Tes3Mod: Tamriel Rebuilt/Transport
This page is the Tamriel Rebuilt complement to this one. In addition to the guild guides, boats, and silt strider caravans found in Vvardenfell, the mainland also features river striders, large aquatic bugs that provide an alternative to boats, as well as rickshaw-based caravans. However, there is no propylon network on the mainland yet.
The optional TR_Travels plugin makes significant changes to the Vvardenfell and mainland transport networks in order to connect them. Boats cross the Inner Sea and a district-level guild guide is added to the largest city in each Morrowind district, currently Vivec, Firewatch, and Old Ebonheart.
Boat transport is available to and from most major settlements near water. There are various types of seagoing transports, the most common being a large single-masted three-deck ship, or the smaller open boats found in the poorer settlements.
There is no route connecting Bal Oyra with the eastern side of Telvannis, which means that most boat connections are divided into two separate boat networks, one for the Inner Sea and one for the Padomaic Ocean. The Inner Sea network connects with Vvardenfell if TR_Travels is enabled. There is also a connection between the Mundrethi Plantation and Oran Plantation on the Thirr River.
Boat services are available from the following settlements:
|Almas Thirr||Ralis Nalor||Fruit of Labor||Indal-ruhn||Old Ebonheart|
|Bahrammu||Marthen Redri||Unnamed rowboat||Bal Oyra||Dagon Fel*|
|Bal Oyra||Viania Claeni||Wild Wave||Firewatch||Bahrammu|
|Firewatch||Virevar Tilvayn||Tasty Seahorse||Bal Oyra||Helnim||Dagon Fel*|
|Helnim||Andrere Moriard||The Eternal Voyager||Marog||Firewatch||Ildrim||Sadrith Mora*|
|Ildrim||Ieva Llori||Maelstrom||Marog||Helnim||Tel Branora*||Old Ebonheart|
|Indal-ruhn||Balyn Ilvenes||Unnamed ship||Almas Thirr|
|Marog||Selothril Llana||Canyon Crawler||Helnim||Ildrim||Sadrith Mora*||Tel Branora*|
|Old Ebonheart||Aeta the Spear||The Skaarling Queen||Ildrim||Almas Thirr||Ebonheart*|
* Added by TR_Travels.
|Alt Bosara||Hlavora Gilnith||Unnamed ship||Necrom||Llothanis|
|Enamor Dayn||Laga gra-Shogar||Muck Rat||Gorne||Necrom|
|Gah Sadrith||Nuleno Nethri||Unnamed ship||Llothanis|
|Gorne||Rellus Delano||The Ghostly Lady||Enamor Dayn|
|Llothanis||Erendas Senatam||Unnamed ship||Gah Sadrith||Alt Bosara|
|Necrom||Tedril Nothro||Narcolepsy||Alt Bosara||Enamor Dayn|
|Mundrethi Plantation||Nol gro-Yalagrump||Unnamed rowboat||Oran Plantation|
|Oran Plantation||Llehra Sarani||Unnamed rowboat||Mundrethi Plantation|
Vvardenfell Changes and Additions
These changes are made to shipmasters on Vvardenfell if TR_Travels is enabled.
- Ebonheart — Nevosi Hlan
- Removed: Hla Oad; Sadrith Mora; Tel Branora
- Added: Seyda Neen; Old Ebonheart
- Same: Vivec
- Dagon Fel — Haema Farseer
- Removed: Sadrith Mora; Tel Aruhn
- Added: Firewatch; Bahrammu
- Same: Khuul; Tel Mora
- Sadrith Mora — Gals Arethi
- Removed: Ebonheart; Dagon Fel; Tel Branora
- Added: Helnim; Marog; Tel Aruhn
- Same: Tel Mora
- Tel Branora — Nireli Farys
- Removed: Ebonheart; Sadrith Mora
- Added: Ildrim; Marog
- Same: Molag Mar; Vivec
These shipmasters are added to Vvardenfell:
|Seyda Neen||Sentius Veros||Unnamed rowboat||Ebonheart||Hla Oad|
These huge aquatic arthropod are bred and raised by the Telvanni to act as an alternative to boats. A large fungus is grafted to the top of their abdominal shell, living symbiotically with the animal; in that fungus a cabin for passengers is hollowed. The therionaut takes place atop the creature's head, under a small overhang supported by the strider's antenna. The antenna are coated in a fungal infection which allows the therionaut to control the strider by manipulating them. Between the head and the abdomen, a thin thorax sports four long legs and two impressive wings. While the wings cannot be used for flight, the creature can use them as sails to gain speed.
Colossal creatures resembling gigantic fleas, silt striders are domesticated to act as beasts of burden for long distance travel. The Sadas Plantation breeds silt striders, as well as netch and the relatively smaller plain striders. Outside of the transportation trade, striders are valued for their hardy chitin.
* Added by TR_Travels.
The Mages Guild maintain a network of teleporters, the Guild Guides, adept mystics who can teleport other persons instantaneously to a well-known location. In some places where the Guild cannot hold a full-fledged guildhall but where a guild guide is needed anyway, a small relay might be maintained instead; in these places the guide's services are usually restricted to guildmates and Imperial officials, while guides in guildhalls offer their services to anyone who can afford them.
Without TR_Travels, there is one guild guide network, with Akamora connecting to every other location and vice versa. TR_Travels adds Bosmora and splits the network into two hubs (confined within a single Morrowind district), such that all guides connect to the other guides in the hub. The primary cities for these hubs are Firewatch and Old Ebonheart. Additionally, it adds a new guild guide to Vivec and each main hub city that together form a district-level hub.
|Akamora||Mjara||Firewatch||Bal Oyra||Helnim||Old Ebonheart|
|Firewatch||Arlie Drest||Vivec||Old Ebonheart|
|Old Ebonheart||Barabus Inclodios||Vivec||Firewatch|
Oddly, a non-Mages Guild member offers transport in a way that is presumably the same as a guild guide.
|Gah Sadrith||Marin Thelaro||Port Telvannis|
|Bosmora||Lladas Varayne||Enamor Dayn|
|Enamor Dayn||Bradli Arvil||Bosmora|
After being attacked by assassins, if you speak to guards on the mainland, they will not direct you to Apelles Matius but to Senillos Tulnus. After that, Garrus Melorus will offer you free, instant transport to Mournhold when you ask him about Transport To Mournhold. Effe-Tei in the Royal Palace can transport you back. He can also still send you to Ebonheart as he doesn't know whether you arrived thanks to Garrus Melorus or to Asciene Rane.