Oblivion Mod:Unofficial Oblivion Patch/Quests

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Main Quest[edit]

  • Fixed Martin's spellcasting during battles occasionally resulting in him getting a bounty if he hit an ally which would result in him constantly being attacked by guards; his bounty will now be cleared periodically when the Find the Heir, Weynon Priory and Light the Dragonfires quests are running (when the player is escorting him)
  • The player will no longer be able to lose Martin if he is told to wait while escorting him in the Find the Heir, Weynon Priory and Light the Dragonfires quests; the quest target compass will point to Martin while he is waiting.
  • After the Path of Dawn quest, when Baurus is back at Cloud Ruler Temple he won't indicate that he's providing free training (increases the player's Blade, Block and Heavy Armor skills) if he isn't; only provides the increase if one or more of these skills are under 90
  • In the Path of Dawn quest's meeting with Raven Camoran, if the player is seated Raven will no longer chastise the player for not being seated as instructed
  • In the Spies quest, fixed Jearl's death at the player's hands being counted as a murder if she didn't attack first (i.e., backstab, sleeping, etc.) as her factions weren't being updated, fixed the load door of her house not changing ownership so the player could still be arrested for entering (though Burd indicates otherwise) and cleared the ownership of her house so that the player isn't trespassing and doesn't increase Items Stolen picking up items there though they don't show a theft icon.
  • Fixed the quest target compass in the Spies subquest of the Main Quest so that it isn't stuck on Captain Burd when the player knows of two spies to be eliminated and has gotten all possible info from Burd and Jauffre
  • In the Blood of the Divines sub-quest of the Main Quest, the undead Blades will no longer follow the player outside of Sancre Tor; if they were killed outside, their ghosts were unable to get back in, which would break the remainder of the Main Quest.
  • If the player finds the Great Welkynd Stone in Miscarcand before being given the quest by Martin, this will no longer cause him to go to battle in the Defense of Bruma sub-quest of the Main Quest equipped with only his priest's robe and iron dagger, which greatly increases the chance of him dying (also his name did not change to "Martin Septim").
  • Also fixed all the Defense of Bruma/Great Gate soldiers from Allies for Bruma towns also being Warrior class but wearing light armor; made a new class UOPMQ11Allies for them duplicating the Warrior class and replacing Armorer with Light Armor (made a new class rather than using the Kvatch Soldier class that now has the right skills in case other mods use class checks on that one for other purposes)
  • In the Path of Dawn quest, when the player has the third Commentaries volume and doesn't report back to Baurus, he will no longer try to find the player outside of the Imperial City, where he would be unable to fast-travel back with the player and could get stuck, breaking the Main Quest (he was intended to stay in the IC but the conditions were set up incorrectly)
  • Fixed bug in the Allies for Bruma quest (caused by doing the Vampire Cure/Till Death Do Us Part quest first) in Skingrad Castle where Hal-Liurz would not bring Count Janus Hassildor (there is at least one more remaining bug where she fails to bring the Count for a future release)* As well, repairing the Bands of the Chosen to over 100% (if the player has 75 or higher skill in Armorer) will no longer allow them to be removed.
  • If the Skeleton Key is given to Martin in the Blood of the Daedra subquest of the Main Quest, the player's Security skill will update properly (losing the +40 bonus, will fix existing bugged games too)
  • In the Light The Dragonfires quest (climax of the Main Quest) the player will no longer get stuck in cutscene mode forcing a reload if the door to the Imperial Palace Council Chambers is closed when Martin meets with Ocato.


Dark Brotherhood Quests[edit]

  • Fixed the opened crate in the Maria Elena that the player hides in for the Dark Brotherhood quest A Watery Grave being there before this event happened. The player also will no longer be able to hide in the open packing crate while on horseback, trapping the horse in the Marie Elena's cargo hold.
  • Corrected minor oversight where the poison and/or medicine persisted in the medicine cabinet after the Dark Brotherhood's Bad Medicine quest even though it had supposedly been removed and given to Roderick
  • The Renegade Shadowscale mini-quest (Dark Brotherhood) will no longer persist indefinitely as unfinishable if Teinaava dies before conclusion, and the corpse of the Argonian Agent will no longer persist indefinitely when the quest is over.
  • The Darkness Eternal quest (Vicente Valtieri, Dark Brotherhood) will no longer remain incomplete if the player is already a vampire (this will only take effect on a new game).
  • Corrected oversight in the Dark Brotherhood Permanent Retirement quest where, after taking Adamus Phillida's finger, his corpse still had all of its fingers.
