What Goes Here
There are a couple of other wikis and other information sources out there on mods, so we would like to distinguish ourselves from them in the way we approach mod information:
- Content-Focused: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
- This however doesn't exclude "small" mods, as some small mods can still add quality content.
- The focus is on the content, not the delivery of the content, so download and installation instructions are not required. Link to the mod's Nexus page for delivery information.
- Completing Articles: There are likely to be significantly fewer players of any given mod than there are for an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
- Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
- Open Documentation Style: There are no specific style guidelines or restrictions for mod documentation that make it different from documentation of official content.
- Quests, places, characters, items, and spells should be documented in the same way as they are for official content (i.e., the goal is to follow the existing guidelines set out in the Style Guide).
- In effect (combining this with the "Content-Focused" rule), this means that modspace should be treated in the same way as gamespace when it comes to adding new content.
See Also: For an alternate site that focuses on breadth, presentation of readmes and broad searches, see Oblivion Mod Wiki. Also see download sites (e.g. Oblivion Nexus) which provide similar information for their hosted mods.
- Oblivion Mods FAQ — Thorough introduction to using mods. (Extremely useful for newbies!)
- OMFAQ: What are Mods? — What mods do. Mods vs. plugins, etc.
- OMFAQ: Where can I find good Mods? — Where to get mods and lists of good mods.
- Mod Complexity — Why are mods and mod tools so complicated???
- Mod Compatibility and You — Mod incompatibilities. Why they exist and how to deal with them.
- Mod Acronyms — Cobl, FCOM, MMM, common acronyms for mods, etc.
- Mod Glossary — Commonly used terms in working with mods
Lists and Comparisons
- Recommended Mods — Lists of recommended mods by various authors
- Body Mods — A side-by-side comparison of several body mods
- Magic Overhaul Comparison — Compares magic overhaul mods
- Scaling Overhaul Comparison — Compares scaling overhaul mods (Oscuro, Fran, etc.)
Mod Configuration Tools
- OBMM — Install/uninstall mods, browse BSA archives, etc.
- Tes4View — Advanced tool for diagnosing mod conflicts
- Bash vs. OBMM — A comparison between the mod installers of Wrye Bash and Oblivion Mod Manager
Note: For modder specific tools, see Modding Tools.
- Cobl — A list of Cobl (Common Oblivion) based mods
- FCOM — Compatibility guide for FCOM and related mods
- Midas Magic — A mod which adds over 160 new and unique spells
- Nehrim: At Fate's Edge — A total conversion mod for Oblivion
- Oldblivion — Software that allows Oblivion to run on older graphics cards (mirror)
- Stirk — Originally part of the Tamriel Rebuilt project, adds the island of Stirk to the west of Anvil
- Unofficial Oblivion Patch — Unofficial patches by Quarn and Kivan
- forums for discussions and questions about the CS and mods for Oblivion — A place on the UESP