Skyrim Mod:Mod File Format/DEST Field

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C SubRecord Name Type/Size Info
+ DEST Destruction Data struct 8 byte struct
Health
uint32 Health
Count
uint8 Number of destruction sections that follow
Flag
uint8 0x01 = VATs enabled
?
uint8 No known use
?
uint8 No known use
* Stage Data Multiple fields, as outlined below.

Stage Data[edit]

C SubRecord Name Type/Size Info
+ DSTD Stage Data struct 20 byte struct
HealthPercent
uint8
Index
uint8
DamageStage
uint8 0-8
Flags
uint8 0x01=Cap Damage, 0x02=Disable Object, 0x04=Destroy Object, 0x08=Ignore External Damage
SelfDamageRate
uint32
ExplosionID
formid
DebrisID
formid
DebrisCount
uint32
- DMDL Replacement Model zstring Path to .nif
- DMDT Unknown struct[] Series of 12-byte structs (possibly alternate texture-related)
- DMDS Unknown list[TextureCount]
TextureCount
uint32 Number of entries (remaining fields)
StringLength
uint32
3DName
char[StringLength]
TextureID (TXST)
formid
Unknown
uint32
+ DSTF End Marker null Marks end of DSTD section