UESPWiki talk:EsoBuildEditor

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Archive 1: Oct 2016 - May 2017
Archive 2: Jun 2017 - Feb 2018
Archive 3: Feb 2018 - Jan 2019
Archive 4: Jan 2019 - Aug 2019
Archive 5: Aug 2019 - Mar 2020
Archive 6: Mar 2020 - Feb 2021
Archive 7: Feb 2021 - Jul 2021

Feel free to post any discussion about the Eso Build Editor including bugs, issues, suggestions, and other feedback. Please sign and date your post by typing ~~~~ or clicking the signature icon in the edit toolbar.

Click here to report your feedback


Thank you again![edit]

Thanks for the additions of 2H melee weapons.

So, sorry for another ask.

1) Could you add all the staves as well (flame,shock,frost,heal) 2) Could you add a *backbar* section as well (a seperate pulldown)

Thanks so much - this is an awesome tool Ive been using forever. — Unsigned comment by Romilly (talkcontribs) at 18:16 on 21 July 2021

Done! I added a checkbox for the off-hand weapons. If I misunderstood what you're looking for just let me (and include more details on what you wish to do). -- Daveh (talk) 21:03, 27 August 2021 (UTC)

Status effect Damage: an idea[edit]

After using unleashed terror in actual gameplay for some time, it has come to my attention that, true the bleed damage from proc sets do not crit, but the consistent application of the Hemorrhaging status effect, the damage from it and other effects like overcharge, sundered, etc. “Can” Critically hit.

In clear terms: there should be a “Status Effect Damage” tab in the Builder that tells people how much damage each status effect can do as well as work out any scaling coefficients that may affect their damage output. (I say this because I wouldn’t know exactly how it all scales up.)

Status Effect Damage:

  • Burning Damage
  • Poisoned Damage
  • Hemorrhaging Damage
  • Sundered Damage
  • Overcharge Damage

Note: the Chilled, Concussed and Diseased status effects themselves do not deal damage over time, only some form of direct damage upon application as far as I Know. whereas the ones listed above do damage over time.

Alpha-Lupi (talk) 04:08, 23 July 2021 (UTC)

I've added some of the status effects and will look at the missing ones. If you find other sources that affect status effects that I didn't include or if the computed values don't match in-game let me know! -- Daveh (talk) 13:29, 27 August 2021 (UTC)
I added the other 3 status effects as well. -- Daveh (talk) 20:19, 27 August 2021 (UTC)

Prodigy intermittently affecting weapon critical[edit]

On some of the builds I have created Prodigy works as intended, adjusting both weapon and spell critical values. However, on some of the builds Prodigy only affects spell critical. I aren't sure of the interactions at play here - but I have observed it on a few of my builds now - thank you -- spitball27 (talk) 08:29, 23 July 2021 (UTC)

Did you check to see if the PTS box was checked on those builds? Alpha-Lupi (talk) 03:54, 26 July 2021 (UTC)
Yes, and I even exited and saved the builds multiple time and even reverted to non-PTS and back and forth between the two, but I was finding Prodigy was only applying penetration and not the crit chance. However, as of the moment I am typing this reply, Prodigy continues to function incorrectly and does not apply weapon critical per peice of light armour worn-- spitball27 (talk) 07:48, 27 July 2021 (UTC)
Fixed! If you still find a build where it doesn't work please link the build in question. -- Daveh (talk) 18:26, 30 August 2021 (UTC)

Pelinals Wrath (Aptitude) and Crusader need to be updated for the Update 31 Pts.[edit]

Pelinals Aptitude is already updated in the Wiki but this of course did not enable it for the builder.

Brodir (talk) 00:37, 27 July 2021 (UTC)

Done! Note that we don't make new/updated sets or stats available until a DLC/Chapter goes live. However, you can use the "Use PTS Ruleset" button on the general tab to test new sets once the PTS goes live. -- Daveh (talk) 18:35, 30 August 2021 (UTC)

Diamond's Victory[edit]

Diamond's Victory's Melee supremacy doesn't affect DK's Venomous claw Gerakir (talk) 21:14, 28 July 2021 (UTC)

It currently affects the first tooltip but not the DOT which I believe is the correct behavior (it may have been fixed from update 31). If you are seeing different behavior let us know along with details on exactly which tooltip damage is incorrect. -- Daveh (talk) 19:36, 30 August 2021 (UTC)

Bloodthirst skill[edit]

Bloodthirst's (morph of the 1st DW skill, Flurry) tooltip states that the final hit deals 300% more damage, but its number is increased by only 33%, whereas 33% belongs to healing done by this ability Gerakir (talk) 23:19, 29 July 2021 (UTC)

Fixed! -- Daveh (talk) 19:50, 30 August 2021 (UTC)

Heartland Conqueror not increasing Weapon damage on Dual Wield with nirnhoned[edit]

I'm trying to make a build with heartland conqueror Dual Wield.

But it seems its not increasing the weapon damage

The weapon have 1335 weapon damage. 1535 with nirnhoned (increase the damage of this weapon by 15%)

When I use the Heartland conqueror, that doubles the trait effectiveness, nirhoned says (increase the damage of this weapon by 30%), but the weapon damage is still 1535.

