Tes5Mod:Mod File Format/APPA

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APPA records describe apparatus, but those items have no use in the game - they were used in Morrowind and Oblivion. If one of the 45 found in the game data is added via console, it appears in the misc part of the inventory but has no use. A couple of them (mostly smithing related ones) are placed in the world, but since they have no associated 3d model, they are invisible and have no impact on the game.

C SubRecord Name Type/Size Info
+ EDID editorId zstring Editor id
- VMAD script info VMAD scripting info
+ OBND object Bounds OBND Object Bounds Data
+ FULL name lstring Full (in-game) name
- MODL model zstring World model filename
- MODT model data struct[] series of 12-byte structs (assume xyz)
- ICON Inventory Image zstring Inventory Image Filename
- MICO Message Immage zstring Message Immage Filename
- DEST destruction data DEST Includes optionl fields DSTD, DMDL, DMDT, DMDS
- YNAM pickupSound formid Sound(SNDR) played when picked up
- ZNAM dropSound formid Sound(SNDR) played when dropped
+ QUAL quality uint32 quality of the apparatus: Lookup
0 = novice
1 = apprentice
2 = journeyman
3 = Expert
4 = Master
+ DESC description lstring This is normally undefined
+ DATA data struct 8 Byte Struct values are not shown in-game
uint32 : Value (In Gold)
float : Weight