Tes3Mod:Tamriel Rebuilt/Places

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RegionsCitiesTownsFortsLandmarksBodies of Water


There are many diverse regions on mainland Morrowind with their own weather and unique landscape. They each roughly belong to one of the five districts on the mainland: Telvannis, Mournhold, Deshaan, Narsis, and Velothis.

In addition to these, there are a few technical regions for cities: Old Ebonheart within Aanthirin (to allow unique regional sound effects) and the yet to be released Soluthis in Uld Vraech (disable rain within cavern).

Telvannis District[edit]

Aranyon Pass — A sinister haunted canyon cutting through the Boethiah's Spine.
Boethiah's Spine — A large mountainous region in the Telvannis District of Morrowind, featuring rugged rocks twisted in strange shapes by erosion.
Molagreahd — A region in the Telvannis District of Morrowind, consisting of rolling hills and fertile pastures.
Telvanni Isles — The most northeastern isles of Tamriel, located in the Telvannis District of Morrowind.

Mournhold District[edit]

Aanthirin — A lush orange-green region in the Mournhold District of Morrowind.
Alt Orethan — The rocky scrubland between the city of Almalexia and the Lan Orethan forest.
Helnim Fields — A region of rich pastures in the Mournhold District of Morrowind.
Lan Orethan — A lush lowland forest valley, set on the banks of the serene Lan Orethan river.
Mephalan Vales — A humid and rocky region that extends the Boethiah's Spine southward.
Nedothril — A coastal grassland region in the Mournhold District of Morrowind.
Sacred Lands — The peaceful coastal region surrounding Necrom.
Sundered Scar — An area of marshland along the southern coastline of the Inner Sea.

Deshaan District[edit]

Arnesian Jungle — A region in the Deshaan District of Morrowind, with terrain similar to the bordering Black Marsh.
Deshaan Plains — A flat and salty region in the Deshaan District of Morrowind.
Mudflats — A region in the Deshaan District of Morrowind.
Salt Marsh — An intermediate region between the Deshaan Plains and Arnesian Jungle in the Deshaan District of Morrowind.

Narsis District[edit]

Othreleth Woods — An autumn-like region in the Narsis District of Morrowind.
Shipal-Shin — A reddish region of cliffs in the Narsis District of Morrowind.
Thirr Valley — A region in the Narsis District of Morrowind, with a distinct yellow-orange landscape.

Velothis District[edit]

Armun Ashlands — A region of dust and ash in the Velothis District of Morrowind.
Ascadian Bluffs — A coastal region in the Velothis District of Morrowind, with terrain similar to the nearby Ascadian Isles.
Clambering Moor — A region in the Velothis District of Morrowind.
Grey Meadows — An ash swamp region in the Velothis District of Morrowind.
Julan-Shar — A tundra region in the Velothis District of Morrowind.
Roth Roryn — A region of rocky canyons in the Velothis District of Morrowind.
Uld Vraech — A snowy region in the Velothis District of Morrowind, covering the northwestern border of Morrowind with Skyrim.
Velothi Mountains — A mountainous region in the Velothis District of Morrowind, forming a natural border with much of Cyrodiil and Skyrim.

Bodies of Water[edit]

Padomaic Ocean — The vast ocean that borders the eastern coast of mainland Morrowind and wraps around much of Tamriel.
Sea of Ghosts — The cold sea that borders all the northern coasts of Tamriel and surrounds the Telvanni Isles.

Deprecated Regions[edit]

These regions have been merged with other nearby regions.

Inner Sea — The narrow and treacherous sea surrounding Vvardenfell.
Lake Boethiah — A large, inland lake in the heart of the Boethiah's Spine region.
Valley of Mephala



Akamora — An Indoril city built into the sides of a mountain valley.
Firewatch — An important Imperial city on the mainland, to the east of Vos and Tel Mora.
Helnim — An Imperial city on the decline, though still an important trade center.
Necrom — An ancient Temple facility, home to funerary traditions that predate the Tribunal.
Old Ebonheart — The main Imperial hub in Morrowind, built on the ruins of the historical Ebonheart.
Port Telvannis — The huge capital city of Great House Telvanni, on a large island off the eastern coast of the mainland.