Sorry for my bad English, not native.

Thank You for the awesome tool. — Unsigned comment by XsetimoX (talkcontribs) at 21:14 on 3 August 2021 (UTC)

This should now be fixed. If you find any combination of Nirnhoned weapons either not displaying or calculating correctly let me know! -- Daveh (talk) 20:50, 30 August 2021 (UTC)

Mitigation calculation with skill Immovable[edit]

Is it possible to add a toggled skill for Immovable in the skill tab to take into account the block mitigation bonus from this skill in the same way as the sorcerer skill Bounded aegis ? Thank you in advance. ShasoTail (talk) 07:41, 6 August 2021 (UTC)

Fixed! -- Daveh (talk) 15:24, 31 August 2021 (UTC)

Save Build "Solved"[edit]


I can’t save my build. There is marked "ERROR Save Build" this is very embarrassing because some editable options disappear and I have to refresh the page, so I lose all my entered data. Thanks in advance.

PS: Sorry about my English level. — Unsigned comment by Kjorn (talkcontribs) at 19:19 on 7 August 2021 (UTC)

This is a known issue for some users. Try the suggestions listed here first; if that doesn't work please let us know. — Wolfborn(Howl) 20:08, 7 August 2021 (UTC)
Hello, thank you it works now and other problems I have also encountered — Unsigned comment by Kjorn (talkcontribs) at 12:26 on 8 August 2021 (UTC)

Light armor[edit]

Light armor prodigy passive isnt adding weapon critical as well as spell crit — Unsigned comment by Zxtreme2 (talkcontribs) at 02:46 on 9 August 2021

Fixed! -- Daveh (talk) 15:16, 31 August 2021 (UTC)

Continuous attack (Assault passive)[edit]

Continuous attack passive is active even if you do not check the box in Skills tab. I mean not only the major gallop part, but the damage bonus part gets activated as soon as you put skill point in the passive and cannot be turned off unless you get the skill point out. --StoneCold14 (talk) 13:44, 9 August 2021 (UTC)

Fixed! -- Daveh (talk) 15:29, 31 August 2021 (UTC)

Heartland Conqueror[edit]


Heartlands Conqueror set does not seem to be accurately displaying 2h nirnhoned damage increase.

Item WD nor overall WD seems to be effected.

Thanks — Unsigned comment by Pakston (talkcontribs) at 17:57 on 11 August 2021 (UTC)

This should now be fixed! -- Daveh (talk) 15:15, 31 August 2021 (UTC)


the number of medium armor pieces seems to be affecting the movement speed % of Elude, instead of duration. — Unsigned comment by Pakston (talkcontribs) at 18:35 on 11 August 2021 (UTC)

To be exact, the number of medium armor pieces affects movement speed % of major expedition and length of duration of major expedition while it should affect only duration of the elude. --StoneCold14 (talk) 13:26, 12 August 2021 (UTC)
Fixed according to what is currently shown on Live for the skill. -- Daveh (talk) 17:09, 31 August 2021 (UTC)

Trial by fire set[edit]

Trial by fire has 3 check boxes based on how it used to work in the past (gave elemental resistance based on which element hit you last) and none of the check boxes gives you physical or spell resistance of any kind. There should be only one check box for activating the set by any status effect which should give you 8500 physical and spell resistance. --StoneCold14 (talk) 13:21, 12 August 2021 (UTC)

Fixed! -- Daveh (talk) 15:36, 31 August 2021 (UTC)

Heartland Conquerer Issues[edit]

Appears Heartland Conquerer does not calculate nirnhoned correctly on any weapons when the 5 piece bonus is active. The editor will show 30% more damage from nirnhoned (instead of usual 15%), but the weapon's damage doesn't actually update to reflect the doubled trait value. When viewing the build (not in the editor itself), the trait shows 15% even though the 5 piece is active. --TheNickm2 (talk) 05:31, 13 August 2021 (UTC)

Fixed! -- Daveh (talk) 15:36, 31 August 2021 (UTC)

Continuous Attack passive[edit]

The passive skill Continuous Attack (at each rank) permanently adds weapon damage and spell damage regardless the toggle button status, the recovery part of that passive skill, instead, applies its buff only with the toggle active as intended. — Unsigned comment by Sir Alucard (talkcontribs) at 12:56 on 13 August 2021

Fixed! -- Daveh (talk) 15:36, 31 August 2021 (UTC)

Dexterity(medium armor) passive bug PTS[edit]

Dexterity Passive incorrectly giving Healing done instead of critical healing. — Unsigned comment by Layne66 (talkcontribs) at 21:51 on 14 August 2021 (UTC)

Fixed! -- Daveh (talk) 17:12, 31 August 2021 (UTC)

Empower and Light Attack Shock Staff/Light Attack Restoration[edit]

I noticed that the Empower buff is not applying to these, but it is in the game. This is throwing off the HA calculations.

