Morrowind Mod talk:Face

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Function works this way (at least with Bloodmoon/GOTY scripting engine)
Face, X, Y
Where: X, Y = Coordinates you want the NPC/Creature to face (fixed numbers only, not variables)

The function is used by several mods instead of SetAngle/Rotate to change creature/NPC (player excluded) facing direction
It is a AI function, so it will not work with AI off or if something is colliding during rotation.

Examples:
Fargoth->Face 0 1000000  ; make Fargoth facing North

Abot 13:53, 6 April 2011 (UTC)