  • In the Dark Brotherhood quest A Kiss Before Dying, the player will no longer be stuck in cutscene mode if they are at a location that can only be reached by jumping (ie a roof) when Ungolim dies (as Lucien is approaching but can't reach the player).
  • Fixed stage 20 of the Dark Brotherhood Bad Medicine quest never appearing as the script for the medicine chest wasn't checking if the medicine had been removed but the poison not added yet (this didn't cause any problems completing the quest).
  • In the Dark Brotherhood Permanent Retirement quest, killing Adamus Phillida with the Rose of Sithis will no longer result in a bounty if the player is undetected.
  • Also in the same quest, the Rose of Sithis should no longer fail to work if Adamus Phillida is not wearing his armor.
  • Adamus Phillida's bodyguard will no longer mysteriously come back to life after committing suicide at the end of the Dark Brotherhood Permanent Retirement quest (was set to respawn).
  • The Dark Brotherhood Whispers of Death quest will now be moved to completed quests when done (it will still be running; it continues for the remainder of the game as it is after all other quests are completed).
  • The quest Affairs of a Wizard gives +1 Infamy after completion.

Fighters' Guild Quests[edit]

  • Fixed the Swampy Cave trolls in the Fighter's Guild quest Mystery at Harlun's Watch being able to go outside the cave and having no AI, so if they followed the player outside they could randomly run off into the wilderness which broke the questline.
  • In the Fighter's Guild quests Amelion's Debt and Mystery at Harlun's Watch, Biene Amelion's house in Water's Edge and Drarana Thelas' house in Harlun's Watch will no longer be trespass zones when the player is supposed to meet them to continue the quests.
  • In the Fighter's Guild Information Gathering quest, knocking out Ajum-Kajin (power attack, Paralyze effect, fatigue drain, etc.) will no longer prevent him from sitting back down again or sometimes from being able to talk at all.
  • Fixed the first stage of the Join The Fighters Guild quest never appearing after finding out who to talk to in order to join, and also having no quest targets.
  • Fixed Arvena Thelas being stuck outside and non-activatable (player can't talk to her) if she is sitting on the bench outside her house in Anvil reading when the player starts the Fighters Guild Rat Problem quest
  • Fixed Eduard Denile's body missing from Swampy Cave (Fighters Guild Mystery At Harlun's Watch quest) for pre-patch savegames; on load, Eduard's body will reappear in Swampy Cave so that the quest can be completed.
  • Killing Azani Blackheart without Modryn Oreyn present will no longer break the associated Fighter's Guild quest.
  • At the conclusion of The Hist quest, killing Maglir before he attacks will no longer count as a murder and kick the player out of the Fighters Guild. nor will killing Ri'Zakar if he doesn't attack count as a murder
  • In the Fighter's Guild "More Unfinished Business" quest, Aryarie will now give the correct reward ring (the stats are the same) and it will now be removed from her inventory.
  • In the Fighter's Guild Hist quest, killing the Blackwood Company members Geel, Ja'Fazir and Jeetum-Ze will no longer count as murders.


Mages' Guild Quests[edit]

  • The player will no longer be trapped in the Arcane University campus if expelled from the Mages Guild while there.
  • In the Mages Guild Leyawiin Recommendation quest, the player will no longer be able to pickpocket Kalthar's key without talking to him, which will break the quest.
  • Corrected several quest arrows for the several Mages' Guild quests.
  • Fixed (yet another) conflict involving Through a Nightmare Darkly (Bravil) where the player couldn't join the Mages' Guild after talking to Kud-Ei about the quest even when they weren't ready to help and she was still in the guildhall; the topic will now only become unavailable when the player agrees to follow her to Henantier's house
  • Fixed bug with the Mages Guild Skingrad Recommendation where Erthor would refuse to leave indicating that there were still zombies though they were all dead making the questline unfinishable if the player killed one or more zombies, left Bleak Flats and returned after it had respawned, and killed two of the new ones within a five second interval
  • Erthor should no longer continue to follow the player when the Mages Guild Skingrad Recommendation quest is completed
  • Fixed the rumor that Vidkun (Cheydinhal Mages Guild Recommendation) hasn't been seen around town recently only appearing in Skingrad.
  • Fixed Vidkun's body missing from the Cheydinhal Mages Guild Well (Recommendation Quest) for pre-patch savegames; on load, Vidkun's body will reappear in the well so that the quest can be completed.
  • In the quest to join the Mages Guild, the player will now be able to receive a recommendation from Chorrol as indicated if the quest item Fingers of the Mountain was initially given to Earana but then properly returned to Teekeeus, and won't receive a recommendation if the item wasn't returned at all.