JabbaTheButt (talk) 16:41, 16 August 2021 (UTC) JabbatheButt

Fixed! -- Daveh (talk) 14:46, 1 September 2021 (UTC)

Build editor missing set[edit]

Plaugebreak is not in your database it seems. Comes out with update 31. — Unsigned comment by Txoxik (talkcontribs) at 11:21 on 18 August 2021

Fixed! -- Daveh (talk) 15:42, 26 August 2021 (UTC)

Deadly Strike Doesn't Modify[edit]

Deadly Strike is not modifying Damage Over Time abilities — Unsigned comment by MrZeDark (talkcontribs) at 15:09 on 18 August 2021

Fixed! -- Daveh (talk) 17:24, 31 August 2021 (UTC)

Heartland Conqueror no effect[edit]

Hey Guys,

The new Heartland Conqueror Set increases the weapon trait by 100%. But in the Editor it doesnt calculate.

For Example by using a Complete Conquer Set with the Training trait it ends at 86% and not 95%.

By using any other Set with full Training trait it is aswell at 86%.

Using a one hand, a staff, or 2 daggers doesnt make any difference.

I not sure if it works on the real Server, but i guess that Staffs counts only once the trait and two handed twice.

Kind Regards Argul — Unsigned comment by Argul (talkcontribs) at 16:51 on 21 August 2021 (UTC)

Fixed! -- Daveh (talk) 17:29, 31 August 2021 (UTC)

Prior Thierric[edit]

Please add Prior Thierric monster set. Right now the 2 piece bonus is broken — Unsigned comment by Mart9203 (talkcontribs) at 12:56 on 23 August 2021

Fixed! -- Daveh (talk) 18:59, 31 August 2021 (UTC)

Gaze of Sithis Crit Resist Value not correct in Raw Values when selecting Impenetrable Trait[edit]

The value looks right when you mouse over the item on the items tab, but when you look at the raw data value for Crit Resist, the item is only giving 42 crit resist which causes the total value on the right sidebar to be off. Raivyne (talk) 03:40, 24 August 2021 (UTC)

Looks ok now...the item data may have been updated in the past week. If you still see the incorrect value can you please link the build in question so I can take a closer look. -- Daveh (talk) 14:02, 1 September 2021 (UTC)

Heartland Conqueror bonus[edit]

The Heartland Conqueror that buffs your trait by 100% does not work when using nirnhoned it not getting the 30% it's just giving the 15% that you will always get.

On a one-hand sword it should give nirnhoned = 30% with Heartland Conqueror making it 1735 but in fact, it only gives 1535 that only 15% so it not counting the + 15% you get from Heartland Conqueror.

I think this is the same for any weapon type when using Heartland Conqueror with nirnhoned. Not looked the all the traits but I think the rest work fine but I would look at all to make sure :) — Unsigned comment by Mighty Master (talkcontribs) at 16:55 on 25 August 2021

Fixed! -- Daveh (talk) 17:29, 31 August 2021 (UTC)

Jailbreaker Set[edit]


I was under the impression that this set gave you Minor Expedition which increases your movement speed by 15%. That is what the set states and on game it states, but when looking at buff section of build editor it states Minor Expedition increases mount speed by 30%. Isn’t this wrong or am I missing something.


Ggreen (talk) 22:07, 25 August 2021 (UTC)

Fixed! -- Daveh (talk) 19:01, 31 August 2021 (UTC)

Bug report: Harbinger set scale[edit]

Harbinger set does not scale at all it was working on previous patches and i think something happened . (default 717 physical damage tooltip) — Unsigned comment by Gondalf11 (talkcontribs) at 22:52 on 25 August 2021 (UTC)

Fixed! -- Daveh (talk) 19:16, 31 August 2021 (UTC)

Vateshran Wrath of Elements Staff[edit]

The damage from the proc appears to be about half of what the tool tip in game states. — Unsigned comment by LordJohnson1618 (talkcontribs) at 23:59 on 25 August 2021 (UTC)

Fixed! -- Daveh (talk) 19:18, 31 August 2021 (UTC)

Deadly Strike[edit]

The Deadly Strike 5 piece isn't applying to any tooltips. Ex.: both morphs of jabs. — Unsigned comment by Vixxvexx (talkcontribs) at 09:03 on 31 August 2021

Fixed! -- Daveh (talk) 19:18, 31 August 2021 (UTC)

Tremorscale doesn't show a damage value[edit]

The tremorscale proc doesn't show how much damage it deals -- spitball27 (talk) 09:43, 31 August 2021 (UTC)

Fixed! -- Daveh (talk) 19:18, 31 August 2021 (UTC)

Scorion's Feast set[edit]

As being similar to "Powerful Assault" that can be selectable at the "Set" menu, would you kindly also add "Scorion's Feast" set as selectable buff? JSPH (talk) 22:46, 3 September 2021 (UTC)

Done! I've made the two effects exclusive (only can have one at a time) based on the set description. If this is not the case let me know. -- Daveh (talk) 15:07, 7 September 2021 (UTC)
Hey Daveh, firstly thanks for adding the "Scorion's Feast", secondly I had the chance to test these sets and they indeed stack with each other 307 from P.A and 307 from S.F as you mentioned, can you make them separate buffs, thanks again. JSPH (talk) 23:28, 11 September 2021 (UTC)
Fixed, Thanks! -- Daveh (talk) 13:49, 17 September 2021 (UTC)

resurrection time calculation[edit]

I tested today the rezz speed on my templar, because i had the impression that "Kagrenac's Hope" plus the CP trait "Spirit Mastery" together don't encrease rezz speed a lot more. And I saw that this Editor has -1sec as a result, which is not possible. ;)

I had the following bonus: Templar passive "Master Ritualist II" (Increases resurrection speed by 20%) Cyrodiil passive "Battle Resurrection II" (Reduces the time it takes you to resurrect another player by 30%) CP trait "Spirit Mastery" (Decreases the time it takes to resurrect an ally by 33%) Set bonus "Kagrenac's Hope" (Decreases the time it takes to resurrect an ally by 25%)

With all bonus it took 1.85 sec to resurrect an ally in cyrodiil. Without the CP trait it took 2.65 sec to resurrect an ally in cyrodiil. Without the set bonus it took 2.25 sec to resurrect an ally in cyrodiil.

