User:Chris3145/Sandbox2

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[[File:User-Chris3145-SR-Conjuration.png|64px]] Sandbox2
School Conjuration
Type Other
Enchanting
ID 00065bd6
Base Cost 2
Items Weapons
Availability
(Click on any item for details)
Spells
Staves

Enchanting description: Reanimate a weak dead body to fight for you for <dur> seconds.

Reanimate revives the corpse of a targeted NPC. The corpse comes back to life and fights for the caster for the duration of the spell. The advantage of reanimated enemies is that there is a variety of enemies to reanimate as opposed to conjured creatures who have to be unlocked or bought individually.

Enchanting[edit]

The following items use this effect, but cannot be disenchanted:

Spells[edit]

The following spells use the Reanimate group of effects. Following each spell is the specific variant of the effect that it uses:

  • Dead Thrall: Reanimate Thrall (0007e8e0; ReanimateThrallFFAimed)
  • Dread Zombie:
    • Reanimate (00016c3d; ReanimateFFTargetActor75)
    • Reanimate (00096d0d; ReanimateFFAimed75)
  • Raise Zombie: Reanimate (00065bd6; ReanimateFFAimed0)
  • Reanimate Corpse: Reanimate (00096d0b; ReanimateFFAimed25)
    • With the Dark Souls perk, instead uses: Dark Souls Reanimate Corpse (000cab63; PerkDarkSoulsReanimateEffect)
  • Revenant: Reanimate (00096d0c; ReanimateFFAimed50)

Notes[edit]

  • Anything that is reanimated turns into dust when killed or when the spell expires and cannot be reanimated a second time. The exception being creatures reanimated with Dead Thrall, which leave normal corpses which can be reanimated again and again.
  • Necromancers frequently reanimate their fallen allies which makes them tough enemies to deal with in a group.
  • Using it on Dragon bones/corpses causes them to be pushed or thrown/flung wildly into the air.
  • This does not work on Giants

Bugs[edit]

  • Generic NPCs reanimated with the Dead Thrall spell that are then taken to a different cell and killed can cause another of their NPC Type to spawn when the cell resets.