Tes3Mod:Tamriel Rebuilt/Constructs

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Dwemer Centurions[edit]

The mainland of Morrowind harbors many more different types of Dwemer Centurion than are found on Vvardenfell. Most of them are variants of one type: the Armor Centurion. Armor Centurion Champions are much taller while Scout Centurions are tiny in comparison. Additionally there are Flying Nameless Things; centurions that hover, and other types that even use magic.

Creature Drops Health Resist Fire Resist Frost Resist Poison Resist Shock Resist Paralyze Resist Common Disease Attacks Soul
Armor Centurion
T_Dwe_Cre_CentArmor_03
Scrap Metal
Centurion Weapon
175 50 -25 100 100 100 100
  • 9-21 pts melee + weapon
0 (none)
Armor Centurion Champion
T_Dwe_Cre_CentArmor_06
Scrap Metal
Centurion Weapon
300 50 -25 100 100 100 100
  • 15-45 pts melee + weapon
0 (none)
Centurion Spider
TR_m1_q_FG3_Spider
(Manrizache, Hall of Dumac)
Scrap Metal 38 100
  • 1-9 pts melee
  • Poisonbloom - Poison 1-20 pts in 10ft for 5s on Target
0 (none)
Dystonal Centurion
T_Dwe_Cre_CentArmor_04
Scrap Metal
Centurion Weapon
175 50 -25 100 100 100 100
  • 10-30 pts melee + weapon
  • Greater Shockball - Shock Damage 2-40 pts in 10ft on Target
  • Paralysis - Paralyze for 5s on Touch
  • Poison - Poison 2-20 pts in 5ft on Target
  • Poisonbloom - Poison 1-20 pts in 10ft for 5s on Target
  • Poisonous Touch - Poison 15-40 pts on Touch
  • Potent Poison - Poison 20-40 pts for 5s on Touch
  • Potent Poison [Ranged] - Poison 20-40 pts for 5s on Target
  • Shock - Shock Damage 1-15 pts on Touch
  • Shockball - Shock Damage 2-40 pts in 10ft on Target
  • Shockbite - Shock Damage 35-45 pts for 2s on Touch
  • Shockbloom - Shock Damage 1-25 pts in 10ft for 5s on Target
  • Shocking Touch - Shock Damage 3-30 pts on Touch
  • Toxic Cloud - Poison 2-15 pts in 10ft for 10s on Target
0 (none)
Flying Nameless Thing
T_Dwe_Cre_Expl_01
T_Dwe_Cre_Expl_02
(nothing) 50
  • 1-5 pts melee
50 (Lesser)
Repair Centurion
T_Dwe_Cre_CentArmor_02
Scrap Metal
Centurion Weapon
100 50 -25 100 100 100 100 0 (none)
Scout Centurion
T_Dwe_Cre_CentArmor_01
TR_m1_q_FG3_scout
Scrap Metal
Centurion Weapon
40 50 -25 100 100 100 100
  • 4-12 pts melee + weapon
0 (none)
Sentinel Centurion
T_Dwe_Cre_CentArmor_05
Scrap Metal
Centurion Weapon
200 50 -25 100 100 100 100
  • 11-33 pts melee + weapon
0 (none)
Steam Centurion
TR_m1_lud_stcent_01
TR_m1_lud_stcent_02
TR_m1_lud_stcent_03
TR_m1_lud_stcent_04
Scrap Metal 270 75 75 75 75
  • 11-33 pts melee + weapon
0 (none)

Golems[edit]

A Mud Golem in Mistress Eldale's chambers, Gah Sadrith

"In fact, any piece of matter animated by conjurer is a Golem, be it a clay pot or a broom. However it is usual to give Golems humanoid forms, so that they could serve their masters more efficiently. Also most common materials to create Golems are wood, mud, clay, bones, marble, or metals and precious stones if one can afford it. Unlike dwemer robots, Golems are not animated by inner mechanical devices, but by magical patterns inserted into them by their creator." - Gwynern

Creature Drops Health Attacks Soul
Mud Golem
T_Glb_Cre_GolmM_01
Soul gem 200 50 (Lesser)
Mud Golem
TR_M1_golem_eldaleGuard
(Nothing) 200
  • 1-30 pts melee
50 (Lesser)