It looks to me the formula is like this: rezz time [sec] = 7 * (1 - Templar_passive - Cyrodiil_passive) * (1 - CP_Trait) * (1 - Kagrenac_Set)

--Dagranpa (talk) 15:24, 4 September 2021 (UTC)

Fixed...probably. With your setup I get a value of 1.7 seconds which is closer but not exactly your 1.85 seconds. -- Daveh (talk) 15:00, 8 September 2021 (UTC)

Pop up boxes on skill bars 1 and 2 don’t go away[edit]

The pop up boxes that appear when you click/tap on skill bar 1 and 2 don’t go away..

OmenRIP (talk) 23:22, 8 September 2021 (UTC)OmenRIP

Not sure what you mean...there are no popups when you tap the bars, only when you hover over the skills. Did you mean the skill tooltips? I'm not sure how they would stay when the page is refreshed. Can you give some more details on the system/browser you are using and a screenshot would help greatly. Thanks! -- Daveh (talk) 15:38, 10 September 2021 (UTC)
I made a screen recording of what I’m experiencing on an iPad Pro 2020 running iOS 14.7.1 and Safari using the full web page (the mobile page had the text all jumbled up). This also happens with Chrome. The gray circles are me touching the screen. As you can notice, touching anywhere does not get rid of the pop up.
Sorry about the part about refreshing the page. I’m mistaken about that. Refreshing the page gets rid of the pop ups. — Unsigned comment by OmenRIP (talkcontribs) at 20:07 on 10 September 2021 (UTC)
Thanks for the video as it helps immensely. I don't use or have a device that can run Safari so it makes it very hard to test things. I can't duplicate your issue with online Safari browser testers. What is the option you click at the start that says "Touch Pointer" and how does that work? I made a small change that should force tooltips to close when you tap anywhere on the screen so reload the page and see if that works at all. -- Daveh (talk) 15:15, 17 September 2021 (UTC)

UESP elder scrolls online editor bug[edit]

Hey, if i havea build form someone and click Create copy it creates copy but directs me into main page too. — Unsigned comment by Att1Tude (talkcontribs) at 04:03 on 11 September 2021 (UTC)

Fixed! -- Daveh (talk) 15:27, 17 September 2021 (UTC)

Added Stats for healers and tanks.[edit]

Hey, I sometimes do eve online build editor work and there are some useful stats that ESO build editors should borrow from them.

The 'effective' stats are nice for dps but healing and tanking needs some effective stats.

For healers it would be nice to have. Effective healing power, this is a bit like effective weapon/spell power but without the mitigations and adding healing bonuses. This can be for self and group.

Effective healing pool. Which is Effective healing power times magicka total. This can be for self and group.

For tanks it would be nice to have. Effective health, which is health after resist and mitigations. With multiple combinations for physical/magical, pve/pvp and non-blocking/blocking.

Cheers. Neugeniko (talk) 17:49, 11 September 2021 (UTC)

Good ideas! We'll think about this and look at adding it in the near future. -- Daveh (talk) 15:36, 17 September 2021 (UTC)

Glitch on build editor[edit]

Pop up of skill won’t close on the build editor on iPad. — Unsigned comment by (talk) at 05:36 on 14 September 2021 (UTC)

Still trying to track this down. I've tried adding a change that closes the popup when you click anywhere. Give that a try and let me know if it works or not. -- Daveh (talk) 15:27, 17 September 2021 (UTC)

Crafty Alfiq Jewels count as light armor piece?[edit]

Great tool! However, I notice in one of my builds (https://en.uesp.net/wiki/Special:EsoBuildEditor?id=383912) that I'm getting a 5 piece penetration bonus from my light armor tree while only wearing 4 pieces of light. It appears to be the Crafty Alfiq jewelry... if I flip all of them to another set like Necropotence, the 5th piece bonus goes away but as long as one is CA, the issue is there.

Thought I'd point this out so it can be investigated!!!

