Tes3Mod:SetAtStart

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


SetAtStart

                SetAtStart

        Type:   Movement

     Returns:   none

     Example:   SetAtStart
                "ex_gg_portcullis_01"->SetAtStart

     Scripts:   BarDoor
                GG_OpenGate1

This resets the object to the original position and orientation it was given in the editor, before any movement or rotation occurred. Be warned that this function doesn't always seem to do exactly as it should. Objects are not necessarily reset to their editor-defined position.