Oblivion Mod:FormID Fixup

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Many mod utilities for Oblivion will need to be able to properly handle formids especially when merging plugins where modindexes will have to change. In order to do this one must know all places in the ESP format where formids are stored. This page attempts to describe the process of fixing formids when loading or merging plugins as well as the locations in the ESP format where formids are known to stored.

FormID Locations[edit]

Most of the following formid locations have been verified with a high, but not complete, amount of confidence except where noted.

Record Subrecord Size Byte Allowed Types Notes
[All] [Header] 20 12 Any All records have a formid in their header
GRUP [Header] 20 12 Various Occurs only in Worldspace, Cell, Persistent, Temporary, Distant and Topic group types
ACHR XESP 8 0 REFR, ACRE, ACHR
XPCI 4 0 CELL
XMRC 4 0 REFR
NAME 4 0 NPC_
XHRS 4 0 ACRE
ACRE XOWN 4 0 FACT, NPC_
XESP 8 0 REFR, ACRE, ACHR
NAME 4 0 CREA
ACTI SCRI 4 0 SCPT
SNAM 4 0 SOUN
ALCH SCIT 16 0 SCPT
SCRI 4 0 SCPT
AMMO ENAM 4 0 ENCH
ANIO DATA 4 0 IDLE
APPA SCRI 4 0 SCPT
ARMO SCRI 4 0 SCPT
ENAM 4 0 ENCH
BOOK SCRI 4 0 SCPT
ENAM 4 0 ENCH
BSGN SPLO 4 0 SPEL
CELL XOWN 4 0 FACT, NPC_
XCCM 4 0 CLMT
XGLB 4 0 GLOB
XCWT 4 0 WATR
XCLR 4-28 0/4/8/... REGN Array of regions
CLAS None
CLMT WLST 8, 24, 56 0/8/16/... WTHR An array of 8 byte structures with a formid in the first 4 bytes
CLOT SCRI 4 0 SCPT
ENAM 4 0 ENCH
CONT CNTO 8 0 Various items
SCRI 4 0 SCPT
QNAM 4 0 SOUN
SNAM 4 0 SOUN
CREA SPLO 4 0 SPEL, LVSP
CNT0 8 0 Various items
PKID 4 0 PACK
CSCR 4 0 CREA
CSDI 4 0 SOUN
SCRI 4 0 SCPT
INAM 4 0 LVLI
ZNAM 4 0 CSTY
SNAM 8 0 FACT
CSTY None
DIAL QSTI 4 0 QUST
DOOR SCRI 4 0 SCPT
BNAM 4 0 SOUN
ANAM 4 0 SOUN
TNAM 4 0 CELL, WRLD
SNAM 4 0 SOUN
EFSH None
ENCH SCIT 16 0 SCPT
EYES None
FACT XNAM 8 0 FACT
FLOR PFIG 4 0 INGR
SCRI 4 0 SCPT
FURN SCRI 4 0 SCPT
GLOB None
GMST None
GRAS None
HAIR None
IDLE DATA 8 0 IDLE, NULL
DATA 8 4 IDLE, NULL
CTDA 24 12 Various Only if function (byte 8) is a certain type (see below).
CTDA 24 16 Various Only if function (byte 8) is a certain type (see below).
INFO CTDT 20 12 Various Only if function (byte 8) is a certain type (see below).
CTDT 20 16 Various Only if function (byte 8) is a certain type (see below).
CTDA 24 12 Various Only if function (byte 8) is a certain type (see below).
CTDA 24 16 Various Only if function (byte 8) is a certain type (see below).
SCRO 4 0 Various
QSTI 4 0 QUST
TCLT 4 0 DIAL
TCLF 4 0 DIAL
NAME 4 0 DIAL