ForceSurge (talk) 21:40, 14 September 2021 (UTC)

Hey man that is correct, according to the "Raw Data" "1: Crafty Alfiq's Amulet in Neck equip slot (ArmorLight)" counts as a Light Armor piece. I am writing this here for an easier fix. JSPH (talk) 14:46, 15 September 2021 (UTC)
Fixed! -- Daveh (talk) 15:35, 17 September 2021 (UTC)

ESO build editor does not include vampire or warewolf skill line[edit]

ESO build editor does not include vampire or warewolf skill line — Unsigned comment by WonderTroll (talkcontribs) at 08:24 on 16 September 2021 (UTC)

You have you enable Vampire or Werewolf from the "General" tab in order for these to show up. -- Daveh (talk) 15:28, 17 September 2021 (UTC)

Values don't match the actual values[edit]

I input the exact race, class, mundus, gear, traits, enchantments, and cp as my toon in-game and some of the values are quite different while some are the same. I spent 10 minutes going over everything again and again and its the exact same information but wrong outcome. The only thing I can think of is either the build is not updating properly or there is some other issue with the calculations. — Unsigned comment by (talk) at 03:49 on 19 September 2021 (UTC)

If you can be more specific that would help greatly in addition to a link to the build in question. -- Daveh (talk) 20:29, 22 September 2021 (UTC)

Magical Detonation[edit]

The Magical Detonation skill (and morphs) scales off highest offensive stats, however on the tooltip it appears to scale off max magicka + weapon damage for some reason. LordOfDagonFel (talk) 22:40, 20 September 2021 (UTC)

The current live editor shows it acts as an ultimate as expected:
      = 0.018750 MaxStat + 0.19687 MaxDamage
If you have a build where it shows differently can you please link it so I can take a look? -- Daveh (talk) 20:28, 22 September 2021 (UTC)
I checked and it's just Proximity Detonation, regular Magical Detonation and Inevitable Detonation are both max stat + max damage. https://en.uesp.net/wiki/Special:EsoBuildData?id=385373 In this build (for me at least) Proximity Detonation seems to be based off Magicka + Weapon Damage. LordOfDagonFel (talk) 21:45, 8 October 2021 (UTC) ::
This is the formula being used by Proximity Detonation, according to the "..." button:
        = 0.040142 Magicka + 0.20450 WeaponDamage - 236.07
Basic Magical Detonation and Inevitable Detonation both use the formula you posted LordOfDagonFel (talk) 15:48, 9 October 2021 (UTC):::

PTS patch notes v7.2.0 Update 32 just landed.[edit]


Link to patch notes right above this sentence. Alpha-Lupi (talk) 03:46, 21 September 2021 (UTC)

Would it be possible to not hard cap the crit damage value, or at the very least also show the total amount a character has. It would be useful to determine not only if I am over cap, but by how much so I can alter a build accordingly. — Unsigned comment by Phaedryn (talkcontribs) at 16:20 on 22 September 2021 (UTC)
Thanks...working on it this week. Will see if/how I can display the pre-cap value. -- Daveh (talk) 20:29, 22 September 2021 (UTC)

Crit Damage hard cap modification?[edit]

Would it be possible to not hard cap the crit damage value or, at the very least also show the raw value? This would be useful in determining not just that a build is over cap, but by how much so it can be altered appropriately. — Unsigned comment by Phaedryn (talkcontribs) at 16:22 on 22 September 2021 (UTC)

I've added the before cap value to the bottom of the computed stats popup window (click on a stat on the right to show). This will show the before cap value if the final result is capped in any way. -- Daveh (talk) 20:42, 22 September 2021 (UTC)

bash update 32[edit]

pts update 32 bash damage and cost changed can you please fix the formula you are using to reflect this in builds — Unsigned comment by Trueyinyang (talkcontribs) at 23:35 on 22 September 2021 (UTC)

Fixed! -- Daveh (talk) 17:32, 23 September 2021 (UTC)

bash damage glyphs[edit]

bash damage glyphs don't add to the bash damage tooltip on the side — Unsigned comment by Vixxvexx (talkcontribs) at 09:50 on 23 September 2021

Fixed! -- Daveh (talk) 17:22, 23 September 2021 (UTC)

"Armor Enchantment" doesn´t work[edit]

When selecting an armor enchantment and trying to click Change nothing happens and you´ve to apply the armor enchantments manually for each pice. — Unsigned comment by Qbiken (talkcontribs) at 06:34 on 24 September 2021

Fixed! -- Daveh (talk) 17:43, 24 September 2021 (UTC)

Heartland conqueror decisive trait doesn´t get doubled when hovering over the selected weapon[edit]

When selecting heartland conqueror and you then hovering over the selected weapon when the decisive trait is selected, it doesn´t get doubled in value. For example, when using a 2h weapon, it still says 55% chance to gain one extra ultimate instead of 110%.

Same thing when you click "View this build". The trait doesn´t show up as doubled when hovering over the gear. — Unsigned comment by Qbiken (talkcontribs) at 06:45 on 24 September 2021

Should be fixed now. If you find any combination that doesn't work or doesn't show the correct value let me know! -- Daveh (talk) 17:55, 24 September 2021 (UTC)

Molten Whip stacks[edit]

Molten Whip stacks currently give you no stats or damage boost to the Whip Gerakir (talk) 09:21, 24 September 2021 (UTC)

Fixed! -- Daveh (talk) 18:04, 24 September 2021 (UTC)

master (perfected) destro toggle[edit]

The extra spell (weapon) damage togggle for Perfected Destructive Impact doesn't seem to do anything on pts settings. — Unsigned comment by Vixxvexx (talkcontribs) at 06:41 on 25 September 2021

Fixed! -- Daveh (talk) 15:14, 27 September 2021 (UTC)

Tzogvin's Warband + Mechanical Acuity - issue[edit]

In the sets tab you can apply the stacks that Tzgovin's grants; however, it does not actually appear to change the builds stats (both spell and weapon crit + effective weapon and spell power). Mechanical has the same issues where enabling the set does not affect the build.

