Skyrim Mod:SkyEdit/User Interface/Game Setting

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One important thing to note about game settings is that their editor IDs should start with one of i/s/f/b indicating its type:

  • i = Integer
  • s = String
  • f = Float
  • b = Boolean (true/false, 1/0)

The current editor ID the game setting will determine how the value will be parsed when the record is saved.


Bugs[edit]

  • It appears that new game settings in a plugin are not displayed/loaded in the game. For example, create a new setting, save the mod, load it in Skyrim and use the console's GetGS [GMSTEditorID]. The result is a "no setting found" message. The current cause for this is unknown and may be a SkyEdit issue or a game issue.