RepairedOnMe, ObjectID Where: ObjectID = The repair object to check for Type: Object Returns: short Example: if ( daedric_shield->RepairedOnMe, repair_master_01 == 1 ) if ( "DarkBrotherhood Boots"->RepairedOnMe, "repair_grandmaster_01" == 1 ) Scripts: Not Used
Returns 1 if the calling object is repaired by given object, or 0 otherwise. For example,
if ( "banhammer_unique"->RepairedOnMe, "repair_journeyman_01" == 1 )
checks against a Banhammer being repaired by a journeyman's hammer. Obviously, the ObjectID should be a valid repair item and the calling item should be a weapon or armor.