  • Note both sets appear to function as intended when the build does not have PTS rules applied

-- spitball27 (talk) 09:58, 26 September 2021 (UTC)

Fixed (along with a bunch of other sets)! -- Daveh (talk) 15:23, 27 September 2021 (UTC)

vVH 2h buff[edit]

The weapon and spell damage buff on vVH 2h isnt on the editor. just letting u know :) — Unsigned comment by L Ph4ntom v (talkcontribs) at 12:25 on 27 September 2021

Fixed! -- Daveh (talk) 15:26, 27 September 2021 (UTC)

Error Weapon Damage[edit]

Hi, There's an error with calculating Weapon Damage in this case : http://en.uesp.net/wiki/Special:EsoBuildData?id=387211

With a bow equiped, it's written : 2059 Item.weapon.damage In fact 1335 (Bow) + 278 (Malacath's Band of Brutality) + 262 ( Ring of the Shield Breaker) + 262 (Necklace of the Shield Breaker) = 2137 If I enter 2137, the value is correct (the same as in game).

Thanks, Regards — Unsigned comment by Rogue (talkcontribs) at 12:29 on 27 September 2021

The character is deleted so I can't check now but if you still have issues let me know. I'm not sure how you get 262 weapon damage with the Shield Breaker Jewelry. The 278 from Malacath is assuming it is changed to have the Infused trait. -- Daveh (talk) 15:30, 27 September 2021 (UTC)


Cauterize still grants no Weapon Critical (Major Savagery), although tooltip is updated Gerakir (talk) 11:52, 29 September 2021 (UTC)

Btw, all versions of the ability grant no Major Savagery Gerakir (talk) 11:56, 29 September 2021 (UTC)
Fixed! -- Daveh (talk) 19:25, 3 November 2021 (UTC)

Error saving new builds or creating copies[edit]

For the past ~week, each time I've tried to save a build or create a copy... there is an error message displayed beneath the button. — Unsigned comment by SonicXruns (talkcontribs) at 15:04 on 1 October 2021

Usually this is due to some bug in an expiried cookie. Logging out and back in on the wiki and reloading the editor "should" work most of the time. If that doesn't work try reseting all cookies for uesp.net. -- Daveh (talk) 19:24, 3 November 2021 (UTC)

Viewing created build[s][edit]

When editing a build, after finishing with the build and selecting the view build option, any armour set that has a proc condition (i.e. relequen or monster sets etc.) they do not show the correct damage value of the set and instead show a base/default damage value -- spitball27 (talk) 08:29, 6 October 2021 (UTC)

Oh yes, that needs to be fixed (not an easy fix so will try and do it as time permits). -- Daveh (talk) 19:25, 3 November 2021 (UTC)

imperial Red diamond has no effect on roll & dodge costs[edit]

Is that a overlook or it does not affect them? Ek1 (talk) 12:24, 6 October 2021 (UTC)

Adjusted skill to now affect Block, Sprint, Bash, Roll Dodge, and Break Free cost (everything except Sneak cost as verified on PTS). Unsure if the omission of Sneak Cost is on purpose or a bug but leaving it out for now. -- Daveh (talk) 19:59, 3 November 2021 (UTC)

Domihaus does not add it's weapon or Spell damage effect.[edit]

Title says it all, even when enabled in menu. — Unsigned comment by AdenYeshua (talkcontribs) at 21:00 on 6 October 2021 (UTC)

Fixed! -- Daveh (talk) 20:25, 3 November 2021 (UTC)

Dark Cloak changes 7.2.2 and Grim Focus + Malevolent Offering changes 7.2.3[edit]

Dark Cloak (morph):

   Increased the healing from this ability by approximately 61% per tick, but reduced the base duration to 3 seconds down from 6.
   Increased the duration of the Minor Protection to 10 seconds, up from 6 and fixed an issue where it was not being affected by the Dark Veil passive.

Grim Focus: This ability and its morphs now grant 60 Weapon and Spell Damage per stack, rather than 1% damage done per stack.

Malevolent Offering:

   This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
   These abilities can now target yourself and allies, rather than only allies.
   Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.

Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level. — Unsigned comment by Vixxvexx (talkcontribs) at 19:51 on 11 October 2021 (UTC)

Should be updated from the skill data update now. -- Daveh (talk) 20:27, 3 November 2021 (UTC)

Vateshran 2h bug[edit]

If you max out the stacks, it doesn't carry over the weapon damage to your other bar.

10/12/21TheBuildMan (talk) 22:52, 12 October 2021 (UTC)

Fixed! -- Daveh (talk) 20:45, 3 November 2021 (UTC)

Pummeling Goliath Bash Attack Tooltip Not Changing When You Swap Bars [in Editor][edit]

The "Pummeling goliath" necromancer ultimate makes your bash attacks hit for an aoe effect. In game (xbox NA) when you swap from 1h/shield bar to a 2h bar, the tooltip for this bashing effect of this ultimate drops by ~1500. This corresponds with the "deadly bash" passive in the 1h/shield skill line.