  • Fixed the Mages Guild Anvil Recommendation quest and thus the entire questline from stalling without any notice if the player didn't tell Carahil that they were a merchant when asked
  • Also in the Anvil Recommendation quest, Carahil will no longer hang around in the player's room at the Brina Cross Inn after following there to ask the merchant question, preventing Arielle from talking to the player secretly and the quest from progressing
  • Staying at the Brina Cross Inn less than two days beforehand will no longer stall the Anvil Mages Guild Recommendation quest.
  • The player's battlemage allies in the Anvil Mages Guild Recommendation quest will no longer go into combat first and thus be attacked by Imperial Guards.
  • In the Mages Guild Leyawiin Recommendation, wearing a Necromancer's Robe when confronted by Kalthar in Fort Blueblood will no longer break his confrontation dialog
  • Fixed Earana persisting after the Mages Guild Chorrol Recommendation though a rumor indicates that she left town after getting the book she wanted
  • In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no longer fail to recognize when the player has returned more than one day later due to the time of day.
  • In the Information at a Price quest, telling Eridor about Bloodcrust Cave will no longer prevent the player showing proof that the vampires are dead to make the hunters leave Skingrad.
  • Fixed four bugs in the Mages Guild Ambush quest: corrected two of the battlemage allies not having any relevant dialog if the player is discovered by the Necromancers first, the battlemages will no longer attack the Necromancers too early nor attack follower allies of the player (Knights of the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they will no longer persist at Silorn indefinitely when the quest is completed
  • In the Necromancer's Amulet quest, if the player kills the allies of Caranya while in Sneak mode or otherwise undetected, this will no longer result in Murder stat increases, and they will also no longer put on their Necromancer robes if they're dead.
  • If the player finds the Bloodworm Helm in Fort Teleman after the Mages Guild quest "A Plot Revealed" but before talking to Hannibal Traven, this will no longer make the Bloodworm Helm quest (and thus the remainder of the Mages Guild quest line) unfinishable; on load of an affected save game the quest can be finished.
  • Hannibal Traven's scripted death in the Confront the King quest will no longer fail to work if the player talks to him right after conversation ends, if he is silenced, or for other reasons
  • The Bloodworm Helm and Necromancer's Amulet removed by Arch-Mage Traven will now be retrievable later by the player (several good reasons: he indicates they will be hidden in the tower, they are both leveled items, and their quest item status was being removed at quest end, so they appear to have been intended for player use and their eventual return was overlooked; as well they can be used by the player indefinitely before returning them to complete the quest, and if they were mere "quest items" would not have been useful at all); they will also appear on a save with the quest completed.
  • At the conclusion of the Confront the King quest, Mannimarco should not remain invulnerable in the battle with him nor stand around after the conversation and refuse to start fighting.
  • The enchanted chest in the Arch-Mage's quarters will now duplicate the ingredients: Cheese Wheel, Cinnabar Polypore Red Cap, Foxglove Nectar, Green Stain Shelf Cap, Orange, Potato, Root Pulp, Shepherd's Pie, and Taproot. There was no good reason why they were left out as they are neither otherworldly, nor unique in their properties, nor quest items, as other omitted ingredients are.
  • Raminus Polus will now recognize Bloodcrust Vampire Dust when the player is trying to regain Mages Guild entry after suspension.

Thieves' Guild Quests[edit]

  • When the player is joining the Thieves Guild, Amusei should no longer fail to show up in the Garden of Dareloth (Imperial City Waterfront) and instead be hiding in the Leyawiin castle dungeon, thus breaking the quest line (caused by picking the furthest cell's lock in the Leyawiin dungeon before joining the Thieves Guild).
  • Fixed player getting a quest update that Methredhel beat them to the diary on returning to the Waterfront, and never getting the update that they stole it back, if the player pickpocketed it from her in the Thieves Guild initiation quest May The Best Thief Win
  • Corrected timer bug in May The Best Thief Win that caused Methredhel to never deliver the diary to Armand Christophe if the quest was done on the last few days of the current game month
  • Fixed Armand using the goodbye "Shadow hide you, Pickpocket" to the player in the May The Best Thief Win quest before the player is a member of the Thieves Guild (Pickpocket is the first rank)
  • Fixed Puny Ancus ending up sleeping in midair when Amusei's IC Waterfront bedroll is disabled at the end of May The Best Thief Win
  • Imperial City townspeople will no longer say that Amantius Allectus was murdered during the first Thieves Guild quest if he wasn't.
  • Only the residents of Cheydinhal (instead of everywhere else) will have rumors about the tomb there after the third Thieves Guild quest.
  • Imperial City townspeople will no longer continue to say that Hieronymus Lex wants a bounty put on the Gray Fox after he's been reassigned to Anvil.
