The UESPWiki – Your source for The Elder Scrolls since 1995
SetAngle, Axis, Angle Where: Axis = World axis to set the object's angle (X, Y, or Z) Angle = Angle in degrees to set (float). In Tribunal the function can accept variable floats as well as literal values. Type: Movement Returns: none Example: SetAngle, X, 45.0 "Act_banner_Tel_Vos"->SetAngle, Z, 90 SetAngle, Y, GetStartingAngle, Y SetAngle, Y, fValue (Tribunal only) Scripts: SignRotate Dagoth_doors
Sets the angle of the object in degrees using the given world axis. In Tribunal the function also accepts float variables in addition to literal values.
Setangle does not appear to work with actors. Consider using Face instead.