Adurin-Ouaka — A poor shack village, at the western coast of Lake Boethiah.
Alt Bosara — A small Telvanni town, south of Lake Boethiah, dominated by a large waterfall.
Ammar — A remote fortress located on top of a hill on the coast of the Inner Sea.
Bahrammu — A very poor ramshackle settlement, the northernmost of the Telvannis district.
Baldrahn — A tiny muck farming community just south of Llothanis.
Bal Oyra — A small Imperial charter town with a keep and a lighthouse.
Bosmora — An idyllic and wealthy Indoril trading settlement due to its proximity to the capital.
Dondril — A farming village surrounded by a palisade, south of Old Ebonheart.
Dreynim — A lumber village in the Lan Orethan region.
  • Dreynim Spa — A spa resort built into a cliff in the Lan Orethan region.
Enamor Dayn — A secluded Indoril community.
Gah Sadrith — A medium-sized Telvanni town just south of Port Telvannis.
Gorne — A secluded Indoril island, clanstead of the Sandil family.
Hlersis — A small cave settlement and mine town in the Sacred Lands.
Ildrim — A fishing village in the Sundered Scar.
Llothanis — A Telvanni town in the eastern Molagreahd spanning the Nebet Bay.
Marog — A small Telvanni town, built into the cliff face opposite the Imperial city of Helnim.
Meralag — A sleepy town in the Alt Orethan region.
Ranyon-ruhn — A small Telvanni settlement with an ebony mine.
Sailen — A small farming settlement suited for traveling pilgrims.
Tel Mothrivra — A great Tribunal Temple fortress built around a monastery dedicated to St. Delyn.
Tel Muthada — A Telvanni town, located at the Helnim Fields.
Tel Ouada — A Telvanni settlement dominated by the local Telvanni mage lord's tower.
Vhul — An Indoril town known for brewing punavit.

Imperial Forts[edit]

Bal Oyra, Keep — A small Imperial fort that guards the town of Bal Oyra from the perils of the Molagreahd.
Cephorad Keep — A small Imperial fort at the eastern side of Tel Muthada.
Firewatch Palace — A mighty Imperial stronghold guarding the Eastern Inner Sea.
Helnim Hall — A copious castle located in the center of Helnim, the Governor's residence.
Ruinous Keep — An old flooded fort in Sundered Scar.
Fort Umbermoth — A tiny Imperial Fort just south of Sailen.
Windmoth Legion Fort — An Imperial fort, full of corruption, which is located deep within the Telvanni lands.

(Smaller settlements)

Major Landmarks[edit]

Aegondo Point — A traditional pilgrimage site at the northern tip of the Molagreahd.
Aranyon Pass — A sinister haunted canyon cutting through the Boethiah's Spine.
Balvvarden Isle‎ — A large island off the northern coast of the Molagreahd.
Boethian Falls — An impressive series of waterfalls near the small fishing village of Adurin-Ouaka.
Doldig Isle‎ — A small island in the Molagreahd, close to Firewatch.
Dragonhead Point — A curious rock formation of the Boethiah's Spine, which evokes the giant petrified head and spine of a dragon.
Gahvan Isle — The largest island in the Telvanni Isles, and the location of House Telvanni's capital.
Hlavan Isle‎ — The southernmost of the Telvanni Isles, dominated by the town of Gah Sadrith.
Isle of Arches — A desolate island with a sinister beauty, the odd one out in the Telvanni Isles.
Tel Ouada Guar Farm — The home of a guar rancher, just north of Tel Ouada.
Urlis Rock — A large rock formation northeast of Bahrammu.

Other Landmarks[edit]

Ancestral Tombs — The traditional last dwelling places of the honored ancestors of the Dunmer.
Ancient Ruins — Miscellaneous places abandoned long ago.
Bodies of Water — Lakes and rivers of the mainland.
Caves — The dark bowels of the earth, where treasures wait and dangers lurk.
Daedric Shrines — Built in the prehistory of Resdayn to honor and cajole the Good and Bad Daedra.
Dwemer Ruins — The last remnants of a mysterious culture.
Grottos — Caves that are submerged in whole or in part.
Libraries — Repositories of knowledge and wisdom.
Mines — Damp caves where workers toil to unearth precious minerals, or eggs.
Ships — Craft that ply the waves, or failed to do so.
Taverns and Inns — The places to find a drink to relax, or a room in which to spend the night.
Telvanni Towers — Large structures of twisting roots, which are the places of power in Telvanni towns.
Velothi Towers — Old and sturdy half-subterranean mansions.

Bodies of Water[edit]

Bosouada — A river that flows through the Molagreahd in the northeast of mainland Morrowind.
Dunnechi Bay — A bay of the Sea of Ghosts in which stands the town of Tel Ouada.
Falar Bay — A calm expanse of water, sheltered by tall cliffs from the storms of the Inner Sea.
River Garivun — A short river that winds through three regions of the mainland.
Lake Boethiah — A large, inland lake in the heart of the Boethiah's Spine region.
Nebet Bay — A large expanse of water dominated by the city of Llothanis that separates the Nebet Peninsula from the Ouadavohr area of mainland Molagreahd.
Noloubal Bay — A large body of water north of the eastern arm of the mainland of Morrowind.
Sirouada — A large river that flows through Boethiah's Spine before joining the Bosouada near Ranyon-ruhn.