When you swap bars from 1h/shield to 2h bar in the build editor, the tooltip for the pummeling goliath does not reflect the loss of the "deadly bash" passive. — Unsigned comment by Jbhann23 (talkcontribs) at 21:59 on 13 October 2021

Fixed! If you notice any other similar spells or issues with this one let me know. -- Daveh (talk) 01:17, 4 November 2021 (UTC)

No Briarheart buff?[edit]

I wanted to enable the Briarheart set buff from the buffs tab, but it seems to be missing — Unsigned comment by Mortuus126 (talkcontribs) at 22:39 on 13 October 2021

You can enable it from the sets tab at the top in the "toggled" section. We don't typically add set buffs unless it can be added to you by someone in your group. -- Daveh (talk) 13:30, 4 November 2021 (UTC)

Domihaus buff missing[edit]

Enabling either of Domihaus' buffs gives no bonuses, besides, as far as i know, there should be only one buff now, giving you both weapon and spell damage Gerakir (talk) 11:56, 14 October 2021 (UTC)

Fixed! -- Daveh (talk) 23:37, 3 November 2021 (UTC)

Mother's Sorrow set - 4 items equipped, shows 5.[edit]

I was using the build editor to track current status and figure out what to focus on next. — Unsigned comment by [[User:|]] ([[User talk:|talk]] • contribs)

Noticed that mother's sorrow set shows as 5 items equipped, but there are only 4 on the build right now. The other sets seem to have the right numbers... weird.

Saved build "Tsalrinn (current state)" shows the error (I will avoid editing equipment till I hear back)

I just noticed it says equipped weapon bar set items 5, unequipped 3, so the argonian muck minder staff is counting as two items — Unsigned comment by Thaellin (talkcontribs) at 23:22 on 14 October 2021

<<SOLVED - "User confusion about two handed items... they do seem to count as two items from a set">>
... and apparently in game the staff, when equipped, counts as two items (one per hand I guess.... interesting) — Unsigned comment by Thaellin (talkcontribs) at 00:20 on 15 October 2021‎
Yes, this was an in-game fix/addition several updates ago. -- Daveh (talk) 20:46, 3 November 2021 (UTC)

Deadlands Demolisher Proc Not Working[edit]

When using the deadlands demolisher set, it does not display the additional damage that proc triggers -- spitball27 (talk) 11:11, 18 October 2021 (UTC)

Fixed! -- Daveh (talk) 14:43, 4 November 2021 (UTC)

Health Too Low - 379220[edit]


I have a build, 379220, and on the live server my max health shows as 27,092, but the build says it's 25,223.

I just can't work out where the extra health is coming from, any ideas? — Unsigned comment by Altesia (talkcontribs) at 09:55 on 31 October 2021 (UTC)

Looks like you were missing the +8% Health from the Expert Summoner skill toggle (look below the skill bar on the skills tab). I've enabled it for you and get 27091 health now. -- Daveh (talk) 14:55, 4 November 2021 (UTC)
Ah, okay, thank you. I completely missed it. Obviously! :) By the way, not sure if this was by design, I managed to get the build back with it's ID, but the build was no longer on my account following whatever change you made. Not a biggie, but incase it's a bug, I thought I should mention it. Anyway, thank you so much.
Oops, probably because I saved it myself (which shouldn't have switched the owner so that's a bug). Should be fixed now. -- Daveh (talk) 20:34, 4 November 2021 (UTC)

Sul-Xan buff not working properly[edit]

When enabling the perfected sul-xan buff in the sets menu it is adding 553 crit rate instead of the 2160 crit that it should be. It actually says in the buff that it is adding 553 crit so I think the buff just got added in incorrectly.

It looks correct now. This may have been an issue in the update 31 data, or a temporary issue with the update 32 data since fixed. If you still see this issue please link the build in question so we can take a closer look. -- Daveh (talk) 14:47, 4 November 2021 (UTC)
it's still appearing wrong for me, here's the build i'm looking at - https://en.uesp.net/wiki/Special:EsoBuildEditor?id=394460 It shows up correctly when I mouse over the set in the items tab, but in the sets tab it doesn't show correctly and when I try to apply the buff it's using the wrong value.
Edit: nvm I think it was because I had PTS rules enabled. I disabled that and now it works properly.

Sacred Ground's Block Amount increase doesn't work[edit]

Sacred Ground's Block Amount increase doesn't work

Even with Channeled Focus toggled under skill toggles.

Fixed! -- Daveh (talk) 19:25, 8 November 2021 (UTC)

Perfected Maelstrom Lightning Staff[edit]

The Perfected Maelstrom Lightning Staff (Sharpened) doesn't have Crushing Wall available to toggle on or off on the Sets tab.

Fixed! -- Daveh (talk) 19:28, 8 November 2021 (UTC)

Burning Spellweave[edit]

Burning Spellweave 5th bonus doesnt work

Fixed! -- Daveh (talk) 19:29, 8 November 2021 (UTC)

Trial Dummy Debuffs: Torug's Infused Crusher[edit]

The trial dummy is still using 2740 for the resistant debuff value of Torug's infused crusher, not 3056.