  • Fixed major conflict bug between the Thieves Guild Ahdarji's Heirloom quest and the Sanguine Shrine quest where if they ran concurrently, Countess Alessia Caro would never retrieve her clothing including the quest item ring so the Thieves Guild questline was broken, and would also continue to eat for six hours a day (or never stop eating) after Sanguine was completed and this was no longer required
  • The player will no longer receive an erroneous Blood Price for killing Matthias and Sibylla Draconis in the Ahdarji's Heirloom quest (they have nothing to do with the quest nor do they live where it takes place; instead they share a script with Caelia Draconis who is a legitimate Blood Price NPC for this quest; Sibylla is especially wrong as she's a feral cave-dweller who will attack the player without provocation)
  • Also fixed the shared Draconis script noted above, making it more efficient by removing the need for a GameMode block, and this should also fix the bug with the Dark Brotherhood quest Next of Kin where the game doesn't recognize when Matthias Draconis is dead.
  • In the Ahdarji's Heirloom quest, Hlidara Mothril (countess' handmaiden) will be set to essential/un-killable, and if she is already dead on load she will reappear in Leyawiin or Chorrol depending on the day of the month, as she would occasionally die on the journey between the two locations; she will also become non-essential at quest end.
  • Also in the Ahdarji's Heirloom quest, dialog topics regarding the ring will not improperly advance so be available without the player being given any information as to what it is.
  • In the Thieves' Guild Elven Maiden and Misdirection quests, if any of the Waterfront guards are dead, their corpses will no longer move to a point near Methredhel's shack when Hieronymus Lex arrives
  • Added alternate journal entries for the Thieves' Guild Misdirection quest if the player is the Arch-Mage of the Mages' Guild, as otherwise the quest made no sense at all (will not retroactively change the journal entries if the quest has already been completed as it can't be determined if the player was already the Arch-Mage at the time)
  • Fixed a rare bug that would cause the game to crash after Hieronymus Lex finished searching for Llathasa's Bust in the cupboard.
  • The player will no longer receive a Blood Price for killing Mercator Hosidus in self-defense in the Mages Guild Ulterior Motives quest if the Thieves Guild Lost Histories quest is running concurrently (there are other examples of Blood Price quest conflicts such as this, but with this one the player is attacked without warning by the Blood Price NPC)
  • Fixed Amusei's sleeping and wander locations at the beginning of the Thieves Guild Lost Histories quest being set to Leyawiin instead of Skingrad where the quest takes place
  • In the Thieves Guild Lost Histories/Atonement quest, Amusei will not disappear through cell transitions when being rescued from Castle Skingrad's dungeon.
  • Also in the same quest, corrected selected Skingrad town guards but not castle guards avoiding the escaping player and Amusei; close proximity to the only two escape routes made it nearly impossible to complete the quest without a large bounty.
  • Fixed bug that caused the Pale Lady to be enabled if the player visited the secret passage in the Skingrad Castle Wine Cellar before the Thieves Guild Lost Histories quest started (she would inevitably fight the player to the death and thus make her actions in the later quest impossible; this did not interfere with quest progression)
  • Quest conflict between the Thieves Guild Lost Histories/Atonement quest and the Paranoia quest will no longer cause Captain Dion to suddenly appear and talk about Glarthir as the player is escaping with Amusei, then arrest the player
  • If the player explores the Temple of the Ancestor Moth prematurely, this will no longer start the Turning a Blind Eye quest and cause The Stranger to go missing in the Taking Care of Lex quest (this bug may likely have been the root cause for other large errors in the Thieves Guild questline, such as getting S'krivva's's quests before Armand's had concluded, etc.)
  • Talking to Bravil beggars about S'krivva's before the Thieves Guild Taking Care of Lex quest will no longer start the quest prematurely.
  • In the Thieves Guild Taking Care Of Lex quest, The Stranger should no longer indefinitely say that the documents are not ready due to broken one-day timer dependent on the time of day.
  • In the Thieves Guild Turning a Blind Eye quest, the Ancestor Moths topic will no longer be available from beggars when it is not needed anymore; choosing the quest topic after completion could set the quest backwards, preventing Amusei from showing up to start the next quest, thus breaking the remaining quest line.
  • Talking to the Gray Fox about Springheel Jak's diary will no longer break the quest.