INGR SCIT 16 0 SCPT
SCRI 4 0 SCPT
KEYM SCRI 4 0 SCPT
LAND ATXT 8 0 LTEX, NULL
BTXT 8 0 LTEX
VTEX 256 * LTEX, NULL Array of formids
LIGH SCRI 4 0 SCPT
SNAM 4 0 SOUN
LSCR LNAM 12 0 CELL, WRLD, NULL
LNAM 12 4 NULL, WRLD
LTEX GNAM 4 0 GRAS
LVLC LVLO 8, 12 4 NPC_, CREA, LVLC Most LVLO subrecords are 12 bytes (only 1 in 2822 is 8 bytes)
SCRI 4 0 SCPT
TNAM 4 0 NPC_, CREA
LVLI LVLO 8, 12 4 Various items
LVSP LVLO 12 4 SPEL, LVSP
MGEF DATA 64 24 LIGH, NULL
DATA 64 32 EFSH, NULL
DATA 64 36 EFSH, NULL
DATA 64 40 SOUN
DATA 64 44 SOUN
DATA 64 48 NULL, SOUN
DATA 64 52 SOUN
MISC SCRI 4 0 SCPT
NPC_ SPLO 4 0 LVSP, SPEL
CNTO 8 0 Various
PKID 4 0 PACK
SCRI 4 0 SCPT
ENAM 4 0 EYES
HNAM 4 0 HAIR
CNAM 4 0 CLASS
RNAM 4 0 RACE
INAM 4 0 LVLI
ZNAM 4 0 CSTY
SNAM 8 0 FACT
PACK CTDA 24 12 Various: Only if function (byte 8) is a certain type (see below).
CTDA 24 16 Various: NULL, NPC_, ACHR Only if function (byte 8) is a certain type (see below).
CTDT 20 12 Various Only if function (byte 8) is a certain type (see below).
CTDT 20 16 Various Only if function (byte 8) is a certain type (see below).
PLDT 12 4 Various Only if type (byte 0) is 0-4.
PTDT 12 4 Various Only if type (byte 0) is 0-1.
PGRD PGRL 8-172 0 REFR Appears to be a REFR formid followed by a variable array of longs (unknown).
QUST CTDA 24 12 Various Only if function (byte 8) is a certain type (see below).
CTDA 24 16 Various Only if function (byte 8) is a certain type (see below).
SCRI 4 0 SCPT
QSTA 8 0 REFR, ACRE, ACHR
SCRO 4 0 Various
RACE SPLO 4 0 SPEL
DNAM 8 0 HAIR
DNAM 8 4 HAIR
ENAM 4 or 12 0 EYES
ENAM 12 4 EYES
ENAM 12 8 EYES
VNAM 8 0 RACE, NULL
VNAM 8 4 RACE
XNAM 8 0 RACE
REFR XRTM 4 0 REFR
XTEL 28 0 REFR
XLOC 12, 16 4 KEYM, NULL
XOWN 4 0 FACT, NPC_
XESP 8 0 REFR, ACRE, ACHR
XGLB 4 0 GLOB
XPCI 4 0 CELL
XTRG 4 0 REFR, ACHR
NAME 4 0 Various objects
REGN RDWT 8-48 0/8/16... WTHR Array of 8 byte structures with a weather formid in the first 4 bytes
RDGS 32 0/8/16/... GRAS Array of 8 byte structures with a grass formid in the first 4 bytes
RDOT 416-6916 0/52/104/... LTEX, STAT? Appears to be an array of structures 52 bytes in size with a formid at byte 0 (not confirmed)
RDSD 12-384 0/12/24... SOUN Seems to be an array of 12 byte structures with a sound formid in the first 4 bytes
WNAM 4 0 WRLD
ROAD None
SBSP None
SCPT SCRO 4 0 Various
SGST SCIT 16 0 SCPT
SKIL None
SLGM SCRI 4 0 SCPT
SOUN None
SPEL SCIT 16 0 SCPT
STAT None
TES4 None
TREE None
WATR SNAM 4 0 SOUN
WEAP SCRI 4 0 SCPT
ENAM 4 0 ENCH
WRLD NAM2 4 0 WATR
CNAM 4 0 CLMT
WNAM 4 0 WRLD
WTHR SNAM 8 0 SOUN

