Tes3Mod:RemoveSoulGem

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RemoveSoulGem

                RemoveSoulGem, CreatureID

        Where   CreatureID = Creature whose soulgem we wish to remove

        Type:   Magic

     Returns:   none

     Example:   Player-&gtRemoveSoulGem, "atronach_storm"
                RemoveSoulGem, "golden saint_staada"

     Scripts:   SkinkSoul2
                StrongSoulRemove

Removes one soulgem containing the given creature's soul from the calling actor's inventory. Note that some references incorrectly mention an optional 'Count' argument where you can specify the number of the soulgem to remove (confirmed in script output with Bloodmoon and latest patch).