  • Fixed major bug in the Thieves Guild Boots of Springheel Jak quest where going to the Gray Fox first after getting the boots with a Blood Price would break the questline (he would remove the boots and send the player to Armand, but after getting reinstated by Armand the Gray Fox would just ask if the player had the boots again or say that he needed time to think, and the quest was unfinishable; Armand was supposed to complete the Boots quest)
  • Fixed that if the player went to Armand first with a Blood Price, no Blood Price gold would be removed from the player and both Armand and the Gray Fox would pay the player the reward for the boots
  • Fixed conditions on the "Boots of Springheel Jak" topic so that it only appears for the Gray Fox as it is supposed to (it was appearing for all Thieves Guild Members; if selected only the subtitle would appear as there is no audio and dialog would terminate)
  • The Boots of Springheel Jak will now only advance their quest (causing the Gray Fox to appear) if the quest is actually running, as they can be obtained from Jakben Earl of Imbel outside the quest without using the console; as well new dialog has been added so that they can be given to the Grey Fox at the time that the quest is given if the player already has them, and they will now be removable from player inventory when the quest is completed.
  • Ganredhel's house in Cheydinhal should no longer be locked from the inside after the meeting with the Gray Fox at the conclusion of the Boots of Springheel Jak quest.
  • Imperial City beggars will no longer have the "Finding Jakben..." topic after he's found and the quest completed.
  • In the Thieves Guild Arrow of Extrication quest, beggars will now provide information on Fathis Aren correctly based on player disposition and/or previous bribes.
  • The Thieves Guild Arrow of Extrication quest's associated Blood Price can now be paid to Armand Christophe as indicated.
  • In the Ultimate Heist (Thieves Guild) quest, backtracking through the dungeons without entering the palace after successfully using the Arrow of Extrication will no longer unpickably lock the palace door, breaking the quest.
  • Corrected oversight of the door to the Old Way (Thieves Guild Ultimate Heist quest) not being initially disabled, which meant the player didn't have to activate the Glass Of Time as indicated; bypassing this stage and going directly to the sewers could get the quest out of order, and if the door was found before getting quests from the Gray Fox it would break the entire remainder of the questline.
  • Corrected Ultimate Heist (Thieves Guild) quest Ayleid Guardians' deaths being counted as murders if the player was far away or invisible. As well, if the player leaves and returns to the area the Ayleid Guardians' corpses are in after defeating them, they will no longer stand up as if "alive".
  • In the Thieves Guild Ultimate Heist Quest, activating the Glass of Time before getting the quest items from the Gray Fox will no longer break the quest.

Daedric Shrine Quests[edit]

  • Activating the Shrine of Clavicus Vile after the quest is finished will no longer result in a dialog that the player's level is insufficient to do the quest (can be completed at any level by getting Umbra first)
  • Fixed an occasional timing bug with the Boethiah Tournament of Ten Bloods where the opponent Chosen would remain standing around the player's arrival cage even if the player wasn't using a custom race (if this happens as soon as the player opens the cage door the Chosen will all go to where they should be)
  • The Tournament of Ten Bloods (Boethiah Shrine Quest) will now work properly for custom races; the player will battle all ten playable races of Tamriel, and some new Boethiah dialog has been created for this (watch out for the Argonian; she will appear in the start area after opening the player's cage).
  • If the player fails either Malacath's or Namira's shrine quests, this will no longer prevent Hermaeus Mora's quest from starting once all the other shrine quests are completed (will also fix existing saves; also fixed that Shobob gro-Rugdush would remain essential for the rest of the game if Malacath's quest was failed: all other shrine quests make the questgiver unessential if failed)
  • Fixed the Namira shrine quest not awarding a Fame point on successful completion as all the other shrine quests do (will also apply it retroactively if the quest was already completed)
  • Fixed the Boethiah Tournament of Ten Bloods quest breaking if the player went to the left gate upon arriving (the enemy was too close to the gate, would see the player and attack, fall in the lava and die trying to get to the player, and then none of the gates after that would open)
  • In the Peryite Daedric Shrine quest, the souls of the followers that the player needs to capture will no longer run away if there are enemies around, which could result in them falling into the lava and dying where the player can't get to them
  • The player will no longer get quest updates from the Mephala Daedric Shrine quest after it is completed (such as if more residents of Bleaker's Way die)
  • The Shrine of Vaermina will now accept the otherwise useless Filled Colossal Black Soul Gem as an offering if the Mages' Guild Confront the King quest has been completed
  • The Molag Bal Shrine quest will no longer cause the player to lose racial, birth sign and vampiric attributes and powers. On load of an affected savegame, missing attributes and powers will be restored. Removed the player resurrection part of the script which caused the total loss of all abilities if you died while doing the quest but this also means it is now possible for Molag Bal to fail saving you before you die (well Molag Bal did say "probably" save you after all), as a result the quest delay time on the quest was decreased so it has a better chance of saving you, also cleared out some old left over scripting from the quest and optimized it.