Locations Not a Formid[edit]

The following locations appear at first to be a possible formid location but in closer detail are not.

Record Subrecord Size Byte Apparent Types Notes
IDLE, INFO, QUST, PACK CTDA 24 20 Various Seems to never be a formid (is almost always 0).
REGN RDAT 8 0 NPC_, DOOR, STAT This appears to be a formid but it may just be coincidence (the purpose of RDAT is not known)
RDAT 8 4 CELL, REFR, LAND This appears to be a formid but it may just be coincidence (the purpose of RDAT is not known)

CTDA/CTDT Functions[edit]

The CTDA and CTDT subrecords that occur in IDLE, INFO, QUST, and PACK records contain formids only in some cases. The basic structure of these records is:

  byte     CompareTypeAndFlags
  byte[3]  Unknown
  float    CompareValue
  long     FunctionIndex
  long     Parameter1
  long     Parameter2
  long     Unknown    (only in CTDA)

Parameters 1 and 2 can represent a variety of values depending on what the function used accepts, including formids. The following table lists the functions that accept one or two formids as input (see also Function Indices):

Function Index Parameter1 Parameter2
GetCrime 122 Actor Reference Crime Type
GetDeadCount 84 Actor
GetDetected 45 Actor Reference
GetDetectionLevel 180 Actor Reference
GetDisposition 76 Actor Reference
GetDistance 1 Reference
GetEquipped 182 Object
GetFactionRank 73 Faction
GetFactionRankDifference 60 Faction Actor Reference
GetFriendHit 288 Actor Reference
GetGlobalValue 74 Global
GetHeadingAngle 99 Reference
GetInCell 67 Cell
GetInCellParam 230 Cell Reference
GetInFaction 71 Faction
GetInSameCell 32 Reference
GetInWorldspace 310 Worldspace
GetIsClass 68 Class
GetIsClassDefault 228 Class
GetIsCurrentPackage 161 AI Package
GetIsCurrentWeather 149 Weather
GetIsID 72 Object
GetIsPlayerBirthSign 224 Birthsign
GetIsRace 69 Race
GetIsReference 136 Reference
GetIsUsedItem 246 Object
GetItemCount 47 Object
GetLineOfSight 27 Reference
GetPCExpelled 193 Faction
GetPCFactionAttack 199 Faction
GetPCFactionMurder 195 Faction
GetPCFactionSteal 197 Faction
GetPCFactionSubmitAuthorithy 201 Faction
GetPCInFaction 132 Faction
GetPCIsClass 129 Class
GetPCIsRace 130 Race
GetQuestRunning 56 Quest
GetQuestVariable 79 Quest Variable
GetScriptVariable 53 Reference Variable
GetShouldAttack 66 Actor Reference
GetStage 58 Quest
GetStageDone 59 Quest Stage
GetTalkedToPCParam 172 Actor Reference
HasMagicEffect 214 Magic Effect
IsCellOwner 280 Cell Owner (Optional)
IsCurrentFurnitureObj 163 Furniture
IsCurrentFurnitureRef 162 Reference
IsOwner 278 Owner (Optional)
IsSpellTarget 223 Magic Enchantment, Spell, or Ingredient
SameFaction 42 Actor Reference
SameRace 43 Actor Reference
SameSex 44 Actor Reference

Notes[edit]

  • GMSTs do not appear to have their formids used anywhere.
  • Some subrecord data only represents formids in some cases, depending on another value in the subrecord (ex: CTDA). This makes it difficult to confirm formid locations without completely knowing the file format.
  • The formid 0x0000014 seems to represent the player reference object (i.e., the instance of the player in the game and not the actual player NPC). This formid does not actually exist in Oblivion.esm and is presumably hard coded.
  • The Oblivion.esm file contains many invalid formids in some subrecords. For example in SCIT subrecords there occurs several formid values greater than 0x01000000 which are not valid as well as one SCIT subrecord that actually specifies a LAND record (it must specify a SCPT record). Once again this makes it difficult or impossible to confirm formid locations when the data itself is not valid.
  • Some subrecords which probably should be a fixed size actually have a variable size (ex: LVLO subrecords in LVLC records). This maybe due to versioning issues (the subrecord size was changed at some point but only updated or new subrecords had their size changed). When reading and modifying subrecord data for formid fixups or other purposes ensure you use the record size as read from the file. There are also some almost identical subrecords that appear to be from versioning (ex: the 16 byte CTDT appears to be identical to the 20 byte CTDA).

References[edit]

  • ScripterRon's TES4Plugin utility source
  • Ghostwheel's Tes4.xml (Must access main Ghostwheel site first)
  • The ObTestFile module run with stats enabled on Oblivion.esm (use options "/o /m /s"). Currently not yet released (contact the Author for more information).