Tes3Mod:Mods

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What Goes Here[edit]

There are a couple of other wikis and other information sources out there on mods, so we would like to distinguish ourselves from them in the way we approach mod information:

  • Content-Focused: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
    • This however doesn't exclude "small" mods, as some small mods can still add quality content.
    • The focus is on the content, not the delivery of the content, so download and installation instructions are not required. Link to the mod's Nexus page for delivery information.
  • Completing Articles: There are likely to be significantly fewer players of any given mod than there are for an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
  • Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
  • Open Documentation Style: There are no specific style guidelines or restrictions for mod documentation that make it different from documentation of official content.
    • Quests, places, characters, items, and spells should be documented in the same way as they are for official content (i.e., the goal is to follow the existing guidelines set out in the Style Guide).
    • In effect (combining this with the "Content-Focused" rule), this means that modspace should be treated in the same way as gamespace when it comes to adding new content.

This namespace is also used for articles on official Bethesda material primarily of interest to modders (e.g. Construction Set and Engine Bugs), and alternative game engines (e.g. OpenMW).

Introductions[edit]

Lists and Comparisons[edit]

Specific Mods[edit]

New Lands
Patches
  • Morrowind Code Patch — Attempts to fix everything that can't be fixed by the Construction Set
  • Morrowind Patch Project — A collaborative effort to fix many of the bugs, oversights, and annoyances in Morrowind and its expansions
  • Patch for Purists — Another, actively developed bug fixing compilation, alternatively used instead of the above Morrowind Patch Project. These two patches are mutually incompatible.
Other
  • LGNPC — A community-based project to add individuality to NPC dialogues
  • Living Cities — Living Cities of Vvardenfell adds schedules to many of the NPCs in Vvardenfell. Project page for bug reports, proposals, and/or technical information.
  • Morrowind Overhaul — A comprehensive compilation of many popular and "essential" mods that (as the name suggests) completely overhaul the graphics, sound, and gameplay of Morrowind. Planned to be released in two packages that affect graphics/sound and gameplay respectively. The first is already out, the second is currently being worked on. Fully compatible with Tamriel Rebuilt.

Mod Management[edit]

Once you start using a lot of mods with Morrowind, you'll find yourself running into a number of problems. This section is intended to help you manage your mods and savegames and resolve the problems that you'll encounter.

Note that some problems (especially dirty saves) are more easily prevented than repaired! So a little reading now may save you some grief later.

Mods
Savegames
  • Dirty Saves — The definition of a "dirty save"
  • Doubling — Explanation for seeing two or more of something; also called "doubling"
  • Leveled Lists — Leveled lists problems and solutions
  • Repairing Saves — How to repair dirty saves
  • World Map — How to update the world map after adding/removing mods
Tools
  • Tools — A fairly complete list of tools for both users and modders. Note: Includes out of date and/or hard to find tools.
    • Tool Features — Lists of which tools have a particular feature

Alternative Game Englnes[edit]

  • OpenMW – A ground-up, open-source reimplementation of a Morrowind engine along modern principles, and usable on Mac OS and Linux as well as MS Windows. It requires the original Morrowind game files (but does not use its executables, and has its own configuration file). Is compatible with Tribunal, Bloodmoon, and all other official expansions and plugins. It is also compatible with most third-party mods, though not all of them (it has stricter code parsing than Bethesda's original engine, so script errors that Morrowind.exe would ignore may cause OpenMW to fail to compile a mod's scripts, or occasionally to crash). For known working and non-working mods, see the Mod Status page at the OpenMW wiki for details on mod compatibility. OpenMW has its own mod file format, .omwaddon, though it also reads the original .esp, .esm, and .bsa formats. Also has its own savegame format; it cannot be used with vanilla savegames, though there is an importing process. As of 2017, it is in long-term beta testing, and is fully playable, including all quests, factions, classes, races, and birthsigns.
  • TES3MP – An experimental multiplayer, networked version, based on OpenMW. As of 2017, it is in alpha testing, and has provisionally resolved the problem that key NPCs have to be available, in independent states, for all players at all times.

See Also[edit]