  • The Olroy Cheese (Sheogorath quest) will no longer fall out of the cooking pot.
  • The Mora's Soul Trap spell (Hermaeus Mora Shrine Quest) will no longer fail if cast more than once on the same NPC, breaking the quest. On load of an affected savegame the spell will be reset allowing the quest to be completed.
  • In the Sanguine Shrine (Stark Reality) quest, Countess Alessia Caro should not go on her monthly visit to Chorrol if the quest is running.

Miscellaneous Quests[edit]

  • In the Vampirism Cure quest, Hal-Liurz should no longer fail to bring Count Janus Hassildor nor become stuck in the Chamber of the Lost due to broken one-day timer dependent on the time of day (which can also break other quests that rely on her such as Allies for Bruma).
  • In the Heavy Armor training quest, Malene will now properly remove the four glasses presented as a gift from the player's inventory.
  • The player will no longer be trespassing in Drakelowe Farm during the The Vampire Cure/Till Death Us Do Part quest during the times access is required to meet with Melisande.
  • The Arena questline will now be moved to Completed quests when it is done.
  • The player will now be able to fast-travel from Fort Grief if the Caught In The Hunt quest is not running
  • In the Till Death Do They Part (Vampirism Cure) quest, Melisande should remove the cure ingredients properly from the player's inventory
  • In the Order of the Virtuous Blood quest, killing Roland Jenseric when the quest is completed will no longer result in a quest advancement indicating the player should see Seridur (who's already dead)
  • Fixed several errors with the rampart Dremora in the Battle for Castle Kvatch: they will no longer be prone to dying by jumping from the ramparts, if they should fall, their corpses will no longer contain multiple Daedra Hearts, newly respawned archers will not be missing their bows, and they will no longer stand around aimlessly if the two archers (Jesan Rilian and Merandil) are dead (they were supposed to attack the player at this point, but didn't as they couldn't see the player from their start point)
  • In the Unfriendly Competition quest, corrected the distance that the player needs to be from Thoronir and Agarmir before they will start their meeting as it was too small, and it should no longer be interrupted by Mythic Dawn agents leaving the game stuck in cutscene mode
  • After the Wayward Knight quest, if the player does not report back to Count Andel Indarys until after the Main Quest is complete, he will no longer react as if Farwil was murdered by the player (if he wasn't) and the player will be able to collect the reward
  • In the Separated at Birth quest, asking Cheydinhal citizens about Reynald Jemane will no longer cause a quest update to see Guilbert if the player has already spoken to him bypassing this stage, and the Reynald Jemane topic will no longer persist when the quest is over
  • Fixed the dialog conditions in the Chorrol rumor that starts Separated at Birth so that it doesn't appear at the same time that the townsperson knows that the brothers are reunited
  • Fixed Falanu Hlaalu's dialog not updating the Seeking Your Roots quest when advising the player to seek Sinderion, as all the other alchemists do
  • Fixed Hundolin's (IC Arena bookie) Aggression being too high, so he would sometimes attack the player without provocation, which could break the Arena questline (if the player had a bet placed, they could no longer compete)
  • Finally corrected Arena Grand Champion Agronak gro-Malog's level being fixed at 10 making for a very anticlimactic battle for a high-level player, rather than being offset 10 levels higher than the player which falls into the progression of all the other Arena combatants
  • After the Imperial Corruption quest, Audens Avidius attacking the player will no longer result in the player getting an assault bounty and being attacked by guards if there are any in the area at the time (this should also fix the bug where Audens is still able to arrest the player after he's been imprisoned and stripped of his rank)
  • Fixed a quest target for the Imperial Corruption quest so that it doesn't point to Servatius Quintilius if he's dead
  • In the Imperial Corruption quest, Ruslan and Luronk gro-Glurzog should now meet with Watch Captain Itius Hayn to testify when they are supposed to, rather than hanging around their houses or other Imperial City areas.
  • Fixed the allies in the Breaking the Siege of Kvatch and Battle for Castle Kvatch quests being weak on defense because they wear light Kvatch Cuirasses but were members of classes (Kvatch Soldier and Warrior) with no Light Armor skill; changed the unneeded Sneak skill (was copied from the Guard class) in the Kvatch Soldier class to Light Armor, and changed Berich Inian and Tierra's classes from Warrior to Kvatch Soldier
  • Fixed Alawen (Marksman master trainer) not agreeing to train if the player had two or more Elven Bows in their inventory (player needs an Elven bow as a prerequisite)
  • Corrected oversight in the Canvas the Castle quest where if the stolen painting was returned to the Countess, it never reappeared on the wall in her chambers as it should have
  • Fixed Lord Lovidicus (Origin of the Gray Prince quest) not being able to infect the player with Porphyric Hemophilia though he's a full-fledged vampire (had already corrected his not dropping Vampire Dust)
  • If the player murders Ulrich Leland in the Cheydinhal dungeon after the Corruption and Conscience quest is completed, it will no longer result in a quest update indicating one of the characters needed to complete the quest has died
  • Fixed several bugs with the Corruption and Conscience (Cheydinhal) quest: Removed unlimited gold exploit by repeatedly talking to Garrus Darelliun at quest end, fixed two incorrect dialogs, and when Aldos Othran fights the guard outside his house Ulrich Leland won't attack his own guard if nearby and die causing a quest popup that the player did it and breaking the quest.
