Mods (short for modifications) are add-ons or other software created by third parties to alter The Elder Scrolls V: Skyrim.
What Goes Here
There are a couple of other wikis and other information sources out there on mods, so we would like to distinguish ourselves from them in the way we approach mod information:
- Content-Focused: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
- This however doesn't exclude "small" mods, as some small mods can still add quality content.
- The focus is on the content, not the delivery of the content, so download and installation instructions are not required. Link to the mod's Nexus page for delivery information.
- Completing Articles: There are likely to be significantly fewer players of any given mod than there are for an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
- Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
- Open Documentation Style: There are no specific style guidelines or restrictions for mod documentation that make it different from documentation of official content.
- Quests, places, characters, items, and spells should be documented in the same way as they are for official content (i.e., the goal is to follow the existing guidelines set out in the Style Guide).
- In effect (combining this with the "Content-Focused" rule), this means that modspace should be treated in the same way as gamespace when it comes to adding new content.
- Developer Mods — Mods created by Skyrim developers
- Skyrim GEMS (archive link) — Gameplay Enhancement Mods for Skyrim — a 1-page, quick-reference catalog of over 1000 lore-friendly mods
- Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
- SKSE — A third-party utility which greatly extends the capabilities of Skyrim's scripting virtual machine, and a prerequisite to many other mods
- Unofficial Skyrim Patch — Major mod started by Quarn and Kivan that fixes numerous bugs
- Skywind — Morrowind recreated to modern standards in the Skyrim Special Edition engine
- The Elder Scrolls Online Imports
- The Forgotten City
- Skyrim Wayshrines - Immersive Fast Travel
- The Wheels of Lull
Once you start using a lot of mods with Skyrim, you may find yourself running into a number of problems. This section is intended to help you manage your mods and save-games, and hopefully prevent a number of issues from arising in the first place.
- Getting Started — Whether you've never used mods before, or are just looking for mod management tools and a few best practices, this is the place to start.
- r/SkyrimMods Guides for Mod Users
- forums for discussions and questions about the CK and mods for Skyrim — A place on the UESP