hollow |
Medium Armor |
Light Speaker |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Restoration Staff abilities.
|
Elden Hollow |
Light Armor |
Undaunted Bastion |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 328-14127 damage for 6 seconds. This effect can occur once every 10 seconds.
|
Elden Hollow |
Heavy Armor |
Dreugh King Slayer |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
|
Fungal Grotto |
Heavy Armor |
Spider Cultist Cowl |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Destruction Staff abilities.
|
Fungal Grotto |
Light Armor |
Viper's Sting |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
|
Fungal Grotto |
Medium Armor |
Durok's Bane |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.
|
Selene's Web |
Heavy Armor |
Hircine's Veneer |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Grants 3-145 Stamina Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
|
Selene's Web |
Medium Armor |
Vestments of the Warlock |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 25% Magicka, you restore 263-11350 Magicka. This effect can occur once every 45 seconds.
|
Selene's Web |
Light Armor |
Knightmare |
2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Adds 28-1206 Maximum Health
5 items: When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
|
Spindleclutch |
Heavy Armor |
Prayer Shawl |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 116-4997 damage for 6 seconds. This effect can occur once every 2 seconds.
|
Spindleclutch |
Light Armor |
Spelunker |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 16-730 Magicka and Stamina. This effect can occur once every 5 seconds.
|
Spindleclutch |
Medium Armor |
Jolting Arms |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds.
|
Tempest Island |
Heavy Armor |
Overwhelming Surge |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Class ability, you surround yourself with a torrent that deals 149 Shock damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon and Spell Damage.
|
Tempest Island |
Light Armor |
Storm Master |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 35-1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
|
Tempest Island |
Medium Armor |
Oblivion's Edge |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 6-258 Weapon and Spell Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
|
Vaults of Madness |
Medium Armor |
Rattlecage |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.
|
Vaults of Madness |
Heavy Armor |
The Worm's Raiment |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Grants 3-145 Magicka Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
|
Vaults of Madness |
Light Armor |
Crusader |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon and Spell Damage.
|
Volenfell |
Medium Armor |
Duneripper's Scales |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are Bracing, your Physical and Spell Resistance are increased by 123-5310.
|
Volenfell |
Heavy Armor |
Treasure Hunter |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.
|
Volenfell |
Light Armor |
Combat Physician |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 100-4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
|
Wayrest Sewers |
Light Armor |
Sergeant's Mail |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 15-645 per stack. This effect can occur once every second and stacks up to 4 times.
|
Wayrest Sewers |
Heavy Armor |
Toothrow |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.
|
Wayrest Sewers |
Medium Armor |
Blooddrinker |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.
|
Bloodroot Forge |
Medium Armor |
Flame Blossom |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
|
Bloodroot Forge |
Light Armor |
Hagraven's Garden |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
|
Bloodroot Forge |
Heavy Armor |
Gossamer |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from area attacks by 20%.
|
Cradle of Shadows |
Light Armor |
Hand of Mephala |
2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
|
Cradle of Shadows |
Heavy Armor |
Widowmaker |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage.
|
Cradle of Shadows |
Medium Armor |
Draugr's Rest |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
|
Falkreath Hold |
Light Armor |
Ironblood |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
|
Falkreath Hold |
Heavy Armor |
Pillar of Nirn |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
|
Falkreath Hold |
Medium Armor |
Leeching Plate |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.
|
Imperial City Prison |
Heavy Armor |
Scathing Mage |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 12-516 for 5 seconds. This effect can occur once every 5 seconds.
|
Imperial City Prison |
Light Armor |
Sheer Venom |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon and Spell Damage.
|
Imperial City Prison |
Medium Armor |
Amber Plasm |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 5-245 Magicka Recovery
5 items: Adds 5-245 Stamina Recovery
5 items: Adds 5-245 Health Recovery
|
Ruins of Mazzatun |
Light Armor |
Aspect of Mazzatun |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 243-10481 Health and restore 243-10481 Magicka and Stamina. This effect can occur once every 45 seconds.
|
Ruins of Mazzatun |
Heavy Armor |
Heem-Jas' Retribution |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
|
Ruins of Mazzatun |
Medium Armor |
Brands of Imperium |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.
|
White-Gold Tower |
Heavy Armor |
Essence Thief |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
|
White-Gold Tower |
Medium Armor |
Spell Power Cure |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
|
White-Gold Tower |
Light Armor |
Mad Tinkerer |
2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
|
Clockwork City |
Light Armor |
Unfathomable Darkness |
2 items: Adds 15-657 Critical Chance
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
|
Clockwork City |
Medium Armor |
Livewire |
2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 76-1000 Health for each enemy hit. This effect can occur once every 6 seconds.