  • Fixed the dead "Bosmer Thief" (named this, and also referred to as a Bosmer several times) in the Brush With Death quest actually being an Altmer
  • At the conclusion of the Brush With Death quest, the player will no longer be shouted at to leave the house by Rythe and Tivela Lythandas after rescuing Rythe if the quest happens to conclude when the house is locked for the night (which means the returning player was counted as trespassing)
  • The Painted Trolls in the Brush With Death quest should no longer be able to follow the player and Rythe through the painting at quest conclusion if any are left alive
  • The player should no longer become stuck in The Painted World at the quest conclusion of A Brush With Death due to Rythe never opening the portal.
  • Velwyn Benirus should no longer fail to open the Benirus Manor portal in Anvil at the conclusion of Where Spirits Have Lease.
  • Corrected conditions on one of Gogan's (Anvil) goodbyes for the Sirens' Deception quest which was appearing before the quest even started
  • Fixed that if the player murdered Gogan and/or Maelona at the end of the Sirens' Deception quest, no bounty could be incurred though they are members of the Anvil City Watch, and they would still be alive in Anvil
  • Signy Home-Wrecker (Sirens' Deception quest) should no longer prematurely attack the player in the Flowing Bowl just for unsheathing a weapon.
  • Faustina Cartia will now attack the player as she was supposed to at the conclusion of the Sirens' Deception quest.
  • Roland Jenseric (Order of the Virtuous Blood) will now recognize and reward the player for Bloodcrust vampire dust.
  • Ysabel Andronicus should no longer fail to recognize when the player has defeated Agronak Gro-Malog to become Grand Champion.
  • The Paranoia quest will no longer start back up again if you decided to kill Glarthir then the 3 people he wanted you to go after.
  • Fixed dialog in the Shadow Over Hackdirt quest that confused many players because the topic needed to complete the quest was grayed-out making it appear as though the quest could not be completed; moved Seed-Neeus asking about her daughter to her greeting if the quest is running, and she will immediately thank the player if Dar-Ma has already returned rather than asking if she is safe
  • Also in Shadow Over Hackdirt, fixed Dar-Ma traveling home to Chorrol after being rescued at snail's pace even though she's supposed to be fleeing for her life
  • Fixed the Vampire Cure quest not stopping when it was completed, which could mess up Hal-Liurz's (Skingrad Castle) dialog and prevent her from bringing the Count again for Allies for Bruma
  • In the Caught in the Hunt quest, if either the Imperial or Nord hunter dies close to an invisible marker for the next hunter, it will no longer prevent the next hunter from appearing and break the quest; made all three hunters appear when the player goes into Hunter's Run as they are too far apart to worry about more than one fighting the player at once
  • Fixed the Caught in the Hunt quest breaking if the player fast-travelled or walked/swam to Fort Grief and didn't get close enough to the trigger marker to advance the quest, instead of using Kurdan's boat in Bravil
  • Also in the Caught in the Hunt quest, the player will be able to finish the quest if the Hunters Run keys are pickpocketed from the Imperial and/or Nord hunters and they are left alive
  • In the Caught in the Hunt quest, retrieving the key from Kurdan gro-Dragol's corpse before getting the popup to do so will no longer make the quest unfinishable. On load of a savegame in this state, the quest will be advanced to the proper stage.
  • In the Caught in the Hunt quest, the game should no longer occasionally freeze in cut scene mode when the player exits Fort Grief after killing the hunters (this was indicated to be fixed in the official 1.1.511 patch but there are still reports of it with it installed).