Tested on the dummy on Update 32 (PC/NA) today, Nov. 6, 2021. With 3126 pen provided by my CP and gear, I was getting 17,798 effective penetration on the dummy. The dummy has Major Breach (5948), Minor Breach (2974), Alkosh (old value of 3010), and Torug's Infused Crusher. If the crusher enchant value were 3056, the dummy would have a total debuff of 14,988 and I'd have effective penetration of 18,114. Instead it seems to be using 2740, which was the old value. They do not appear to have updated the trial dummy with the new Torug's value.

Virtus753 (talk) 20:08, 6 November 2021 (UTC)

Fixed/Updated! If you see the live value fixed to the new set value let me know. -- Daveh (talk) 19:32, 8 November 2021 (UTC)

Caluurion proc tooltip and Relentless Focus wpd[edit]


1) Noticed that Caluurion tooltip shows just 2k of dmg on 8k wpd (no matter u already got 11k tt on 4 k wpd)

2) Wpd from relenless focus doesn't applies to weapon dmg in stats and any tooltip at all

Eldemar Kron (talk) 01:52, 7 November 2021 (UTC)

Both fixed! -- Daveh (talk) 19:46, 8 November 2021 (UTC)

True-Sworn Fury Toggle Bugged[edit]

The True-Sworn Fury toggles are not adding Critical Chance & Critical Damage. Its sister set Titanborn Strength is working however. --RagnarSofkok (talk) 08:38, 9 November 2021 (UTC)

Fixed! -- Daveh (talk) 16:49, 9 November 2021 (UTC)

Inferno Staff Single Target Bonus[edit]

The Ancient Knowledge bonus to single target damage appears to be applying regardless of whether or not I have an inferno staff equipped. I noticed I had a 10% bonus from "skills" to my Single Target damage done, couldn't think of any other potential sources. I tested by actually equipping an Inferno staff and the damage done was unchanged, probably should have tried refunding the skill to see if that made a difference but didn't so that's my bad. LordOfDagonFel (talk) 19:43, 10 November 2021 (UTC)

It looks like this skill is working correctly at the moment. If you still have an extra 10% damage can you link the build in question so I can take a closer look? -- Daveh (talk) 18:11, 12 November 2021 (UTC)

Bosmer's Resist Affliction[edit]

If your race is Wood Elf (Bosmer) and you select the racial skill "Resist Affliction III" the tooltip states: "Increases your Maximum Stamina by 2000 and your Disease and Poison Resistance by 2310."

However, looking at the Computed Character Statistics to the right it doesn't show your Disease Resistance changing at all. Wasn't sure if this was an issue with the Build Editor or if the skill is also wonky on ESO. On the lower rankings of the skill, I and II, the same thing happens. Your stamina and poison resist change but not disease.

Aelsioln (talk) 03:52, 11 November 2021 (UTC)

Fixed! Just an oversight from when the skill changed its wording. -- Daveh (talk) 18:07, 12 November 2021 (UTC)

Nightblade changes[edit]

When are the nightblade changes of the new patch gonna be added

Should have been in for about 2 weeks ago since we updated the skills. If there is any specific aspect of Nightblades that isn't updated let us know (I didn't see anything in the patch notes other than a few skill changes). -- Daveh (talk) 20:50, 16 November 2021 (UTC)

Curative Curse passive and Hungry Scythe skill[edit]

It appears that the curative curse passive within the necromancer has no direct effect on the healing done by hungry scythe, but appears to effect other skill appropriately -- spitball27 (talk) 22:08, 16 November 2021 (UTC)

This appears to match the current in-game behavior on Live. This skills is not currently affected by +healing effects. -- Daveh (talk) 21:38, 17 November 2021 (UTC)

Small bug loading a build[edit]

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=348610. When you load this build, the max health is a value, when you change the trait of the mythic item and then go back to the original (triune) the true values ​​are calculated. — Unsigned comment by Gyan0012 (talkcontribs) at 19:19 on 18 November 2021 (UTC)

Worm's Raiment + Ebon Armoury[edit]

Both these sets do not show the correct bonus granted from their 5 piece on the tool tip, for instance, worm's shows a tooltip of 15 magicka recovery and ebon shows values the below typical 1000 health granted -- spitball27 (talk) 14:16, 22 November 2021 (UTC)

Markyn Ring of Majesty[edit]

While making a build I have encountered that "Markyn Ring of Majesty" does not show its stats on the ring itself, but however it shows the buffs in the "Basic Stats" sheet to the right, would you kindly fix it? JSPH (talk) 11:27, 26 November 2021 (UTC)

Balorgh proc condition does not work[edit]

In the sets tab, enabling Balorgh does not have an effect on the stats page -- spitball27 (talk) 10:11, 28 November 2021 (UTC)

Both Deadlands Demolisher Proc and Cutting Defence (Warfare CP) Not Scaling[edit]

The deadlands demolisher proc does not scale with stat changes affecting the build and neither does the cutting defence CP spottable-- spitball27 (talk) 13:26, 3 December 2021 (UTC)

Werewolf pack leader Form wrong prefix for 10% dmg mitigation, adds up instead of subtracting -nt[edit]

See title.