|
Clockwork City |
Heavy Armor |
Set Name |
Bonuses |
Location(s) |
Set Type |
Affliction |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
|
Vlastarus |
Heavy Armor |
Alessian Order |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 0.
|
Vlastarus |
Heavy Armor |
Almalexia's Mercy |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
|
Cropsford |
Light Armor |
The Arch-Mage |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds.
|
Cropsford |
Light Armor |
Bastion of the Heartland |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
|
Vlastarus |
Heavy Armor |
Beckoning Steel |
2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
|
Vlastarus |
Heavy Armor |
Buffer of the Swift |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Reduce damage taken from Players by 10%.
|
Cropsford |
Light Armor |
Crest of Cyrodiil |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
|
Vlastarus |
Heavy Armor |
Curse Eater |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
|
Cropsford |
Light Armor |
Desert Rose |
2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage, you have a 25% chance to restore 46-2012 Magicka. This effect can occur once every 4 seconds.
|
Cropsford |
Light Armor |
Elf Bane |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
|
Vlastarus |
Heavy Armor |
Hawk's Eye |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
|
Bruma |
Medium Armor |
The Juggernaut |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while under 30% Health, heal for 4428 Health immediately and gain 465-20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
|
Vlastarus |
Heavy Armor |
Kyne's Kiss |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
|
Bruma |
Medium Armor |
Light of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
|
Cropsford |
Light Armor |
The Morag Tong |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
|
Bruma |
Medium Armor |
Ravager |
2 items: Adds 15-657 Critical Chance
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 3-146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
|
Vlastarus |
Heavy Armor |
Robes of Alteration Mastery |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 15-657 Critical Chance
5 items: Reduces the cost of all of your abilities by 6%.
|
Cropsford |
Light Armor |
Sentry |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 6-266 Weapon and Spell Damage
5 items: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
|
Bruma |
Medium Armor |
Shadow Walker |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second.
|
Bruma |
Medium Armor |
Shield of the Valiant |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.
|
Bruma |
Medium Armor |
Ward of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
|
Bruma |
Medium Armor |
Fasalla's Guile |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 34-1487 Armor
5 items: While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
|
Elite Gear Vendors |
Heavy Armor |
Leki's Focus |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
|
Elite Gear Vendors |
Medium Armor |
Marksman's Crest |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
|
Elite Gear Vendors |
Medium Armor |
Robes of Transmutation |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you heal yourself or an ally with a healing over time ability, grant them 32-1400 Critical Resistance for 5 seconds.
|
Elite Gear Vendors |
Light Armor |
Vicious Death |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: Adds 34-1487 Offensive Penetration
5 items: When you kill a Player, they violently explode for 3322 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon and Spell Damage.
|
Elite Gear Vendors |
Light Armor |
Warrior's Fury |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, your Weapon and Spell Damage is increased by 0-24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
|
Elite Gear Vendors |
Heavy Armor |
Coward's Gear |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 5-250 Stamina Recovery
5 items: While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
|
Battlegrounds |
Medium Armor |
Knight Slayer |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage.
|
Battlegrounds |
Light Armor |
Impregnable Armor |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 38-1650 Critical Resistance
|
Battlegrounds |
All Weights |
Vanguard's Challenge |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
|
Battlegrounds |
Heavy Armor |
Wizard's Riposte |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: Adds 15-660 Critical Resistance
5 items: When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
|
Battlegrounds |
Light Armor |
Black Rose |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 4-176 Weapon and Spell Damage
5 items: Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
|
Tel Var Merchants |
Heavy Armor |
Galerion's Revenge |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon and Spell Damage.
|
Tel Var Merchants |
All Weights |
Imperial Physique |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 24-1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
|
Tel Var Merchants |
All Weights |
Meritorious Service |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 82-3540 for 20 seconds.
|
Tel Var Merchants |
Light Armor |
Phoenix |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 581-25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon and Spell Damage.
|
Tel Var Merchants |
Light Armor |
Powerful Assault |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 7-307 Weapon and Spell Damage for 15 seconds.
|
Tel Var Merchants |
Medium Armor |
Reactive Armor |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 28-1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
|
Tel Var Merchants |
Heavy Armor |
Shield Breaker |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
|
Tel Var Merchants |
Medium Armor |
Thews of the Harbinger |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.
|
Tel Var Merchants |
All Weights |
Vicecanon of Venom |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon and Spell Damage.
|
Tel Var Merchants |
All Weights |