  • Fixed similar timer bug with the Corruption and Conscience quest where Garrus Darellium would never go to the Cheydinhal Bridge Inn to complete the quest if this event was triggered in the last three hours of the last day of the current game month, leaving the quest unfinishable
  • Fixed that if the player waited in Castle Cheydinhal or whichever cell Garrus was in for him to go to the Cheydinhal Bridge Inn, he could disappear and never appear there, leaving the quest unfinishable
  • The Corruption and Conscience quest will now terminate properly if Ulrich Leland dies either at quest beginning (after getting the quest from a townsperson but not making any progress on it) or after talking to Llevana Nedaren (player would receive a quest update to see Garrus Darelliun but he had no dialog about the quest)
  • Fixed Ulrich Leland's dialog being severely wrong if the Cheydinhal part of the Allies For Bruma quest was completed after he had been sent to jail in Corruption and Conscience (he would respond as if he were at the Bruma battle with no audio or lip movement)
  • The player will no longer be able to start the Corruption and Conscience quest if Ulrich Leland is already in Bruma, which would cause him to leave (sometimes right in the middle of the battle) and similarly mess up his dialog as above
  • Fixed some of the hello and goodbye dialog conditions for Llevana Nedaren and Garrus Darelliun in Corruption and Conscience that were said to the wrong NPCs or at the wrong times
  • Fixed Cheydinhal residents still having the "Fines" initial dialog topic for the Corruption and Conscience quest even after the quest is completed
  • In the Secrets of the Ayleids quest, fixed overly difficult Skeleton Guardians appearing in Nenalata for level 1-4 players due to an error in levelled list MS27LL1UndeadBones100
  • Fixed timer bug with the quest A Brotherhood Betrayed where Carius Runellius would not travel to Olav's Tap & Tack in Bruma to meet the player when he was supposed to if this event was triggered in the last few hours of the last day of the current game month
  • Completing the Unexpected Voyage quest will no longer cause Hieronymus Lex's replacement (Servatius Quintilius) to appear prematurely (before the Thieves' Guild Taking Care of Lex quest is completed) and follow Lex everywhere
  • Fixed the Unexpected Voyage quest being unfinishable if the player chose to lock up Selene and left the other Blackwater Brigands alive, and Selene will now go to the IC Bastion prison rather than just disappearing at quest end
  • The priest Ilav Dralgoner will now go down to the Kvatch refugee camp when the quest Breaking the Siege of Kvatch is completed, rather than standing halfway up the hill to Kvatch for the rest of the game
  • Increased the quest update trigger distance to Weatherleah's marker in the Legacy Lost quest as the update could easily be missed if the player didn't get close enough to the house
  • Fixed being able to buy the Honorblade of Chorrol back from Fathis Ules after returning it to him in the Sins of the Father quest, as then not being able to return it to Castle Chorrol didn't make sense (it can still be stolen from Castle Chorrol {see below in Items} but did not change that as it is reasonable that Fathis would still refuse to deal with the player or accept it out of spite as he had been crossed)
  • Corrected Fathis Ules' greetings after this quest if the Honorblade was returned to him so that he doesn't use the "rude" greeting if the player is a high-level thief who can use him as a fence
  • Fixed the dialog conditions in the Chorrol matchmaker mini-quest (does not appear in journal) between Bittneld the Curse-Bringer (guard captain) and Emfrid (Gray Mare publican) so that it works properly; most of the dialog was being skipped so that Emfrid would thank the player for telling Bittneld about her when this hadn't happened, and fixed Bittneld's daily visits to Emfrid after he says he will see her as they weren't working
  • In the quest Through a Nightmare, Darkly, Lucien Lachance will no longer appear in Henantier's Dreamworld, interrupting Henantier's conversation and making the quest unfinishable (and trapping the player there).
  • Killing Agronak gro-Malog/The Gray Prince in the Arena after completing the "Origins of the Gray Prince" quest will no longer result in a Murder stat. increase (and a visit from the Dark Brotherhood if this is the player's first murder).
  • In the Unfriendly Competition quest, if the player attacks Agarmir and/or his ally in the crypt at quest conclusion, this will no longer result in a bounty and guards entering the crypt to arrest the player.
  • The Rumare Slaughterfish in the Go Fish quest will now spawn properly, thus the quest will be much smoother and faster; also, Rumare Slaughterfish #7 was not initially disabled which threw off the compass marker and the quest.
  • At the conclusion of the quest When The Vow Breaks, Maeva the Buxom will now recognize multiple Rockshatter maces (leftover from bug fixed by the 1.1.511 patch) in the player's inventory and will remove all of them (there was only ever supposed to be one); also if the quest has already been completed any remaining Rockshatter's will become non-quest items thus will have normal weight and may be sold.
  • In the Till Death Do Us Part (vampirism cure) quest, Melisande should no longer remain indefinitely in her basement preparing the cure due to broken timer dependent on the time of day and day of the month that the ingredients were presented.
  • Fixed the dialog conditions in the Wayward Knight quest so that Cheydinhal guards will no longer say that if the guards don't do something about the Oblivion gate they will leave town.